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1 | Introduction | Below are my additional projects, alphabetically sorted. | ||||||||||||||||||||||||||
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3 | Title | Project Description | What I'm Most Proud Of | Organization | Project Medium/Platform | Role | Team Members | Link | Notes | |||||||||||||||||||
4 | 5Alive | A 1-5 player Raiden-style game, where a team of players must use one controller to complete tasks and control a single ship. | • Chaos of having 5 people on a single game pad • Dynamic number of players in game | GGJ 2014 | Computer game Javascript / HTML5 | Artist Designer | 5 Members | http://globalgamejam.org/2014/games/5alive | ||||||||||||||||||||
5 | Aniano | A text adventure about a man named Aniano living in a postapocalyptic world of rain and magic. He leaves on a journey to find a cure for his daughter in hopes of saving her from a painful death. | • Original fantasy world • Based on a short story / world building passion project | School project | Text Adventure Inform 7 | Author Programer | Solo | Sample Playthrough of Aniano Interactive Fiction | Original Inform 7 code lost | |||||||||||||||||||
6 | Beardo the Badass | A web-based touch (or mouse) controlled, Turtles in Time-style, beat'em'up about Beardo the Badass. Beardo must use his magestic beard to destory his evil brother Mustachio's army and save the Land of Scribbles. | • Pure improv acapella boss theme • Crazy premise with lots of fun design space • Juggling focused combat design | School project | Browser game Javascript / HTML5 | Project Lead Designer Artist Voice Actor | 4 Members | Play Beardo the Badass | ||||||||||||||||||||
7 | Bright | A bullet hell about Bright the Star on his journey to save the universe from the encroaching black hole. Bright must save planets by pulling them into his orbit, while shooting down the darkness with his light. | • Character expression / personification using only eyes | School project | Computer game Java / Greenfoot | Project Lead Designer Artist | 4 Members | Download Bright Jar | ||||||||||||||||||||
8 | Cat 'n Mouse | A simple Android app game where the player must drag a mouse around the screen to avoid a cat. There are three power-ups, invincibility, slow down the cat, and repulse the cat. The goal is to survive for the longest time possible. | • My first programmed game | School project | Android app Android API | Project lead Programmer Artist | 2 Members | Upload APK | ||||||||||||||||||||
9 | Deer | A simple art-inspired game with painterly textures. The player plays a deer wandering in the forrest. Mainly a showcase of techniques that had been learned to render and shade 3D worlds in OpenGL. | • Non-violent, atmospheric emphasis • Hand crafted, bone animated 3D deer model | School project | Computer game C++ / OpenGL | Project lead Programmer Artist | 4 Members | Video: https://www.youtube.com/watch?v=lD0fU0jrtw8 Git: https://github.com/Ethanmn/CPE476Final | ||||||||||||||||||||
10 | Jury | A three player game to be played with a standard deck of playing cards. Inspired by the jury picking process while serving jury duty. | • Using real life experience (and boredom) to create a game in a waiting room • 3 player card game with no optimal strategy | Independent project | Playing card deck | Designer | Solo | Rules Document | ||||||||||||||||||||
11 | The Necrotic Dragonshard Campaign | The Necrotic Dragonshard Campain is a homebrewed D&D 4e campaign, comprised of four individual one-off episodes that come together to tell a complete story. The players will complete short adventures with a single link that ties the independent stories together. | • Homebrewed setting based on Eberron • Connecting 4 independent stories into one single overarching story | Independent project | D&D 4e | Designer DM | 1 DM 5 Players | Episode Guide | ||||||||||||||||||||
12 | Partytown | An experimental (unfinished) Animal Crossing-style game, depicting the story of a race of super weapon aliens, who are unsure what to do with themselves now that they have destroyed all life on Earth. | • Non-violent, story driven content • Ridiculous and funny premise | GGJ 2015 | Computer game Unity / C# | Programmer | 4 Members | http://globalgamejam.org/2015/games/partytown | ||||||||||||||||||||
13 | Purgatory Earth | A two player co-op, split screen platformer, where one player moves through an easy platformer, sending every block they touch down to the other player's screen, while the other must traverse a hellish landscape, using only the blocks they are sent to reach the goal. The dynamic of "hardcore vs casual gaming" was a key inspiration. | • Unique take on co-op 2D platforming allowed for lots of interesting level design space • Used GGJ constraint "Hardcore vs casual" | GGJ 2012 | Computer game XNA / C# | Lead / Level design Artist | 6 Members | http://archive.globalgamejam.org/2012/purgatory-0 | ||||||||||||||||||||
14 | Rain Fighters | In Rain Fighters, players play as fighting spunges and must absorb the rain to and use it to push the other player off the stage. | • Done in 24 hours • Unique mechanics with a simple premise | Cal Poly Web Jam 2013 | Javascript / HTML5 | Programmer Designer | 2 Members | Play Rain Fighters | ||||||||||||||||||||
15 | Space Hulks | Space Hulks draws inspiration from the table top game "Galaxy Trucker", allowing the player to quickly throw together modular ship pieces and create their own Space Hulk. After constructing a (hopefully) functional ship, the player must fly it out into space for as long as they can, dodging or shooting asteriods as they aim for a high score. | • Done in 24 hours • Modular ship object design to allow for crazy ship piece combinations | Intel XDK Jam 2015 | Browser game Javascript / HTML5 / XDK | Programmer Designer | 3 Members | Play Space Hulks | ||||||||||||||||||||
16 | Turkey Punch | In a world where the day after Halloween begins "Christmas season" and Thanksgiving is just an after thought, one Turkey sets out on a quest to fight Santa and reclaim glory for its delicious holiday. | • Done in 48 hours • Special moves with a lot of counter play and player interaction • Completely ridiculous | CPGD Turkey Jam 2015 | Standalone / WebGL Unity / C# | Lead Programmer Designer | 6 Members | Play Turkey Punch | ||||||||||||||||||||
17 | Wizard Duel | A Super Smash Brothers inspired fighting game, in which players play as goblin wizards who are playing with magic they do not fully understand. Player shoot each other with physics-based exploding fireballs, in an attempt to be the last goblin wizard standing. | • Made in 72 hours (in a donut shop) • Learned a lot about Unity2D | CPGD 2015 Club project | Computer game Unity / C# | Designer Programmer | 3 Members | GitHub Repository | ||||||||||||||||||||
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