Ethan Nakashima - Additional Game Development Portfolio
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IntroductionBelow are my additional projects, alphabetically sorted.
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TitleProject DescriptionWhat I'm Most Proud OfOrganizationProject Medium/PlatformRoleTeam MembersLinkNotes
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5AliveA 1-5 player Raiden-style game, where a team of players must use one controller to complete tasks and control a single ship.• Chaos of having 5 people on a single game pad
• Dynamic number of players in game
GGJ 2014Computer game
Javascript / HTML5
Artist
Designer
5 Membershttp://globalgamejam.org/2014/games/5alive
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AnianoA text adventure about a man named Aniano living in a postapocalyptic world of rain and magic. He leaves on a journey to find a cure for his daughter in hopes of saving her from a painful death.• Original fantasy world
• Based on a short story / world building passion project
School projectText Adventure
Inform 7
Author
Programer
SoloSample Playthrough of Aniano Interactive FictionOriginal Inform 7 code lost
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Beardo the BadassA web-based touch (or mouse) controlled, Turtles in Time-style, beat'em'up about Beardo the Badass. Beardo must use his magestic beard to destory his evil brother Mustachio's army and save the Land of Scribbles.• Pure improv acapella boss theme
• Crazy premise with lots of fun design space
• Juggling focused combat design
School projectBrowser game
Javascript / HTML5
Project Lead
Designer
Artist
Voice Actor
4 MembersPlay Beardo the Badass
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BrightA bullet hell about Bright the Star on his journey to save the universe from the encroaching black hole. Bright must save planets by pulling them into his orbit, while shooting down the darkness with his light.• Character expression / personification using only eyesSchool projectComputer game
Java / Greenfoot
Project Lead
Designer
Artist
4 MembersDownload Bright Jar
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Cat 'n MouseA simple Android app game where the player must drag a mouse around the screen to avoid a cat. There are three power-ups, invincibility, slow down the cat, and repulse the cat. The goal is to survive for the longest time possible.• My first programmed gameSchool projectAndroid app
Android API
Project lead
Programmer
Artist
2 MembersUpload APK
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DeerA simple art-inspired game with painterly textures. The player plays a deer wandering in the forrest. Mainly a showcase of techniques that had been learned to render and shade 3D worlds in OpenGL.• Non-violent, atmospheric emphasis
• Hand crafted, bone animated 3D deer model
School projectComputer game
C++ / OpenGL
Project lead
Programmer
Artist
4 MembersVideo: https://www.youtube.com/watch?v=lD0fU0jrtw8
Git: https://github.com/Ethanmn/CPE476Final
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JuryA three player game to be played with a standard deck of playing cards. Inspired by the jury picking process while serving jury duty.• Using real life experience (and boredom) to create a game in a waiting room
• 3 player card game with no optimal strategy
Independent projectPlaying card deckDesignerSoloRules Document
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The Necrotic Dragonshard CampaignThe Necrotic Dragonshard Campain is a homebrewed D&D 4e campaign, comprised of four individual one-off episodes that come together to tell a complete story. The players will complete short adventures with a single link that ties the independent stories together.• Homebrewed setting based on Eberron
• Connecting 4 independent stories into one single overarching story
Independent projectD&D 4eDesigner
DM
1 DM
5 Players
Episode Guide
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PartytownAn experimental (unfinished) Animal Crossing-style game, depicting the story of a race of super weapon aliens, who are unsure what to do with themselves now that they have destroyed all life on Earth.• Non-violent, story driven content
• Ridiculous and funny premise
GGJ 2015Computer game
Unity / C#
Programmer4 Membershttp://globalgamejam.org/2015/games/partytown
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Purgatory EarthA two player co-op, split screen platformer, where one player moves through an easy platformer, sending every block they touch down to the other player's screen, while the other must traverse a hellish landscape, using only the blocks they are sent to reach the goal. The dynamic of "hardcore vs casual gaming" was a key inspiration.• Unique take on co-op 2D platforming allowed for lots of interesting level design space
• Used GGJ constraint "Hardcore vs casual"
GGJ 2012Computer game
XNA / C#
Lead / Level design
Artist
6 Membershttp://archive.globalgamejam.org/2012/purgatory-0
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Rain FightersIn Rain Fighters, players play as fighting spunges and must absorb the rain to and use it to push the other player off the stage.• Done in 24 hours
• Unique mechanics with a simple premise
Cal Poly Web Jam 2013Javascript / HTML5Programmer
Designer
2 MembersPlay Rain Fighters
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Space HulksSpace Hulks draws inspiration from the table top game "Galaxy Trucker", allowing the player to quickly throw together modular ship pieces and create their own Space Hulk. After constructing a (hopefully) functional ship, the player must fly it out into space for as long as they can, dodging or shooting asteriods as they aim for a high score.• Done in 24 hours
• Modular ship object design to allow for crazy ship piece combinations
Intel XDK Jam 2015Browser game
Javascript / HTML5 / XDK
Programmer
Designer
3 MembersPlay Space Hulks
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Turkey PunchIn a world where the day after Halloween begins "Christmas season" and Thanksgiving is just an after thought, one Turkey sets out on a quest to fight Santa and reclaim glory for its delicious holiday.• Done in 48 hours
• Special moves with a lot of counter play and player interaction
• Completely ridiculous
CPGD Turkey Jam 2015Standalone / WebGL
Unity / C#
Lead Programmer
Designer
6 MembersPlay Turkey Punch
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Wizard DuelA Super Smash Brothers inspired fighting game, in which players play as goblin wizards who are playing with magic they do not fully understand. Player shoot each other with physics-based exploding fireballs, in an attempt to be the last goblin wizard standing.• Made in 72 hours (in a donut shop)
• Learned a lot about Unity2D
CPGD 2015 Club projectComputer game
Unity / C#
Designer
Programmer
3 MembersGitHub Repository
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Additional Projects
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