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2 | Level: | 2 | A YOUNG ADVENTURER | Leon Renalt | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 30 XP | Next level at 130 XP | Human Male | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | glorifiedAscention [GA] | Land of__and __ | Glock | Normal Clothes | ||||||||||||||||||||
5 | Stonks#2959 | "If you think you should trust them, then you are a fool for believing so." | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | ||||||||||||||||||||
7 | Athletics | Str | +0 | +3 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 3 | 19 / 22 | 1 | 2 | Glock | Tier 0 pistolkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +3 | Temporary HP | 86% | Hit Die Roll | Its a glock 17 with no engravings, because they give no tactical advantage whatsoever. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d10+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +2 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +6 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | "Cats have that thing where you grab them by the neck, they go limp. Cats have the neck, falcons have the hat, and the humans have glock 17!" | ||||||||||||||
14 | Occult | Int | +0 | +3 | Initiative | +2 | 12 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 12 (1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +2 | Constitution | 13 (1) | Fortitude | 12 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 15 (2) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 16 (3) | Reflex | 15 | Cripple | 0 | Normal Clothes | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +0 | Wisdom | 10 (0) | +0 | Setback | 0 | These clothes are nice, and really comfy. | ||||||||||||||
22 | Intimidate | Cha | +0 | +1 | Charisma | 8 (-1) | Will | 9 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | Normal clothes for a normal boi | |||||||||||||||||||||||
26 | Resources | |||||||||||||||||||||||
27 | Ammunition | Erudtion | Name | Name | Name | |||||||||||||||||||
28 | 5 | 10 | 2 | 2 | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 5 | Current | 2 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 10 | Maximum | 2 | Maximum | Maximum | Maximum | |||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Glock | Pistolkind | Tier | 0 | Stat | DEX | Hit | +4 to hit | Tier | 0 | Stat | STR | Hit | +3 to hit | ||||||||||
49 | Type | Ranged One-Handed Reload Weapon | Ammo/Charges | 10 | Bonuses to hit: | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Gun | Qd6+DEX | 1d6+2 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd6+DEX, basic] | ||||||||||||||||||||
52 | Faceoff | Qd4 | 1d4 | Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX] | ||||||||||||||||||||
53 | Unload | Qd4 | 1d4 | Major action: Make three ranged attacks with disadvantage against a single target within range. Decrease rounds by 3. [Base damage: Qd4+DEX] | ||||||||||||||||||||
54 | Flush | Major action: Make a ranged attack against a single target within range, targeting Will resistance. If you break resistance, the target must move half their base speed in a direction of your choosing, then is Crippled (half) for 1 round. Decrease rounds by 3. | ||||||||||||||||||||||
55 | Mawp | Qd3+DEX | 1d3+2 | Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 4. [Base damage: Qd3+DEX] | ||||||||||||||||||||
71 | Range: 40 feet, Rounds: 10 | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Well-Educated You gain an additional 6 skill points at character creation. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Glorious, Marauder, Sentinel | Once per turn, upon killing an enemy, you gain Pd6 temporary HP. And once per turn, you gain P temp HP after successfully landing an attack on a creature, if the creature is of your current tier (or higher) and CR 3 or higher. | Direction: Timing | You find you excel when leveraging your sense of rhythm. If you can applying a sense of timing, you add one Stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | |||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Detective Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 0 | What kind of captchalogue deck do you have? | Default | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 50 | ||||||||||||||||||||||
156 | 0 | Detective | Investigation | |||||||||||||||||||||
157 | 0 | Great! You use this skill when making attacks with your sylladex. | ||||||||||||||||||||||
158 | 0 | |||||||||||||||||||||||
169 |