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Level:2A YOUNG ADVENTURERLeon RenaltDream MoonWardrobifier
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30 XPNext level at 130 XPHuman MaleClass of AspectHandWardrobeHand
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glorifiedAscention [GA]Land of__and __GlockNormal Clothes
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Stonks#2959"If you think you should trust them, then you are a fool for believing so."AccessoryAccessoryAccessory
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SkillStatBonusTotal
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AthleticsStr+0+3AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20319 / 2212Glock | Tier 0 pistolkind
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AcrobaticsDex+0+3Temporary HP86%Hit Die RollIts a glock 17 with no engravings, because they give no tactical advantage whatsoever.
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Sleight of HandDex+0+201d10+1
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StealthDex+0+2
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EngineeringInt+0+3Lesser slots0Greater slots0
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InvestigationInt+0+6Speed30 ft.Passive PerceptionProficiency+2"Cats have that thing where you grab them by the neck, they go limp. Cats have the neck, falcons have the hat, and the humans have glock 17!"
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OccultInt+0+3Initiative+212
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Animal HandlingWis+0+0
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InsightWis+0+2Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+0Strength12 (1)+0Rupture0
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PerceptionWis+0+2Constitution13 (1)Fortitude12Sunder0
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SanityWis+0+2Dexterity15 (2)+0Fade0
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SurvivalWis+0+0Intelligence16 (3)Reflex15Cripple0Normal Clothes | Tier 0 Apparel
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DeceptionCha+0+0Wisdom10 (0)+0Setback0These clothes are nice, and really comfy.
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IntimidateCha+0+1Charisma8 (-1)Will9Max HP Redux0
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PerformanceCha+0-1+0
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PersuasionCha+0-1Hit Bonus+0Crit Range20Defense Bonus+0
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Normal clothes for a normal boi
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Resources
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AmmunitionErudtionNameNameName
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5 | 102 | 2 | | |
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Current5Current2CurrentCurrentCurrent
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Maximum10Maximum2MaximumMaximumMaximum
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GlockPistolkindTier0StatDEXHit+4 to hit Tier0StatSTRHit+3 to hit
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TypeRanged One-Handed Reload WeaponAmmo/Charges10Bonuses to hit:TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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GunQd6+DEX1d6+2Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd6+DEX, basic]
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FaceoffQd41d4Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX]
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UnloadQd41d4Major action: Make three ranged attacks with disadvantage against a single target within range. Decrease rounds by 3. [Base damage: Qd4+DEX]
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FlushMajor action: Make a ranged attack against a single target within range, targeting Will resistance. If you break resistance, the target must move half their base speed in a direction of your choosing, then is Crippled (half) for 1 round. Decrease rounds by 3.
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MawpQd3+DEX1d3+2Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 4. [Base damage: Qd3+DEX]
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Range: 40 feet, Rounds: 10
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Well-Educated
You gain an additional 6 skill points at character creation.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Glorious, Marauder, SentinelOnce per turn, upon killing an enemy, you gain Pd6 temporary HP. And once per turn, you gain P temp HP after successfully landing an attack on a creature, if the creature is of your current tier (or higher) and CR 3 or higher.Direction: TimingYou find you excel when leveraging your sense of rhythm. If you can applying a sense of timing, you add one Stakes die.
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Pick this when you have two Steps of your pillar!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Detective Modus)
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T0Build Grist0What kind of captchalogue deck do you have?Default
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T10
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T20You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected.
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars50
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0DetectiveInvestigation
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0Great! You use this skill when making attacks with your sylladex.
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