DEEP Space Rules
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Rule NumberPg StartTypeRule SummuryPenalty
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ARENA
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4.111FieldSummarizes field seize, Cargo Ship, Rocket, Hab Platform, Guardrails, & loading Stations.
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4.213Zones & MarkingLInes: Alliangment, CARGO, CENTER, HAB, Midline, STARTING. && Alliance Station
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4.318Rocket PORTs1'4" Diameter. Center of Lowest is 2'3.5" from carpet. Distence between center of PORTs is 2'5"
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4.318ROCKET HATCHesLowest center is 1'7". Distance Between Centers is 2'4".
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4.420ShipShip is 7' 11.75" long, 4' 7.75" wide, 4' tall. Has 8 BAYs 3/side 2/ front.
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4.422BAYs
Details : HATCH, CARGO storage, sloped floors, posts on sides of hatch. Yellow lights indicate !match
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4.523HAB PlatformDeck 1 is 3" from carpet. D2 is 9" off floor, 6" off D1. D3 is 1' 1" off d2 & 1" 10" off floor.
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4.624DEPOTrail is 1(1/8)" tall by 4" wide. DEPOT holds CARGO @ match start.
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4.724SANDSTORMsandstorm covers Alliance Wall at Match Start
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4.8125Alliance WallMeasurments for Alliance Wall & player stations.
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4.8228Game Pice Holdersdetals for PANEL & CARGO holders.
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4.9129CAGROOrange 13" diamater rubber ball. Ball not manufacutred w/ specific tolerance !expect ball to bounce same way every time.
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4.9230PANEL(3/16)" thick. 19" Diamater. Hole is 6" diameter.
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4. 1030Vision TargetsOn ROCKETS, SHIPS & LOADING Stations around HATCHES, PORTS & PANEL retrive locations
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4.1131FMSField Managment System + table for operator Console ports
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MATCH PLAY
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5.1.134Staged Peices1 Panel on each Loading Station, 6 Cargo in each DEPOT, each Bot may preload 1 peice, remaining peices split evenly in Peice Holders
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5.1.235Bot StagingTeams stage robot on HAB d1 or d2
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5.1.335HUMANSDRIVERS, COACHES & HUMAN Players staged between Starting lines & Technicians staged in their designated area
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5.235Sandstorm15 sec, between T- 150s & T- 135. Player station blocked by Sandstorm. May drive with auto or camera/sensors
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5.336ScoringSee scoring table
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5.437Rule Violationsfoul (3 Pts), Tech Foul(10 Pts), Red Card(disqualify), Disabled( bot off) Disqual(0 pts for match)
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5.537Drive Team1 Coach, 3 Driver/Human Players, 1 Technician
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5.638Other LogisiticsArena fault !called for matches that start with wrong # of peices or Damaged peices//alert Field staff about issues before the game starts
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Safety Rules
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(6) S141Dangerous BotDangerous Bots: not allowed. Dangerous/ unsafe bots not permitted. Disable
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(6) S241Green LightsTeams may only enter the arena after ROCKETS nosecone turns Green.Yellow Card
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(6) S341Guard RailNever step over Guard RailYellow Card
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(6) S442Humans on FieldHumans stay off field during match. Reaching = foul, walking = Red Card<---
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(6) S542Robots on Field
Robots Stay on the field during match. NO contact with anything outside field except briefly into chute.
Disable
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(6) S642ChutesStay out of Chutes. Humans may not extend any body part into the CARGO chuteFOUL
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Conduct Rules
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(7) C143Card UpExcessive violations may earn a Yellow Card or Red Card.<---
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(7) C243ConductBe a good person. May earn Yellow or Red Card.<---
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(7) C343Throwing Matches = !cool May earn Yellow or Red Card.<---
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(7) C444Throwing MatchesLetting someone else convince you to throw match =! cool. May earn Yellow or Red Card.<---
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(7) C5441 botMay only enter one bot into competition.
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(7) C644show @ matchesSend at least 1 drive team member to every match.
Red Card/Disqual
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(7) C745entering fieldBe promt &!cause intentional delays. If prior to match, Disable, if after Match Yellow Card<---
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(7) C845stragaty to damageIntentionaly forcing other teams to violate rules. If extreme, yellow card. FOUL
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(7) C946Adressing head RefOne drive team member (!mentor) may adress the Head RefRef Ignore
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(7) C1046Operator ConsolePlug into Player station. Match will not start if before. Disable
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(7) C1146Designated WorkspaceWork in designated workspace. A) pit, B) other pits( w/ permission), C) in Queue, D) any are desingatd by event staff, E) machine shopps avaliable to all teams.
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Game Rules: Robots
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(8.1) G147Know bot setup
Konw the setup before the match. But must be in compliance with all Rules. Quick fix or DISABLE
<---
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(8.1) G247Bot removal
Bots must be removed from the field by hand. Exception allowed with permission from FTA or Referee
Yellow Card
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(8.2.1) G347Sandstorm DefenseNo defense during Sandstorm PeriodTech Foul
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(8.2.2) G4471 Game PeiceRobots must controll no more then one Game peice at a time. Foul per additional peice. If more then 2 at a time or second peice leaves robot Yellow Card<---
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(8.2.2) G548Scored PeicesDo not manipulate Opponene's Scored Game peices. If neither of the opponent's ROCKETS are completed at T- 0, opposition earns 1 ranking pointFoul/ Peice <---
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(8.2.2) G648Throwing PanelsNo throwing hatch PANELs. Red Card
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(8.2.2) G748Game Piece BoundsKeep Game peices in bounds. !do intentionaly eject peices from the field.Foul/Peice
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(8.2.2) G848Game Piece UseUse Game Pieces as directed. Can escelate to Yellow or Red CardsFoul/Peice
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(8.2.3) G9481 DefenderOne defender a a time byond the opponents cargo Ship Line. Additional FOUL every 5 secFoul
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(8.2.3) G1048Defense LimitationNo part of a bot may be outside it's permimter if bumpers are completly beyond its opponent's CARGO Ship line. Additional foul for every 5 sec. If G10 & G9 are violated togather foul becomes TECH FOUL.Foul
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(8.2.3) G1148Game Peice DefenseNo purpously throwing CARGO on defenseFoul/CARGO
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(8.2.3) G1249HAB ZONE HeightBOTs in HAB zones may not extend above the ALLIANCE WallFoul
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(8.2.3) G1349Opponents in HABOpponents !Welcome in HAB zones. If in t-30 s and contacts robot, robot automatical recives D3 climb+ all robots supported by.foul
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(8.2.3) G1449Climbing on Bots!climbing uless in HAB ZONEYellow Card
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(8.2.4) G1549Interaction W/ FieldExcluding game Peices, may !interact via : grabbing, grasping, atttaching, hanging, deforming, entangeling, Damaging. If before mtch correct quickly. if repeated Yellow card. Head referee may detirmen that further damage is likely to occur and obot will be disableled.
Foul/ Yellow Card
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(8.2.4) G1650!touch rockets!touch opponent's ROCKETs starting @ t-20 sec. If neither rocket is completed:Ranking PointFoul
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(8.2.5) G1750Downed OpponentsIf opponent is flipped and attempting to right irself, !touch the opponent or helper. IF intentional Yellow CardFoul
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(8.2.5) G1850PIN5 sec count on pins. PIn ends when bot is six feet away. Three second wait before it may pin again. If G9 & or G10 is also violated TECH Foul. If extended Red card.Foul
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(8.2.5) G1951Destruction of BotsStrageties at destruction or inhibition of bots bia attachemnt, damage, tipping, or entanglements !ok. IF harmed or incapication occures as result Red CardTech Foul & Yellow Card
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(8.2.5) G2051Stay out of Other BotsDo not deliberate contact with an opponent bot on or inside its Frame Perimeter or through a game peice.Tech Foul & Yellow Card
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(8.2.6) G2151Bot in 1 peiceBots may not intentionally detach or leave parts on the field. Red Card
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(8.2.6) G2251Bumpers TogetherBumpers may not fail such that a segment detachess completely or any side of the Robot's Frame perimiter is exposed. Disabeled
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(8.2.6) G2351Bumpers Low
Bumpers must be in Bumper Zone Unless robot is completely in HAB zone. If Strategic Red Card
Foul
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Game Rules: Humans
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(9.1) H153Use proper equipmentLists things that can and can not be brougt to the Alliance Station. Nothing out of the ordinary.
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(9.1) H253Know team positionsHumans must be in the propper location. Either in Alliance Station, or technician area.
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(9.1) H354!touch Game peices
Prior to start of match teams may !rearrange game peices within Alliance & Loading stations or Depot
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(9.2) H454Controlls during MatchCoaches and other teams may !touch the controlls during the matchDisabled
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(9.2) H554Wireless DevicesDuring a match drive teams may !use electronic devices which can communicate outside the arena(cell phones)Yellow Card
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(9.2) H654Wandering
During match Drive Teams and Technicians may !contact anything outside their designated areas.
FOUL
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(9.2) H754Game Peices LoadingDuring the matches team members can olny load eices through a load stations.Foul
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(9.2) H854Coaches Game PiecesChoaches !touch game peices during the match.Foul
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(9.21) H954Starting linesMay !break vertical planes defined by starting lines unless for safety.Tech Foul
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(9.21) H1054PeakingDuring sandstorm no peaking.Tech Foul
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(9.3) H1155Teams in ArenaOnly Drive Teams for the current match allowed in the Arena.
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(9.3) H1255IdentificationTeam members must wear proper ID (& buttons if on drive team)
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(9.3) H1355Arena AccessTeam members in restricted areas (photographers) may not coach or signal during match.Yellow Card
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(9.3) H1455Game Peices May !modify game pieces.Red Card
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(9.3) H1555Throwing Panels!throwing HATCH PANELS.Red Card
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(9.3) H1655GlassTeam Members !strike alliance wall.Yellow Card
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Robot
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10.157Overview
Def fabricated parts ad COTS items. Use english mesurments and designations when listing parts.
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(10.2) R159Perimiter DefinitionFrame Perimiter (!counting Bumpers) is fixed with protursions !bigger then .25".
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(10.2) R259Starting extensionsIn starting configuartion nothing can extend past the Frame Perimeter.
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(10.2) R360Starting ConfigurationA bot's stargin configuartion may !have a frame perimeter > 120" around and 4" tall.
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(10.2) R460ExtensionsBot may !extend more then 30" past Frame Perimiter.
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(10.2) R560Bot WeightBot may !weight more then 125 lbs. This excludes bumpers and battery.
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(10.3) R661Launch PanelBot may !be desinged to launch Panels more then 2'.
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