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If this spreadsheet has helped, feel free to donate weapons/hats/keys to the username on steam. Let me know what you think/any corrections to my steam. :)
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After 9 years in development, hopefully it will have been worth the wait.
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Weapons are organized by class -> slot -> general type/use -> damage
Valid as of the mammoth (Jungle Inferno) update (to my knowledge)
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move speedforwardbackwardcrouchedswimming
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100%90%33%80%
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AilmentsBleeding8 dmg/sec5 sec40
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Burning8 dmg/sec10 sec*60*
flamethrowers afterburn time is lengthened as you burn someone
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Jarate/marked for death
damage taken is minicrits
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Crit boosted
weapons do 1.3x/3x damage
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Honorboundmelee locked
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Stunnedslow move
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DeathsGibexplode into parts
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Vaporize
(black, team color particle), become ash
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transpose
freeze ragdoll, change material
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normalpossibleexample
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GunM1: shootM2: special
shotgun, minigun, Sandman
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ProjectileM1: throw
guilatine, jarate
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FoodM1: eatM2: throw
sandvich, bonk!
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ModeM2: trigger
inviswatch, explode stickies
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Summary of class weapons
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PrimarySecondary
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ScoutScattergunPistols
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Projectiles
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Drinks
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SoliRocket LaunchersShotguns
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Horns
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Wearables
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PyroFlame ThrowersShotguns
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Flare guns
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Utility
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DemoLaunchersLaunchers
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WearablesShields
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HeavyMinigunsShotguns
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Food
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EngiePellet ShotgunPistols
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Slug ShotgunUtility
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MedSyringe gunMedigun
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Crossbow
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SniperScoped RifleSMG
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Unscoped RifleProjectile
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BowWearable
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SpyPistolSapper
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