CDEFGHIJKLM
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:Card:
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AuguryFlying SquirrelLyrune-quah Moon Maiden (for Crow)9Stag
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Silver War Paint (for Hypnotist's Locket)Steal SoulBlessing of MilaniRandom from Discarded:Total Deck:[i]Traits:[/i]
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Staff of LifeMarcus EndrinFly9Animal, Mount
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Evocation StaffStagRandom from Hand:Random Card of Type:[i]Powers:[/i]
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FoxBlessing of the GodsAnyAt the start or end of your turn, discard this card to move; add 1d6 to any check required to move.
Discard this card to explore your location. During this exploration, add 1d8 to your Acrobatics and Perception checks.
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Incendiary CloudReloaded:
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Blue War Paint (for Phoenix Staff)Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2Forum Text Copy & Paste:
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[spoiler=Stag][i]Traits:[/i]
Animal, Mount
[i]Powers:[/i]
At the start or end of your turn, discard this card to move; add 1d6 to any check required to move.
Discard this card to explore your location. During this exploration, add 1d8 to your Acrobatics and Perception checks.[/spoiler]
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points Available/Used:[/b] 1/not sure
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1d10+4+1d4
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Warning! You have cards Displayed that aren't listed in "DON'T LOOK!"!
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(Optional) Current Location:Arsenal
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Leave notes here for your team - Support/Movement/Other:Copy from here:Recovery Text:
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All cards as needed. Bot me as needed.[quote=Raheli] [b]Hand: [url=https://pacg.fandom.com/wiki/Augury]Augury[/url], [url=https://pacg.fandom.com/wiki/Silver_War_Paint]Silver War Paint (for Hypnotist's Locket)[/url], [url=https://pacg.fandom.com/wiki/Staff_of_Life]Staff of Life[/url], [url=https://pacg.fandom.com/wiki/Evocation_Staff]Evocation Staff[/url], [url=https://pacg.fandom.com/wiki/Fox_(Core)]Fox[/url], [/b]
[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Flying_Squirrel]Flying Squirrel[/url], [url=https://pacg.fandom.com/wiki/Steal_Soul]Steal Soul[/url], [url=]Marcus Endrin[/url],
[b]Deck:[/b] 9 [b]Discard:[/b] 7 [b]Buried:[/b] 0
[b]Current Location: [/b]Arsenal
[b]Hero Points Available/Used:[/b] 1/not sure
[b]NOTES:[/b]
[b]Available Support: [/b]All cards as needed. Bot me as needed.
[b]Other: [/b]Dice Re-Roll Used for 7A?: N
[/quote]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Disable: Dexterity +2
[b]Constitution d6[/b] [ooc]☐ +1[/ooc]
[b]Intelligence d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Knowledge: Intelligence +2
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]



Favored Card: [b]Item[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b]
[b]Proficiencies:[/b]
[i]None[/i]
[b]POWERS:[/b]
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 [X] 2d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([X] If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged ([X] plus the items' highest adventure deck number) to your check.
[X] On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
[X] You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
[/spoiler]
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Dice Re-Roll Used for 7A?: N
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[quote=Raheli] [b]Hand: [url=https://pacg.fandom.com/wiki/Augury]Augury[/url], [url=https://pacg.fandom.com/wiki/Silver_War_Paint]Silver War Paint (for Hypnotist's Locket)[/url], [url=https://pacg.fandom.com/wiki/Staff_of_Life]Staff of Life[/url], [url=https://pacg.fandom.com/wiki/Evocation_Staff]Evocation Staff[/url], [url=https://pacg.fandom.com/wiki/Fox_(Core)]Fox[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Flying_Squirrel]Flying Squirrel[/url], [url=https://pacg.fandom.com/wiki/Steal_Soul]Steal Soul[/url], [url=]Marcus Endrin[/url],
RaheliherDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 9 [b]Discard:[/b] 7 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Arsenal
[b]Hero Points Available/Used:[/b] 1/not sure
6ArcaneENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]All cards as needed. Bot me as needed.
[b]Other: [/b]Dice Re-Roll Used for 7A?: N
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Dexterity d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Disable: Dexterity +2
Hero Points Available/Used:
1/not sure
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc]
Current Scenario:7A
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[b]Intelligence d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Dice Re-roll used?
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Knowledge: Intelligence +2
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Favored Card: [b]Item[/b]
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[b]Hand Size: [/b]5 [b]☑ 6[/b]
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[b]Proficiencies:[/b]
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[i]None[/i]
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[b]POWERS:[/b]
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For your combat check, you may recharge a card to use your Dexterity skill + 1d8 [X] 2d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. ([X] If you succeed at the check, you may draw a card.)
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On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged ([X] plus the items' highest adventure deck number) to your check.
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[X] On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
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[X] You may discard a spell or item to reduce Combat damage (☐ or any damage) dealt to you to 0.
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[/spoiler]
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