ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Assumptions
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Starting with 18 in your attack stat for Soldier, Solarian, Operative, Marshal. 16 for Technomancers/Mystics/Envoys/Mechanics. Secondary Stats start at 16.
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Can purchase at a major settlement
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Feats(Soldier, Solarian, Operative, Pistol Dorks): Weapon Focus at 1, Deadly Aim at 3 (2 for Soldier). Others feats listed on sheet.
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Feats(Mechanic): Weapon Prof(Rifles) at 1, Versitile Specialization at 3, Weapon Focus at 5, Deadly Aim at 7
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You are making all your attacks against a solitary foe
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Melee people are already in melee and can full attack if they want
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Flat Footed from trick attack has been factored into operative standard attack bonus (As a +2)
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These are white room numbers. They do not represent an accurate depiction of every battle, just the potential of the classes.
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Average Damage
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1d42.5
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1d63.5
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1d84.5
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1d105.5
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1d126.5
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Formulas
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Single attack, No Deadly Aim
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(1 - (defender's appropriate AC - attacker's full attack bonus)/20 * average weapon damage) + ((1 - (defender's AC - attacker's bonus)/20 * average weapon damage) * 0.05)
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Full Attack, No Deadly Aim
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(number of attacks in full attack) * (1 - (defender's AC - attacker's bonus)/20 * average weapon damage) + ((1 - (defender's AC - attacker's bonus)/20 * average weapon damage) * 0.05)
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Note: Attacker's bonus must factor in penalty per attack for a full attack (e.g., -3 or -4)
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Single Attack, Deadly Aim
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(1 - (defender's AC - attacker's bonus + 2)/20 * (average weapon damage + deadly aim bonus) + ((1 - (defender's AC - attacker's bonus + 2)/20 * (average weapon damage + deadly aim bonus) * 0.05)
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Full Attack, Deadly Aim
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(number of attacks in full attack) * (1 - (defender's AC - attacker's bonus + 2)/20 * (average weapon damage + deadly aim bonus) + ((1 - (defender's AC - attacker's bonus +2)/20 * (average weapon damage + deadly aim bonus) * 0.05)
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Note: Attacker's bonus must factor in penalty per attack for a full attack (e.g., -3 or -4)
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Base Formula after modifying tables to include BAB and average damages
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=((1-(if(left(D4,3)="EAC",left(L4,2),right(L4,2))-F4)/20)*I4) + ((1-(if(left(D4,3)="EAC",left(L4,2),right(L4,2))-F4)/20)*I4) * 0.05
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*EAC/KAC must be the leftmost entry in the Notable Traits column
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=2*(((1-(if(left(D4,3)="EAC",left(L4,2),right(L4,2))-G4)/20)*K4) + ((1-(if(left(D4,3)="EAC",left(L4,2),right(L4,2))-G4)/20)*K4) * 0.05)
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*Add "2*," "3*," or "4*" in front of Full Attack entries, depending on number of attacks granted. Also use Full Attack attack bonus in front of the "/20" instead of the regular Attack Bonus (e.g., F4 in the formula above)
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=((1-((if(left(D4,3)="EAC",left(L4,2),right(L4,2))-F4)+2)/20)*(I4+if(floor(E4/2)>0,floor(E4/2),1))) + ((1-((if(left(D4,3)="EAC",left(L4,2),right(L4,2))-F4)+2)/20)*(I4+if(floor(E4/2)>0,floor(E4/2),1))) * 0.05
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*Add +2 after the attack bonus but before diving by 20 for Deadly Aim; and add "if(floor([BAB column]/2)>0, floor([BAB column]/2),1)" to the average damage (e.g., I4 above)
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=2*(((1-((if(left(D4,3)="EAC",left(L4,2),right(L4,2))-G4)+2)/20)*(I4+if(floor(E4/2)>0,floor(E4/2),1))) + ((1-((if(left(D4,3)="EAC",left(L4,2),right(L4,2))-G4)+2)/20)*(I4+if(floor(E4/2)>0,floor(E4/2),1))) * 0.05)
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*Add 2*, 3*, or 4* in front of Full Attack entries, depending on number of attacks granted. Also use Full Attack attack bonus in front of the /20 instead of the regular Attack Bonus (e.g., F4 in the formula above)
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=((1-((if(left(D4,3)="EAC",left(L4,2),right(L4,2))-F4)/20)*((if(left(D4,3)="EAC",left(L4,2),right(L4,2)))/20))*I4) + (((1-((if(left(D4,3)="EAC",left(L4,2),right(L4,2))-F4)/20)*((if(left(D4,3)="EAC",left(L4,2),right(L4,2)))/20))*I4))*0.0975
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Marshal-specific Judgment calculation (where you roll 2d20 on the attack roll and keep the better). Accuracy is heightened and crit chance is increased.
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=(1-((((if(left(D23,3)="EAC",left(J23,2),right(J23,2)))-F23)+2)/20)*(((if(left(D23,3)="EAC",left(J23,2),right(J23,2))-F23)+2)/20))*(I23+if(floor(E23/2)>0,floor(E23/2),1)) + ((1-((((if(left(D23,3)="EAC",left(J23,2),right(J23,2)))-F23)+2)/20)*(((if(left(D23,3)="EAC",left(J23,2),right(J23,2))-F23)+2)/20))*(I23+if(floor(E23/2)>0,floor(E23/2),1)))*0.0975
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Marshal-specific Judgment calculation with Deadly Aim
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