ABCDEFGHIJKLMNOPQRSTUVWX
1
2
Level:1[Rising Star]Percy MonroeDream MoonWardrobifier
3
0 XPNext level at 30 XPGenderfluid HumanClass of AspectHandWardrobeHand
4
MendaciousSiren [MS]Land of ___ and ___Silver MicPopstar Outfit
5
Temphis#3239"Fame, Fortune, and Looks, is it not wrong to think that I have it all?"AccessoryAccessoryAccessory
6
SkillStatBonusTotalBlazing Hair Pinstylish beltHigh Heel Boots
7
AthleticsStr+0-1AegisHP lostHit PointsHD leftHD max
8
EnduranceCon+0+00010 / 1011Silver Mic | Tier 0 Empathic Mind Control
9
AcrobaticsDex+0+4Temporary HP100%Hit Die RollPsionic Focus
10
Sleight of HandDex+0+201d6+0
11
StealthDex+0+4
12
EngineeringInt+0+1Lesser slots2Greater slots2
13
InvestigationInt+0+1Speed30 ft.Passive PerceptionProficiency+2A highly expensive mic, it serves its purpose well.
14
OccultInt+0+1Initiative+213
15
Animal HandlingWis+0+1
16
InsightWis+0+3Ability ScoresArmor Class12Status Debuffs
17
MedicineWis+0+1Strength8 (-1)+0Rupture0
18
PerceptionWis+0+3Constitution10 (0)Fortitude9Sunder0
19
SanityWis+0+1Dexterity15 (2)+0Fade0
20
SurvivalWis+0+1Intelligence12 (1)Reflex13Cripple0Popstar Outfit | Tier 0 Apparel
21
DeceptionCha+0+5Wisdom13 (1)+0Setback0
22
IntimidateCha+0+3Charisma16 (3)Will12Max HP Redux0
23
PerformanceCha+0+6+0
24
PersuasionCha+0+6Hit Bonus+0Crit Range20Defense Bonus+0
25
Your iconic outfit that all can recognize
26
ResourcesBlazing Hair Pinstylish beltHigh Heel Boots
27
ArtificeLesserGreaterNameName
28
2 | 22 | 22 | 2 | |
29
30
Current2Current2Current2CurrentCurrent
31
Maximum2Maximum2Maximum2MaximumMaximum
47
48
Silver MicEmpathic Mind ControlTier0StatChaHit+5 to hitBlaze Hair PinPyrokinesisTier0StatChaHit+5 to hit
49
TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
50
NameDiceDmgDescriptionNameDiceDmgDescription
51
Empathy, ability (affinity)You gain a psionic ability to read the minds of others, as well as telepathy within range. You can telepathically speak with other creatures within range as if you were speaking to them in person. You can also read the surface thoughts of others as a channeled action as if you were reading a book; this does not need a check, though the SM may require a lengthy channel time, a check, and/or a lesser slot, at their discretion.Hot Touch (affinity)You gain a psionic ability to start, fuel, and stop fires. You can set objects on fire as if you had a lighter. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion.

As a rule of thumb, something like burning down an entire orphanage or some broad area might require either 15 minutes' worth of channeling and sufficient tinder, or several casts at specific and vulnerable locations, burning through metal or something similarly durable might require a lesser slot, and applying heat in a physically unnatural or otherwise unconventional manner might require a check with consequences like misfiring on failure.
52
Empathy, rules (affinity)As a rule of thumb, plumbing the depths of someone's mind or something lengthy might require 30 minutes, trying to invade a mind actively resisting you or avoiding psionic mind blocks might require a check with consequences like shutout or injury on failure, and linking several minds into a telepathic chat room or something similarly unconventional might require a lesser slot.Fireballs (at-will, combo)Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM]
53
Empathy, heartsense (affinity)You can spend a lesser slot to heighten your sensitivity, allowing you to know and track the locations and moods of emotion-capable creatures within range for 30 minutes. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity came into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing.Fireballs (at-will, crippling)Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Cripple (10) the target for 1 round. [Base damage: Pd4+PCM]
54
Empathy, empathic bond (affinity)You can also channel for 1 minute with a person within range to form an Empathic Bond with them, a telepathic bond that allows the two of you to telepathically converse regardless of distance, perceive through each others' senses, and tag the other person as an Empathic Bond, who also benefits from several EMC subpowers. This bond lasts for 24 hours or until you sever it as a free action.Fireballs (at-will, ranged)Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd6+PCM]
55
Scan Mind (at-will)Major action: Make an attack against a target's Will resistance. If you break resistance, you read the target's surface thoughts, allowing you to impose disadvantage on their attacks against you for 1 round, and you have advantage on attacks against them until the end of your next turn.

Your Empathic Bond also benefits from this.
Fireballs (lesser)Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property, and does not cost a slot when used as a minor action followup to a slotted major action Combo attack. [Base damage: Pd8+PCM]
56
Scan Mind (greater)Major action: Make an attack against a target's Will resistance. If you break resistance, you fully Scrutinize the target, and the target must make a Sanity check, with your attack roll as the DC. If they pass, you replicate a mental construct of them in your mind; this gives you advantage on attacks against them for 1 minute. If they fail, you replicate a better mental construct that also imposes disadvantage on their attacks against you for 1 minute.

Major action: You replicate the construct for your Empathic Bond, allowing them to benefit from this as well.
Ignite (at-will)Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you inflict Flame (2P, 5 rounds) on the target.
57
Senseshare (at-will)Channeled action: You begin perceiving through the senses of other emotion-capable creatures within range, though creatures will be aware of you when you do, and can reject the connection at will. You can reverse the direction and allow someone in range to perceive through your senses, instead.

Your Empathic Bond can also perceive through them.
Ignite (lesser)Free action: After landing an attack, you also inflict Flame (P, 5 rounds) on the target.
58
Senseshare (lesser)Channeled action: You begin perceiving through the senses of other emotion-capable creatures within range. This can only be channeled for 10 minutes, though the creature is not aware of your intrusion. You can do this with minds guarded against intrusion or actively fighting against intruders, but the SM may require an initial channel, a check, and/or another lesser slot, at their discretion.

Your Empathic Bond can also perceive through them.
Ignite (lesser)Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you inflict Flame (P, 5 rounds) on the target; they cannot heal while this Flame is active. [Base damage: Pd4+PCM]
59
Siren's Song (at-will)Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Incapacitated with a movement speed of 0 for 1 round or until damaged.Torch (at-will)Major action: Empower your affinity to create lights and torches. For the next hour, you can use your affinity to create small, solid lights that exude visible light. You can control their intensity (though they cannot blind), color, appearance, etc. You can mentally dim and brighten at will or according to patterns you set for them. These lights burn out after a full day's operation.
60
Siren's Song (lesser)Major action: Project a personalized, synchronized memory trace from yourself that mesmerizes a target. Make an attack against a target's Will resistance. If you break resistance, the target is Incapacitated with a movement speed of 0 for 1 round or until damaged. The trace lasts for 1 minute.

You must channel in subsequent rounds and stay in range to maintain the trace's hold. The effect also ends if the target is out of range or an adjacent creature uses a major action to shake the target free.

Major action: If you fail to hold their attention the first time, or it ends prematurely, you can repeat the attack without a slot to re-fascinate them for the trace's remaining duration. If you fail to break resistance, the trace disintegrates early.
Torch (lesser)Minor action: After landing an attack, you also Blind the target until the end of your next turn.

Major action: Make a ranged attack against Reflex resistance, targeting all creatures in range. For each target, if you break resistance, the target is Blinded for 2 rounds.
61
Siren's Song (greater)Major action: Create an improvised psychic engram at your location that mesmerizes all creatures of your choice within range. They are Incapacitated by the engram with a movement speed of 0 for 1 round or until damaged. At the SM's discretion, psionically powerful creatures may notice and attempt to break free. The engram lasts 1 minute.

If the creatures are hostile or otherwise suspicious of you, you must make an attack against Will resistance, targeting all creatures of your choice within range. For each target, if you break resistance in order to mesmerize them as above. For each target, if you fail to break resistance, they are Blinded, Crippled (half), and Deafened for 2 rounds.

You must channel in subsequent rounds and stay in range to maintain the engram, but the engram remains in place, while you can move freely.

The effect also ends for a target if an adjacent creature uses a major action to shake the target free.
Breathe Flames (lesser)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. cone. [Base damage: Pd8+PCM]
62
Sympathy (at-will)Free action: You project an emotion from yourself, masking your actual feelings to anyone who does not both have reason to suspect you and the ability to psionically discern you. Where the validity of this emotion might be tested, you can use your psionic skill.

Your Empathic Bond also benefits from this.
Breathe Flames (greater)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. For each target, if you fail to break resistance, you deal half damage but no additional effects. [Base damage: 2Pd8+PCM]
63
Sympathy (at-will)Major action: Create a thoughtform for a willing creature within range. Whenever the creature is hit by an attack that targets Will resistance, the thoughtform can intervene to shield them with +4 to Will against it, before dissipating. The thoughtform only lasts 1 hour, and only one can exist at a time.

If you or your Empathic Bond have this, both of you can use it, though there is still only one thoughtform and one use.
Ash Cloud (at-will)Major action: Empower your affinity to manipulate ash and smoke. For the next hour, you can use your affinity to magnify the ash and smoke created by your fire. You can mold them to take and hold crude shapes, gird them to resist wind that might blow them away, manipulate it to move where you wish, and will them to move independently according to patterns you set for them. Ash and smoke modified in this way return to their natural state after an hour. At your SM's discretion, this affinity can have some sway over fog, gas, and other vapors.
64
Sympathy (lesser)Major action: Create a thoughtform for a willing creature within range. This thoughtform is a being that shares the same sense as its host, and will record its sensory observations for up to 24 hours. If the host is within range, you can retrieve the thoughtform and assimilate its memories as a major action, without a lesser slot. The thoughtform stops recording after 24 hours, though it persists in the creature's psyche until extracted.Ash Cloud (lesser)Minor action: You create a 30 ft. radius cloud of smoke, centered somewhere within range. Terrain within the smoke is heavily obscured and lasts for 1 minute or until dismissed as a free action. Additionally, all creatures of your choice are Blind while inside the smoke.
65
Empath's Memoir (lesser, variable)Channeled action: Specify a code phrase, or an object in your hands, or your current location. You create a psychic engram that holds a memory that can last as many minutes as you channel, up to 15 minutes. The memory must be rooted in memories and emotions, yours or others' that you have experienced; you can say or do or shape the engram to hold whatever you please, but they must be derived from those rooting memories and emotions in some way.

If you specified a code phrase, the next time you speak it to your intended listener(s), it will root in their minds and be recallable whenever they think of your code phrase. Otherwise, if you picked an object in your hands, people who hold that object will be able to access the engram, and if you picked your current location, they can access the engram when they close their eyes while standing in that location.

The engram will disintegrate after 24 hours.
Fervid Conflagration (2P HP, greater)Major action: Make a ranged attack against a target's Reflex resistance. This attack deals true damage, hits at advantage, and ignores maluses to hit. If you fail to break resistance, you deal half damage but no additional effects. [Base damage: 2Pd10+PCM]
66
Empath's Memoir (greater)Major action: You fortify the engram such that you can add to it, up to 12 hours. Channeling to add to the engram in this way is done in the same manner as the lesser slot channeled version, but without needing to expend a lesser slot.

It will last for the entirety of the session and beyond. Whether it lasts time spans measuring in the thousands or millions of years, or say, through a Scratch, or some other improbable event only made remotely possible by the vagaries of Paradox Space, and the exact method by which it might do so, is at the SM's discretion.
Phoenician Flame (lesser)Major action: You heal yourself for half the listed damage. [Base damage: Pd6+PCM]
67
Phoenician Flame (greater)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. radius sphere centered on yourself. You and any creatures of your choice within this sphere heal for half the listed damage, instead. [Base damage: Pd12+PCM]
71
"How does that make you feel?"

Hands: Two, Range: 120 feet.

Notes: Empathic Mind Control may have situations with uncertain resolutions that are not provided for in the subpower. In this case, use a DC equal to your total psionic skill bonus plus 15, or your psionic attack bonus plus 15, whichever is higher, if a DC ever needs to be provided for you.
"Is it hot in here or is it just me?"

Hands: Two, Range: 60 feet.
72
If there's any other notes about this specibus or power, put it here!Flames Match Percy's Color Theme
73
74
DaggerKindTier0StatDexHit+4 to hitTier-StatSTRHit+1 to hit
75
TypeMelee One-Handed Finesse WeaponAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
76
NameDiceDmgDescriptionNameDiceDmgDescription
77
SliceMajor action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic]
97
Range: 5 feet (melee), 30 feet (ranged)

Notes: DaggerKind has +1 die size against Crippled, Impaired, or Stuck targets.
98
125
126
Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
127
Racial | Childhood: Well-Educated
You gain an additional 6 skill points at character creation.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.ArtificeP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection.
128
Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Remember, you pick one Step every two levels!Knack: StarYou have an aptitude for singing and dancing. Whenever you can bring this knack to bear, you add one Stakes die.
129
Pick this when you have two Steps of your pillar!Pick this at level 3!
130
Pick this when you have four Steps of your pillar!Pick this at level 7!
131
Pick this when you have six Steps of your pillar!Pick this at level 9!
132
Pick this at level 13!
133
SpecializationsPick this at level 15!
134
Pick this at level 5!
135
Pick this at level 11!This is the blackboard, use it to write down any notes you have!
136
Pick this at level 17!
137
Pick this at level 19!
138
139
This is the blackboard, use it to write down any notes you have!
140
141
142
143
144
145
146
147
148
Grist and BoondollarsSylladex (Singing Modus)
149
T0Build Grist20What kind of captchalogue deck do you have?HeavySpare microphoneKnitting needlesBox of Yarn
150
T10Series of trashy mystery novelsSmartphoneYour best albums on vinyl
151
T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.Photos of yourself presignedCopy of your contractPhoto album
152
T30Your autobiography in progressPopstar outfitFavorite pair of sunglasses
153
T40
154
T50What's your fetch modus? What skill does it take to use it?
155
Boondollars0
156
(extra space)0SingingPerformance
157
(extra space)0Great! You use this skill when making attacks with your sylladex.
158
(extra space)0
169