ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQAR
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Character Name
Exploration
Initiative
Perception
TEMLArcanaTEMLCraftingTEMLDeceptionTEMLMedicineTEMLNatureTEMLOccultismTEMLReligionTEMLSocietyTEMLStealthTEMLSurvivalTEMLTheiveryTEML
Bardic Lore
TEML
Lore Name
Lore ModTEML
Lore Name
Lore ModTEML
Lore Name
Lore ModTEMLNotes
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GarraceDefendPerception5T0U0U1U5T0U0U5T0U1U5U0UN/AUndead3TWarfare3
3
LokolokoAvoid NoticePerception3T7T7T3T7T6T3T6THerbalism7TAbsalom7T
Crafting can be used for Medicine Checks (Chirurgeon Research Field)
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Dinardin of LongshadowDefendPerception3T0U0U2U0U0U0U3T5T2U0U2UN/AHobgoblin3T
Pathfinder Society
3TWarfare3T
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Desmond VilksSearchPerception5T0U0U0U5T2U0U2U3T7T2U4UN/AWarfare3T
Pathfinder Society
3T
6
Kito OxjawAvoid Notice62T7t7t7t7t6t6tUndead7tWarfare7tUnderworld7t
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DrazzelAvoid NoticePerception5T3T0U4U2U2U0U2U0U5T2U5Tkobold3Tmerchant3T
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Instructions
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1. Enter your character name.
2. Enter your Exploration Activity
3. Enter your initiative modifier for that activity. Do NOT include the "+" symbol, just the number.
If someone is scouting, include the bonus too.
4. Ener your Perception modifier and traiing level; as before, don't include the "+" symbol for a positive modifier.
5. Enter the modifiers and training level for any other rolls you want me to roll secret checks on.
There is room for 3 custom Lore skills, and Bardic Lore.
Skip any skills you don't want rolled!
Some skills are not listed (like Diplomacy and Athletics) as these are not normally secret checks by the GM.
6. You or the GM can paste in the generated macros from the next sheet.
The GM may sort your columns alphabetically.
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