ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQAR
1
Character Name
Exploration
Initiative
Perception
TEMLArcanaTEMLCraftingTEMLDeceptionTEMLMedicineTEMLNatureTEMLOccultismTEMLReligionTEMLSocietyTEMLStealthTEMLSurvivalTEMLTheiveryTEML
Bardic Lore
TEML
Lore Name
Lore ModTEML
Lore Name
Lore ModTEML
Lore Name
Lore ModTEMLNotes
2
Eustace ibn ReepicheepSearch88E8T6T6T
Absalom Lore
6T
3
Emmanuel HolysmithSearch88E10T6T6T6TGladiatorial6TDiplomacy +12 with Hobnobber, Glad Hand and Bon Mot feats
4
Scratch SteeltoeSearch1111E8T10T9T8T9T8T9T11E9TDwarven8TScouting8TWarfare8TRecognize Spell Reaction
5
PicklesAvoid Notice128E7T8T6T6T12E6T12EScouting7TCooking7TGroup Impression, Bon Mot
6
MirthaDetect Magic77E9T7T7T7T5TLegal5T
7
OskarSearch1212E0U0U4U12E3U7T3U9E9T3U2UForest7THerbalism7TAbsalom9E
Society and Absalom Lore come from Expert Hireling; Assurance Occultism for 17; Inspire Competence at will for allies' skill checks.
8
9
Instructions
10
1. Enter your character name.
2. Enter your Exploration Activity
3. Enter your initiative modifier for that activity. Do NOT include the "+" symbol, just the number.
If someone is scouting, include the bonus too.
4. Ener your Perception modifier and traiing level; as before, don't include the "+" symbol for a positive modifier.
5. Enter the modifiers and training level for any other rolls you want me to roll secret checks on.
There is room for 3 custom Lore skills, and Bardic Lore.
Skip any skills you don't want rolled!
Some skills are not listed (like Diplomacy and Athletics) as these are not normally secret checks by the GM.
6. You or the GM can paste in the generated macros from the next sheet.
The GM may sort your columns alphabetically.
11
12
20
21
22
23
24
25