A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | |
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1 | Character Name | Exploration | Initiative | Perception | TEML | Arcana | TEML | Crafting | TEML | Deception | TEML | Medicine | TEML | Nature | TEML | Occultism | TEML | Religion | TEML | Society | TEML | Stealth | TEML | Survival | TEML | Theivery | TEML | Bardic Lore | TEML | Lore Name | Lore Mod | TEML | Lore Name | Lore Mod | TEML | Lore Name | Lore Mod | TEML | Notes | |||||
2 | Eustace ibn Reepicheep | Search | 8 | 8 | E | 8 | T | 6 | T | 6 | T | Absalom Lore | 6 | T | ||||||||||||||||||||||||||||||
3 | Emmanuel Holysmith | Search | 8 | 8 | E | 10 | T | 6 | T | 6 | T | 6 | T | Gladiatorial | 6 | T | Diplomacy +12 with Hobnobber, Glad Hand and Bon Mot feats | |||||||||||||||||||||||||||
4 | Scratch Steeltoe | Search | 11 | 11 | E | 8 | T | 10 | T | 9 | T | 8 | T | 9 | T | 8 | T | 9 | T | 11 | E | 9 | T | Dwarven | 8 | T | Scouting | 8 | T | Warfare | 8 | T | Recognize Spell Reaction | |||||||||||
5 | Pickles | Avoid Notice | 12 | 8 | E | 7 | T | 8 | T | 6 | T | 6 | T | 12 | E | 6 | T | 12 | E | Scouting | 7 | T | Cooking | 7 | T | Group Impression, Bon Mot | ||||||||||||||||||
6 | Mirtha | Detect Magic | 7 | 7 | E | 9 | T | 7 | T | 7 | T | 7 | T | 5 | T | Legal | 5 | T | ||||||||||||||||||||||||||
7 | Oskar | Search | 12 | 12 | E | 0 | U | 0 | U | 4 | U | 12 | E | 3 | U | 7 | T | 3 | U | 9 | E | 9 | T | 3 | U | 2 | U | Forest | 7 | T | Herbalism | 7 | T | Absalom | 9 | E | Society and Absalom Lore come from Expert Hireling; Assurance Occultism for 17; Inspire Competence at will for allies' skill checks. | |||||||
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9 | Instructions | |||||||||||||||||||||||||||||||||||||||||||
10 | 1. Enter your character name. 2. Enter your Exploration Activity 3. Enter your initiative modifier for that activity. Do NOT include the "+" symbol, just the number. If someone is scouting, include the bonus too. 4. Ener your Perception modifier and traiing level; as before, don't include the "+" symbol for a positive modifier. 5. Enter the modifiers and training level for any other rolls you want me to roll secret checks on. There is room for 3 custom Lore skills, and Bardic Lore. Skip any skills you don't want rolled! Some skills are not listed (like Diplomacy and Athletics) as these are not normally secret checks by the GM. 6. You or the GM can paste in the generated macros from the next sheet. The GM may sort your columns alphabetically. | |||||||||||||||||||||||||||||||||||||||||||
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