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Oran KilgourAge 55
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Class:
Fighter / Cleric of Tempus
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Level:7 / 7XPs:23,852/24,897Next:
35,001 - 70,000/13,001 - 27,500
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HP:70Max:80
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AC:-5Armour:*Armor Plate +2Buckler/Targ (-1)Dex bonus -4
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Armourless:6 (Dex bonus -4)Rings:
Ring of Telekinesis (200 lbs max / 120 ft range)
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WeaponsDmgTotal ToHit BonusTotal Dmg BonusAttk/Rnd
Bonuses Explained
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Melee 1Bastard Sword2d4/2d6 +3 (str and spec)+5 (str and spec)2 / 1
Dmg Str +3 and +2 spec, Tohit Str +2 and +1 spec
* Borrows Dirk's Flame Tongue - additional bonuses apply
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Melee 2Elven Long Sword +21d8/1d12+5 (str and spec) +2 Bless / Aid+7 (str and spec)2 / 1
Dmg Str +3 and +4 spec, Tohit Str +2 and +3 spec
Sword + 1, +2 VS. regenerating creatures, + 3 vs coldusing, inflammable, or avian creatures, +4 vs. undead
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Melee 3
Two Handed Sword +1
1d10 / 3d6+3 Humanoids +4 Goblinoids
+4 Humanoids +5 Goblinoids
2 / 1
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Melee 4S. Sword (silver)1d6/1d8+2 (str)+32 / 1
Dmg Str +3, Tohit Str +2
*Armor Plate +2 - additional bonuses apply
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Melee 5Kisses Short Sword +3
19 + 20 Critical Hit
+5+62 / 1
Dmg Str +3 and +3 spec, Tohit Str+2 and +3 spec
Stone Effect (once per day); -1, +3 Damage; +D10 Damage Reduction vs Blunt weapons; Duration is 1 battle round
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Range 1
Composite Bow (arrow)
1d6/1d6+3 (dex)1Tohit Dex +3
Duration is 1 battle round
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Range 2
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Proficiencies:B. Sword, L. Sword
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AbilitiesNotes/Modifiers
Tempus' Domains: War, Protection + Base Cleric Domain
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Str18 / 51To Hit +2, Dmg +3
-1 To Hit due to loss of right ear.
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Int11War Domain
Mana Cost if Prepared
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Wis111 - Bless1Prayer Level#/DayMana
Typical Prayers:
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Dex18
Missile Atk +3, Initiative +3, AC -4
2 - Spiritual Weapon/Hammer
21st32
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Con12
3 - Magic Vestment
32nd221st
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Chr13
4 - Cloak of Fear
43rd
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5 - Flame Strike
54th
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6 - Blade Barrier
65th
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Saves
Notes/Modifiers
7 - Holy Word7Total Mana:42nd
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Para/Poison/Death
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Petrification/Polymorph
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Protection Domain
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Rod/Staff/Wand
141 - Sanctuary1
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Breath Weapon
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2 - Wyvern Watch
23rd
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Spells15
3 - Negative Plane Protection
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4 - Spell Immunity
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5 - Dispel Evil5
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When Borrowing Flametonugue
5 - Golem5
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Flame Tongue:
Sword + 1, +2 VS. regenerating creatures, + 3 vs coldusing,
7 - Symbol7
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inflammable, or avian creatures, +4 vs. undead, sheds light only
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when its possessor speaks a command word or phrase, and this flame illuminates
Cleric Base Domain
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the area as brightly as a torch. Note that the flame from this
1 - Ceremony1Endure Cold1
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sword easily ignites oil, burns webs, or sets fire to paper, parchment, dry
***
1 - Cure Light Wounds
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wood, etc. Cold-using creatures are those whose attack mode involves
1 - Remove Fear
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cold (ice toads, white dragons, winter wolves, yeti, etc.)
**2 - Aid2
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2 - Chant2
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2 - Slow Poison2
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3 - Cure Disease
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3 - Cure Blindness
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3 - Prayer3
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3 - Remove Curse
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3 - Speak With Dead
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4 - Cure Serious Wounds
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5 - Cure Critical Wounds
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6 - Heal6
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7 - Regenerate7
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7 - Restoration7
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7 - Resurrection
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Oran
Equip/Misc
Attributes
Squires of Tempus