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ConfirmedShaun's NotesTutorial topic ($5+ add your own!)notes (keep it short, do not extend column width)TotalVotes - $5+ Patrons only (your names as they appear on Patreon, comma separated)
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Part DonePlatformer AIchase, evade, jump, patrol, and attack8Piero Marsilio, Edgar J, Bernardo Espanol, Lewis Hammond, Genya Seredkin, Lone Mountain, Hunter Marshall, Tyler McIntyre
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Planning..Might need to be a short series or one very indepth special.Resolution & Scaling,Fullscreen & WindowedOptions menu to select resolution without blurred images; Text Scaling8Bernardo Espanol, Lewis Hammond, Edgar J, Lone Mountain, Ian Baer, Finn Truman, Aiat, James Gargette
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Twitch StreamLivestream style event coming soon for this, I think.Platformer complete.Mondev Project, every monday @ twitch.tv/shaunjs6Chris Jones, Kenneth Kline, Edgar J, Lone Mountain, Bernardo Espanol, Maciej Bodzek
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Done!Platformer - Animationshttps://www.youtube.com/watch?v=AMc4vww41CI5Guillermo Castilla, Chris Jones, Nicholas Smith, Wayne Martell, Bernardo Espanol, Lewis Hammond
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Done!-ish!2 vids puiblished, Trying to think of further interesting/useful effects...Room Transitionshttps://www.youtube.com/watch?v=5j9G-1gHNTw5Martin New, Mike Schaeffer, Edgar J, Bernardo Espanol, Lewis Hammond
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Thinking!
This one is a toughy, hard to make accessible. Give me some time with this!
Using HTTP to access and update a databaseeither for use as a network server or a high score board5Owen Morgan, Chris Martin, Piero Marsilio, Lewis Hammond, Grzegorz Dalek
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RPG SeriesSeries about RPGs in similar vein to Platformer series.5Mike Schaeffer, Eric Finkenbiner, Turner Popalis, Maciej Bodzek, Finn Truman
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Done!Melee attack & collisionsHow player and enemy characters attack and respond7Bernardo Espanol, Joseph Maslov, Maciej Bodzek, Trevor Hodsdon, Aiat, Ed Farias, Lewis Hammond
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Done!Pause functionhttps://www.youtube.com/watch?v=pXvRcPObUbU4HeartBeast, Mike Schaeffer, Chris Martin, Jason Ames
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Done!Saving & Loading 2https://www.youtube.com/watch?v=NH9JxykJb6k4Matthew Humphries, Mike Schaeffer, Bernardo Espanol, Eric Finkenbiner
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Done!Platformer - Variable Jumpinghttps://www.youtube.com/watch?v=cg4SyPSkqEo4Jason Ames, Bernardo Espanol, James Whatling, Edgar J
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Done!Gamepad supporthttps://www.youtube.com/watch?v=z1Gp1GZJm004Edgar J, Eric Finkenbiner, Bernardo Espanol, Lone Mountain
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This one is straightforward and touches on something new, will do this soon.
Musicusing persistent controller objects to manage things.4Matthew Humphries, Edgar J, Bernardo Espanol, Lone Mountain
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Platformer-Grabbing and pushing cratesAdapted to your platform engine ( can't find any grabbing tutorial ... )4Wal, Bernardo Espanol, Maciej Bodzek, Lewis Hammond
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Building rooms with isometric perspectiveHeight mapping, collision masks at base, drawing from top to bottom etc4Geo Glyphiks, Patricio Land, Maciej Bodzek, Lewis Hammond
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Definitely very viable.Platformer - Ladders & vinesupdate for new platform code.5Chris Jones, Kenneth Kline, Edgar J, Lewis Hammond, Ed Farias
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TRPG - Movement SystemSelecting a square within a certain range and moving to it.4Eric Finkenbiner, Mike Schaeffer, Maciej Bodzek, Finn Truman
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Space Shooter Boss Mechanicsbasic boss movement or actions6Mike Schaeffer, Piero Marsilio, Trevor Hodsdon, David Bläck, Ed Farias, Lewis Hammond
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Using 'ds_grid' for Random Terrain GenerationUsing ds_grid, along with scripts, to create the basis for 2d PCG.4Tyler McIntyre, Maciej Bodzek, Lewis Hammond, Finn Truman
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Done!Menus & Optionshttps://www.youtube.com/watch?v=L0NJHQ27qHo3Martin New, Owen Morgan, Kenneth Kline
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Done!Basic Inventory Systemhttps://www.youtube.com/watch?v=LwBC6kyTa0M3Angel Rodriguez, Eric Finkenbiner, Edgar J
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Platformer - Vertical PlatformsPLayer & Enemy up+down on vertically moving platformer3Bernardo Espanol, Edgar J, Brian Colon, Aiat
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Grid Turn Based Game SeriesGrid based movement, actions, logic, data, pathfinding, handling player/enemy turns3Grzegorz Dalek, Tyler McIntyre, Maciej Bodzek
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Might do this following a video on dynamic camera from bee game
Top down. gun moves seperate from player.Basically what you have in your bee gun game.3Trevor Hodsdon, Lewis Hammond, Tyler McIntyre
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Cover System for ShootersEither platformer or top-down3Adam Sinclair(topdown), James Whatling, Jason McMillen
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Using Spine with Gamemakerskeletal functions and hitboxes3Angel Rodriguez, Patricio Land, Jason McMillen
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Shooting platformer enemiesStop & shoot (with animation)when you are in range then stop when you arent. Maybe shoot in a pattern. IE boss fights.3Bernardo Espanol, Tyler McIntyre, Jason McMillen
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Chasing & jumping platformer enemies"normal" enemies that chase you when you get into range & some jump to follow. Also enemies who just jump up and down when you are in range. 3Bernardo Espanol, Tyler McIntyre, Jason McMillen
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Done!Finite State Machines2ShaunJS, Ian Baer
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Done!Basic Localization using ini fileshttps://www.youtube.com/watch?v=5OR9fVYpH9Y2Bernardo Espanol, Eric Finkenbiner
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Top-down shooter outdoor open world4 rooms combined to form seamless open world2Larry Lawrence, Angel Rodriguez, Genya Seredkin, Trevor Hodsdon
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Universal Slow MotionAction game slow-mo2Kenneth Kline, Bernardo Espanol, Tyler McIntyre
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Pause: Menu and Gamepad pause supportA working pause menu that can be controled with keyboard & gamepad that lead to options, restart, main menu.2Bernardo Espanol, Maciej Bodzek
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Conversation treesStarting conversations, selecting conversation options, events trigerring from discussing certain topics, looping back to some screens, ending conversations2Finn Truman, Aiat
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Platformer - Swinging Rope PhysicsRealistic rope physics with variable length ropes
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Side Scrolling Space Shooter (Finite)spawning waves, wave ai, camera movement, wide level design1Piero Marsilio
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Top-down view : character tailRealistic tail ( in the style of Hohokum )1Wal
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Texture pages/ Texture FlushingWhat they are. How to use/create them. How to implement them in diff rooms. 1Bernardo Espanol
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Multi layered parallax scrolling backround

Multiple background layered on top of each, where the more depth they have, the slower they scroll left and right to give the illusion of distance
1Aiat
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Different per SDK.Extentions - SDK'sProcess of seting up and using SDK's in iOS and Android. Not the GM premade analytics or ads, but setting up something like Applovin or Chartboost1Dan Friden,
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Not presently viable as I don't own a Mac :(Developing for iOS from a VM on Machow to get setup on a Mac running GMS in a VM (Parallels, etc) and getting the YoYoRunner sending your game to an iPad or iPhone1Jason McMillen
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Equipping itemsEquipping armour/swords/etc to adjust character stats that can be removed/interchanged1Finn Truman
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Done!Platformer - Double Jumphttps://www.youtube.com/watch?v=OKGUO2XI6Ok
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Liquid splatter on surfaces Like blood splatting and moving on the ground or any other surface in the game.1Aiat
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Profiling in Game MakerUsing the new debugger2Dan, Ed Farias
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CutscenesTaking control away, using the talk script to create a linear conversation, moving camera around, moving characters, reinstating control back to player1Finn Truman
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Introduction to Online Multiplayerintroduce the concept, explain basic theory1James Gargette
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Data entriesAudio logs, journal entries, documents, adding enemies to bestiaries, etc1Finn Truman
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Shadersbasic shaders2James Gargette, Finn truman
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Enemy Waves and FormationSimilar to Galaga. Enemies enter the screen in a set pattern and then move
to a set position on screen creating a formation of enemies.
1Ed Farias
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calculating new angle of bouncing objects (shots)
calculating the new angle of an object bouncing of an arbitrary angled wall/slope (not just squares) for things like grenade/flak cannon frangments, etc
1Jason McMillen
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