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1 | Confirmed | Shaun's Notes | Tutorial topic ($5+ add your own!) | notes (keep it short, do not extend column width) | Total | Votes - $5+ Patrons only (your names as they appear on Patreon, comma separated) | |||||||||||||||||||||||
2 | Part Done | Platformer AI | chase, evade, jump, patrol, and attack | 8 | Piero Marsilio, Edgar J, Bernardo Espanol, Lewis Hammond, Genya Seredkin, Lone Mountain, Hunter Marshall, Tyler McIntyre | ||||||||||||||||||||||||
3 | Planning.. | Might need to be a short series or one very indepth special. | Resolution & Scaling,Fullscreen & Windowed | Options menu to select resolution without blurred images; Text Scaling | 8 | Bernardo Espanol, Lewis Hammond, Edgar J, Lone Mountain, Ian Baer, Finn Truman, Aiat, James Gargette | |||||||||||||||||||||||
4 | Twitch Stream | Livestream style event coming soon for this, I think. | Platformer complete. | Mondev Project, every monday @ twitch.tv/shaunjs | 6 | Chris Jones, Kenneth Kline, Edgar J, Lone Mountain, Bernardo Espanol, Maciej Bodzek | |||||||||||||||||||||||
5 | Done! | Platformer - Animations | https://www.youtube.com/watch?v=AMc4vww41CI | 5 | Guillermo Castilla, Chris Jones, Nicholas Smith, Wayne Martell, Bernardo Espanol, Lewis Hammond | ||||||||||||||||||||||||
6 | Done!-ish! | 2 vids puiblished, Trying to think of further interesting/useful effects... | Room Transitions | https://www.youtube.com/watch?v=5j9G-1gHNTw | 5 | Martin New, Mike Schaeffer, Edgar J, Bernardo Espanol, Lewis Hammond | |||||||||||||||||||||||
7 | Thinking! | This one is a toughy, hard to make accessible. Give me some time with this! | Using HTTP to access and update a database | either for use as a network server or a high score board | 5 | Owen Morgan, Chris Martin, Piero Marsilio, Lewis Hammond, Grzegorz Dalek | |||||||||||||||||||||||
8 | RPG Series | Series about RPGs in similar vein to Platformer series. | 5 | Mike Schaeffer, Eric Finkenbiner, Turner Popalis, Maciej Bodzek, Finn Truman | |||||||||||||||||||||||||
9 | Done! | Melee attack & collisions | How player and enemy characters attack and respond | 7 | Bernardo Espanol, Joseph Maslov, Maciej Bodzek, Trevor Hodsdon, Aiat, Ed Farias, Lewis Hammond | ||||||||||||||||||||||||
10 | Done! | Pause function | https://www.youtube.com/watch?v=pXvRcPObUbU | 4 | HeartBeast, Mike Schaeffer, Chris Martin, Jason Ames | ||||||||||||||||||||||||
11 | Done! | Saving & Loading 2 | https://www.youtube.com/watch?v=NH9JxykJb6k | 4 | Matthew Humphries, Mike Schaeffer, Bernardo Espanol, Eric Finkenbiner | ||||||||||||||||||||||||
12 | Done! | Platformer - Variable Jumping | https://www.youtube.com/watch?v=cg4SyPSkqEo | 4 | Jason Ames, Bernardo Espanol, James Whatling, Edgar J | ||||||||||||||||||||||||
13 | Done! | Gamepad support | https://www.youtube.com/watch?v=z1Gp1GZJm00 | 4 | Edgar J, Eric Finkenbiner, Bernardo Espanol, Lone Mountain | ||||||||||||||||||||||||
14 | This one is straightforward and touches on something new, will do this soon. | Music | using persistent controller objects to manage things. | 4 | Matthew Humphries, Edgar J, Bernardo Espanol, Lone Mountain | ||||||||||||||||||||||||
15 | Platformer-Grabbing and pushing crates | Adapted to your platform engine ( can't find any grabbing tutorial ... ) | 4 | Wal, Bernardo Espanol, Maciej Bodzek, Lewis Hammond | |||||||||||||||||||||||||
16 | Building rooms with isometric perspective | Height mapping, collision masks at base, drawing from top to bottom etc | 4 | Geo Glyphiks, Patricio Land, Maciej Bodzek, Lewis Hammond | |||||||||||||||||||||||||
17 | Definitely very viable. | Platformer - Ladders & vines | update for new platform code. | 5 | Chris Jones, Kenneth Kline, Edgar J, Lewis Hammond, Ed Farias | ||||||||||||||||||||||||
18 | TRPG - Movement System | Selecting a square within a certain range and moving to it. | 4 | Eric Finkenbiner, Mike Schaeffer, Maciej Bodzek, Finn Truman | |||||||||||||||||||||||||
19 | Space Shooter Boss Mechanics | basic boss movement or actions | 6 | Mike Schaeffer, Piero Marsilio, Trevor Hodsdon, David Bläck, Ed Farias, Lewis Hammond | |||||||||||||||||||||||||
20 | Using 'ds_grid' for Random Terrain Generation | Using ds_grid, along with scripts, to create the basis for 2d PCG. | 4 | Tyler McIntyre, Maciej Bodzek, Lewis Hammond, Finn Truman | |||||||||||||||||||||||||
21 | Done! | Menus & Options | https://www.youtube.com/watch?v=L0NJHQ27qHo | 3 | Martin New, Owen Morgan, Kenneth Kline | ||||||||||||||||||||||||
22 | Done! | Basic Inventory System | https://www.youtube.com/watch?v=LwBC6kyTa0M | 3 | Angel Rodriguez, Eric Finkenbiner, Edgar J | ||||||||||||||||||||||||
23 | Platformer - Vertical Platforms | PLayer & Enemy up+down on vertically moving platformer | 3 | Bernardo Espanol, Edgar J, Brian Colon, Aiat | |||||||||||||||||||||||||
24 | Grid Turn Based Game Series | Grid based movement, actions, logic, data, pathfinding, handling player/enemy turns | 3 | Grzegorz Dalek, Tyler McIntyre, Maciej Bodzek | |||||||||||||||||||||||||
25 | Might do this following a video on dynamic camera from bee game | Top down. gun moves seperate from player. | Basically what you have in your bee gun game. | 3 | Trevor Hodsdon, Lewis Hammond, Tyler McIntyre | ||||||||||||||||||||||||
26 | Cover System for Shooters | Either platformer or top-down | 3 | Adam Sinclair(topdown), James Whatling, Jason McMillen | |||||||||||||||||||||||||
27 | Using Spine with Gamemaker | skeletal functions and hitboxes | 3 | Angel Rodriguez, Patricio Land, Jason McMillen | |||||||||||||||||||||||||
28 | Shooting platformer enemies | Stop & shoot (with animation)when you are in range then stop when you arent. Maybe shoot in a pattern. IE boss fights. | 3 | Bernardo Espanol, Tyler McIntyre, Jason McMillen | |||||||||||||||||||||||||
29 | Chasing & jumping platformer enemies | "normal" enemies that chase you when you get into range & some jump to follow. Also enemies who just jump up and down when you are in range. | 3 | Bernardo Espanol, Tyler McIntyre, Jason McMillen | |||||||||||||||||||||||||
30 | Done! | Finite State Machines | 2 | ShaunJS, Ian Baer | |||||||||||||||||||||||||
31 | Done! | Basic Localization using ini files | https://www.youtube.com/watch?v=5OR9fVYpH9Y | 2 | Bernardo Espanol, Eric Finkenbiner | ||||||||||||||||||||||||
32 | Top-down shooter outdoor open world | 4 rooms combined to form seamless open world | 2 | Larry Lawrence, Angel Rodriguez, Genya Seredkin, Trevor Hodsdon | |||||||||||||||||||||||||
33 | Universal Slow Motion | Action game slow-mo | 2 | Kenneth Kline, Bernardo Espanol, Tyler McIntyre | |||||||||||||||||||||||||
34 | Pause: Menu and Gamepad pause support | A working pause menu that can be controled with keyboard & gamepad that lead to options, restart, main menu. | 2 | Bernardo Espanol, Maciej Bodzek | |||||||||||||||||||||||||
35 | Conversation trees | Starting conversations, selecting conversation options, events trigerring from discussing certain topics, looping back to some screens, ending conversations | 2 | Finn Truman, Aiat | |||||||||||||||||||||||||
36 | Platformer - Swinging Rope Physics | Realistic rope physics with variable length ropes | |||||||||||||||||||||||||||
37 | Side Scrolling Space Shooter (Finite) | spawning waves, wave ai, camera movement, wide level design | 1 | Piero Marsilio | |||||||||||||||||||||||||
38 | Top-down view : character tail | Realistic tail ( in the style of Hohokum ) | 1 | Wal | |||||||||||||||||||||||||
39 | Texture pages/ Texture Flushing | What they are. How to use/create them. How to implement them in diff rooms. | 1 | Bernardo Espanol | |||||||||||||||||||||||||
40 | Multi layered parallax scrolling backround | Multiple background layered on top of each, where the more depth they have, the slower they scroll left and right to give the illusion of distance | 1 | Aiat | |||||||||||||||||||||||||
41 | Different per SDK. | Extentions - SDK's | Process of seting up and using SDK's in iOS and Android. Not the GM premade analytics or ads, but setting up something like Applovin or Chartboost | 1 | Dan Friden, | ||||||||||||||||||||||||
42 | Not presently viable as I don't own a Mac :( | Developing for iOS from a VM on Mac | how to get setup on a Mac running GMS in a VM (Parallels, etc) and getting the YoYoRunner sending your game to an iPad or iPhone | 1 | Jason McMillen | ||||||||||||||||||||||||
43 | Equipping items | Equipping armour/swords/etc to adjust character stats that can be removed/interchanged | 1 | Finn Truman | |||||||||||||||||||||||||
44 | Done! | Platformer - Double Jump | https://www.youtube.com/watch?v=OKGUO2XI6Ok | ||||||||||||||||||||||||||
45 | Liquid splatter on surfaces | Like blood splatting and moving on the ground or any other surface in the game. | 1 | Aiat | |||||||||||||||||||||||||
46 | Profiling in Game Maker | Using the new debugger | 2 | Dan, Ed Farias | |||||||||||||||||||||||||
47 | Cutscenes | Taking control away, using the talk script to create a linear conversation, moving camera around, moving characters, reinstating control back to player | 1 | Finn Truman | |||||||||||||||||||||||||
48 | Introduction to Online Multiplayer | introduce the concept, explain basic theory | 1 | James Gargette | |||||||||||||||||||||||||
49 | Data entries | Audio logs, journal entries, documents, adding enemies to bestiaries, etc | 1 | Finn Truman | |||||||||||||||||||||||||
50 | Shaders | basic shaders | 2 | James Gargette, Finn truman | |||||||||||||||||||||||||
51 | Enemy Waves and Formation | Similar to Galaga. Enemies enter the screen in a set pattern and then move to a set position on screen creating a formation of enemies. | 1 | Ed Farias | |||||||||||||||||||||||||
52 | calculating new angle of bouncing objects (shots) | calculating the new angle of an object bouncing of an arbitrary angled wall/slope (not just squares) for things like grenade/flak cannon frangments, etc | 1 | Jason McMillen | |||||||||||||||||||||||||
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