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Damage Per Use CalculatorDPUFormulaAvg Enemies EffectedDirect Effect DamageDamage Per TickDuration (Seconds)Damage PreventedConditional Damage Application RateAverage Enemy Attack Dmg (Lv3)Avg Enemy Cooldown (Lv3)Healing multiplierLeap Damage (for purple)Leap cooldownTicks Per SecondFire Rate(seconds)Chance enemy is a leaperGun DamageSiphon PercentageCrit ChanceEnemy Hit ChanceGreen Heal on killPurple Increase Crit Chance
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0.821.30.5200.150.330.520.5
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Red36AVG Enemies Affected*Direct Effect Damage0.845009.52.75
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Orange30AVG Enemies Effected *Direct Effect Damage1.25242.4509.52.75
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Yellow27.32545455AVG Enemies Effected *Direct Effect Damage(Enemy attacks on other enemies) + .8*Damage Prevented17.980724.181818180.339.52.75
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Green13.87692308.8*(Avg Enemy HP*Siphon Percentage)+Extra shield on kill117.34615385059.52.75
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Blue32.1.8*Damage Prevented(attacks cancelled by knockback or following stun+ Average enemies effected by extra damage applied when enemies collide2450230.338.252.75
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Purple35.9020979.8*Damage prevented(attacks cannceled by stun)+Increase to critical hit chance caused by stun(this is not applied to blue because blue's stun is shorter than the shot cooldown 1.2500312.954545459.52.75188
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