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CATEGORYTOTAL PTSDESCRIPTIONSCORING
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Components & Rules(PASS/FAIL)Does the game use the required components? Does it meet the restrictions for additional components (no plastic, no metal)?
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Overall Gameplay10The game's fun factor, choices, social interaction, play time, and replayability. 0-3: The game isn't fun, has few interesting choices, requires no interaction between players, takes too long, and/or has little replay value.4-7: The game meets some of the criteria but not all. 7-8: The game is fun, presents interesting choices, has good player interaction, doesn't overstay its welcome, and can be played multiple times.9-10: The gameplay is excellent and constantly presents interesting choices that matter. Players are having fun together and always want to come back for more.
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Theme10The game's ability to immerse the player(s) in the game's world.0-3: The theme is pasted on or disconnected from the gameplay.4-6: The theme is there, but some things aren't interesting, don't make sense, or are too complicated.7-8: The theme is interesting, engaging, and creates an immersive experience9-10: The theme goes above and beyond to engage and immerse the player in the game's world.
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Mechanisms10How the game works mechanically and how the mechanisms work together.0-3: The mechanisms don't work or don't make sense for the game.4-6: The mechanisms work but aren't interesting or have been done too many times in other games.7-8: The mechanisms work, are interesting, make sense based on the theme, and are fun.9-10:The mechanisms are innovative or are presented in a new way. They mesh perfectly with the theme to create a fun, memorable experience.
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Rulebook5How well the rulebook explains the game.0-1: The rulebook is incomplete, and contains many errors that make it difficult to learn the game2: The rulebook is adequate for learning the game, but it difficult to read, wordy, and/or leaves out important information. The reader may be left with unanswered questions. 3-4: The rulebook is complete, and clearly explains the game rules. 5: The rules are crystal clear, easy to read, laid out tastefully, and make use of illustrations where necessary to communicate the rules.
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Accessibility5Is the game playable by and appealing to a wide variety of people (ages, visual impairments, colorblindness, language dependency)?0-1: For many people, this game would be difficult to play, due to size, readability, mechanics, or other reasons. 2: The game is playable and would appeal to the average person. 3-4: The designer has gone to extra effort to make this game accessible for people of various ages and abilities. 5: This game is playable by (and would appeal to) gamers with a wide variety of ages and abilities. There is little or no color or language dependence. it appeals to a broad demographic.
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Value (sizing and cost)5Does the overall design feel like a good value? Do the size and cost of the game make it enticing?0-1: The game feels too minimal (feels cheap/incomplete) or too scrunched. It might have components that feel excessive, or not worth the cost. Buyers would not likely buy this game.2: The game is mostly sized right, but it might be tricky to get everything back into the box, or it might feel like the game is chincy or cheap. For the price, buyers would likely buy a different game. 3-4: The game feels like a good value for what's inside the game box, and it's easy to fit the contents inside. It would be an easy sell for buyers.5: This game feels like an excellent value. The designer has used limited components in creative ways to make the game feel bigger than the sum of its components. Buyers would jump at the ability to buy this game.
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Other5This is a catch-all for anything else that stands out about the game. This could relate to the game, the art, the shop page, the how-to-play video, etc.
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TOTAL50
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51
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55
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60
61
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63
64
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74
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80
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82
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84
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86
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91
92
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99
100