A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | |||||||||||||||||||||
2 | Bronya/Sparkle Playstyle Comparisons | ||||||||||||||||||||
3 | Sheet by jas (happy_ice_cream) | ||||||||||||||||||||
4 | Template used: Action Sequence Simulator (updated since this sheet was made) | ||||||||||||||||||||
5 | |||||||||||||||||||||
6 | This sheet uses an older version of my Action Sequence Simulator and is less accurate than a version I would make today. As such, it will not be corrected or updated in the future. Nevertheless, I think it still has some valuable information and is worth putting out there. | ||||||||||||||||||||
7 | |||||||||||||||||||||
8 | Notes: | ||||||||||||||||||||
9 | For the purposes of the "SP Delta" rows, the damage dealer simulated is not any specific character, but simply a character that consumes 1 SP per Skill and uses their Skill on every turn. The game has many instances of this archetype - Welt, Argenti, Himeko, Jing Yuan, Xueyi, etc. | ||||||||||||||||||||
10 | If you want to see what SP consumption would be like for characters with a different SP profile, you can use the Action Sequence Simulator sheet linked above to simulate it yourself. | ||||||||||||||||||||
11 | Only SP changes from the damage dealer, Bronya, and Sparkle are considered. Any SP changes from other teammates must make up any negative SP delta for the playstyle to be viable. | ||||||||||||||||||||
12 | Bronya is assumed to have her Signature Light Cone But the Battle Isn't Over. | ||||||||||||||||||||
13 | Bronya's E1 is not considered. | ||||||||||||||||||||
14 | |||||||||||||||||||||
15 | Buff uptime and SP comparisons | ||||||||||||||||||||
16 | Sheet by jas (happy_ice_cream) | ||||||||||||||||||||
17 | Bronya only | Sparkle only | Bronya + Sparkle | ||||||||||||||||||
18 | |||||||||||||||||||||
19 | Playstyle Name | Baseline (no Sparkle or Bronya) | Slow Skillspam Bronya | Fast Skillspam Bronya | Slow Alternating Bronya | Fast Alternating Bronya | Fast Double Alternating Bronya | Slow Skillspam Sparkle | Fast Skillspam Sparkle | 2T Basic Spam Sparkle | Slow Skillspam Bronya + Fast Skillspam Sparkle | Slow Skillspam Bronya + Basic Spam Sparkle | Slow Alternating Bronya + Slow Skillspam Sparkle | Fast Alternating Bronya + Slow Skillspam Sparkle | |||||||
20 | Bronya Playstyle | N/A | Skillspam | Skillspam | Single Alternating | Single Alternating | Double Alternating | N/A | N/A | N/A | Skillspam | Skillspam | Single Alternating | Double Alternating | |||||||
21 | Sparkle Playstyle | N/A | N/A | N/A | N/A | N/A | N/A | Skillspam | Skillspam | Basic Spam | Skillspam | Basic Spam | Skillspam | Skillspam | |||||||
22 | DMG Dealer uses non-SPD Boots | ||||||||||||||||||||
23 | Damage Dealer SPD | 135 | 135 | 102 | 135 | 102 | 135 | 135 | 102 | 135 | 102 | 135 | 136* | 136* | |||||||
24 | Bronya SPD | N/A | 134 | 161 | 114 | 172 | 161 | N/A | N/A | N/A | 134 | 134 | 113.8 | 160.7 | |||||||
25 | Sparkle SPD | N/A | N/A | N/A | N/A | N/A | N/A | 134 | 161 | 153 | 135 | 153 | 134 | 134 | |||||||
26 | SPD Tuning Difficulty | None | Easy | Easy | Easy (with fast enough DD) | Moderate (need very high SPD) | Easy | Easy | Easy | Easy | Easy | Easy | Difficult (very tight SPD tuning); Bronya E2 makes it Easy | Difficult (very tight SPD tuning); Bronya E2 makes it Easy | |||||||
27 | |||||||||||||||||||||
28 | Damage Dealer Action Count | 10 | 20 | 12 | 15 | 14 | 15 | 15 | 12 | 10 | 20 | 20 | 20 | 20 | |||||||
29 | Damage Dealer Ultimate Count | 3 | 5 | 3 | 4 | 4 | 4 | 4 | 3 | 3 | 5 | 5 | 5 | 5 | |||||||
30 | Bronya Skill Uptime | 0.00% | 50.00% | 100.00% | 33.33% | 50.00% | 33.33% | 0.00% | 0.00% | 0.00% | 50.00% | 50.00% | 25.00% | 25.00% | |||||||
31 | Bronya Ultimate Uptime | 0.00% | 30.00% | 66.67% | 33.33% | 50.00% | 46.67% | 0.00% | 0.00% | 0.00% | 30.00% | 30.00% | 25.00% | 35.00% | |||||||
32 | Sparkle Skill Uptime | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 66.67% | 100.00% | 0.00% | 50.00% | 0.00% | 50.00% | 50.00% | |||||||
33 | Sparkle Ultimate Uptime | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 40.00% | 66.67% | 90.00% | 30.00% | 40.00% | 30.00% | 30.00% | |||||||
34 | Total SP Delta | -10. | -28. | -22. | -13. | -11. | -8. | -13. | -8. | 21. | -26. | -1. | -16. | -11. | |||||||
35 | SP Delta Per AV | -0.013 | -0.037 | -0.029 | -0.017 | -0.015 | -0.011 | -0.017 | -0.011 | 0.028 | -0.035 | -0.001 | -0.021 | -0.015 | |||||||
36 | SP Delta Per 75 AV | -1. | -2.8 | -2.2 | -1.3 | -1.1 | -0.8 | -1.3 | -0.8 | 2.1 | -2.6 | -0.1 | -1.6 | -1.1 | |||||||
37 | |||||||||||||||||||||
38 | * The greater the difference between Bronya's SPD and her ideal target SPD, the higher the damage dealer's SPD needs to be to compensate for the inaccuracy. Bronya's E2 significantly alleviates this issue. | ||||||||||||||||||||
39 | Total AV: | 750 | |||||||||||||||||||
40 | Sparkle E1 | ||||||||||||||||||||
41 | |||||||||||||||||||||
42 | Rough damage comparisons | ||||||||||||||||||||
43 | Do not read these numbers as absolute, they are a VERY rough estimate made with MANY simplifying assumptions. Please read and understand the assumptions given below. | ||||||||||||||||||||
44 | |||||||||||||||||||||
45 | Playstyle Name | Baseline (no Sparkle or Bronya) | Slow Skillspam Bronya | Fast Skillspam Bronya | Slow Alternating Bronya | Fast Alternating Bronya | Fast Double Alternating Bronya | Slow Skillspam Sparkle | Fast Skillspam Sparkle | 2T Basic Spam Sparkle | Slow Skillspam Bronya + Fast Skillspam Sparkle | Slow Skillspam Bronya + Basic Spam Sparkle | Slow Alternating Bronya + Slow Skillspam Sparkle | Fast Alternating Bronya + Slow Skillspam Sparkle | |||||||
46 | |||||||||||||||||||||
47 | DMG Estimate | 906139.7594 | 2324538.515 | 2219376.75 | 1703370.097 | 2185722.918 | 1796054.717 | 2277527.487 | 2386943.974 | 1378421.521 | 2927503.333 | 2174883.681 | 2190171.775 | 2270723.187 | |||||||
48 | Increase over Baseline (for currently selected total AV) | 0.0% | 156.5% | 144.9% | 88.0% | 141.2% | 98.2% | 151.3% | 163.4% | 52.1% | 223.1% | 140.0% | 141.7% | 150.6% | |||||||
49 | |||||||||||||||||||||
50 | 1 cycle increase | 0.0% | 100.5% | 105.6% | 63.2% | 75.5% | 63.2% | 116.5% | 130.0% | 45.5% | 159.9% | 90.2% | 98.2% | 98.2% | |||||||
51 | 2 cycle increase | 0.0% | 177.6% | 146.4% | 62.4% | 110.3% | 62.4% | 102.6% | 175.6% | 48.3% | 250.2% | 157.4% | 83.6% | 83.6% | |||||||
52 | 3 cycle increase | 0.0% | 168.4% | 148.2% | 118.4% | 192.9% | 118.4% | 189.8% | 171.1% | 49.6% | 237.2% | 146.7% | 156.3% | 156.3% | |||||||
53 | 4 cycle increase | 0.0% | 149.5% | 131.8% | 69.8% | 110.3% | 77.4% | 128.1% | 154.9% | 51.0% | 214.7% | 131.3% | 133.0% | 140.1% | |||||||
54 | 5 cycle increase | 0.0% | 172.3% | 134.2% | 93.1% | 155.3% | 93.1% | 150.0% | 154.3% | 51.4% | 242.7% | 151.2% | 123.3% | 123.3% | |||||||
55 | 6 cycle increase | 0.0% | 175.3% | 184.2% | 96.3% | 163.2% | 109.7% | 162.9% | 210.5% | 51.7% | 249.6% | 156.7% | 160.8% | 172.8% | |||||||
56 | 7 cycle increase | 0.0% | 156.5% | 144.9% | 88.0% | 141.2% | 98.2% | 151.3% | 163.4% | 52.1% | 223.1% | 140.0% | 141.7% | 150.6% | |||||||
57 | 8 cycle increase | 0.0% | 175.9% | 139.1% | 86.3% | 147.6% | 95.7% | 143.4% | 160.2% | 52.3% | 249.8% | 156.9% | 134.9% | 143.1% | |||||||
58 | 9 cycle increase | 0.0% | 177.6% | 178.5% | 103.7% | 173.1% | 112.9% | 173.7% | 199.6% | 52.4% | 250.2% | 157.4% | 159.3% | 167.2% | |||||||
59 | 10 cycle increase | 0.0% | 163.5% | 134.2% | 84.2% | 139.1% | 95.0% | 147.1% | 154.3% | 52.6% | 233.7% | 145.1% | 148.1% | 157.9% | |||||||
60 | |||||||||||||||||||||
61 | Increase over Baseline (values averaged across 1 cycle to 10 cycles) | 0.0% | 161.7% | 144.7% | 86.5% | 140.8% | 92.6% | 146.6% | 167.4% | 50.7% | 231.1% | 143.3% | 133.9% | 139.3% | |||||||
62 | |||||||||||||||||||||
63 | Assumptions: | ||||||||||||||||||||
64 | Calculation is not done with a full rotation. It is only done using an approximation of a character's stats and the action/ultimate counts from the charts above. It should only be viewed as an approximation of the damage increases offered by Sparkle, and the results should only be viewed in comparison to other results on this sheet. | ||||||||||||||||||||
65 | The damage dealer's damage scales entirely with ATK. This chart would overestimate the impact of these playstyles for a character like Blade. | ||||||||||||||||||||
66 | E0S0 3T Ruan Mei is assumed in all cases except the playstyles with both Sparkle and Bronya. Ruan Mei's SP consumption and generation is not considered. | ||||||||||||||||||||
67 | Bronya uses But the Battle Isn't Over, Sparkle uses Earthly Escapade. | ||||||||||||||||||||
68 | All Traces Level 10 | ||||||||||||||||||||
69 | DMG Dealer Skill MV | 396.0% | assume 2 targets for blast / 3 for full aoe abilities | ||||||||||||||||||
70 | DMG Dealer Ultimate MV | 810.0% | assume 2 targets for blast / 3 for full aoe abilities | ||||||||||||||||||
71 | Sparkle CRIT DMG | 170.8% | |||||||||||||||||||
72 | Bronya CRIT DMG | 138.8% | |||||||||||||||||||
73 | |||||||||||||||||||||
74 | Stats | Base | Kit | LC | Gear | Total no buffs | Bronya Skill | Bronya Ultimate | Sparkle Skill | Sparkle Ultimate | Sparkle other | Ruan Mei | |||||||||
75 | ATK | 1203.05 | 0.28 | 0 | 0.5084 | 2502.53462 | 0 | 0.55 | 0 | 0 | 0.15 | 0 | |||||||||
76 | DMG | 0 | 0.144 | 0 | 0.488 | 0.632 | 0.96 | 0 | 0 | 0.3 | 0.18 | 0.68 | |||||||||
77 | CRIT Rate | 0.05 | 0 | 0.12 | 0.6708 | 0.8408 | 0 | 0 | 0 | 0 | 0.1 | 0 | |||||||||
78 | CRIT DMG | 0.5 | 0 | 0 | 0.8092 | 1.3092 | 0 | 0.42208 | 0.85992 | 0 | 0.28 | 0 | |||||||||
79 | RES Reduction / PEN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.25 | |||||||||
80 | DEF Reduction / Ignore | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
81 |