ARVEL SIG Roundtable
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EVENTDateTime (US Pacific)Time GMTVirtual World & CoordinatesTopicFacilitatorVW contactInfo
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EVENTS INRED MARK ADIFFERENCEIN USUAL MEETING DAY &TIME
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2010
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Inworlds DiscussionWednesday, Feb 1014:30:0022:30:00(Second Life) CAVE 40/205/34 http://slurl.com/secondlife/CAVE/40/205/34Welcome. Let's talk.Sabine Lawless-ReljicSL: Willow Shenlin
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Inworlds DiscussionWed, Feb 2414:30:0022:30:00(Second Life) CAVE 40/205/34 http://slurl.com/secondlife/CAVE/40/205/34"You can be too rich: Mediated communication in a virtual world "Greg Wadleyhttp://disweb.dis.unimelb.edu.au/staff//gwadley/roc/OzChi-WadleyGibbsDucheneaut.pdf
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Inworlds DiscussionWed, March 1014:30:0022:30:00(Second Life) CAVE 40/205/34 http://slurl.com/secondlife/CAVE/40/205/34influence of avatar physical attributes on perceptions and evaluations.Dennis BeckCaleb Negulesco (SL)Caleb's dissertation looked at the influence of student avatar gender adn ethnicity on teacher expectations, perceptions.
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Inworlds DiscussionWed, March 2414:30:0022:30:00(Second Life) CAVE30/200/34 http://slurl.com/secondlife/CAVE/30/200/34Instructor ImmediacySabine Lawless-Reljic
SL: Willow Shenlin
I will talk about instructor immediacy and avatar animations. Bring your concerns and questions. & Don't miss Feb 17th at EduNation II 40/30/21 to listen to Dr. Anderson's article on Instructor Immediacy in SL.
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Inworlds DiscussionWed, April 714:30:0022:30:00(Second Life) Ralanora 104,148,84 http://slurl.com/secondlife/Ralanora/104/148/84 Zotarah's meeting hallTeaching Life Skills in SLSL: Zotarah ShepherdI will discuss my Thesis Project, which is about determining life-empowerment topics for a curriculum presented in SL based on teacher feedback. The curriculum draft is available on posters on my sim, Ralanora. You are welcome to explore there any time.
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Inworlds DiscussionWed, April 2114:30:0022:30:00(3rd Rock Grid) Aero 65, 200, 21What VW do you use to teach?Ann Randall (3RD) Aviana Pacem (SL) Xann Kantoget your account here (free) : http://site.3rdrockgrid.com/ Do it ahead of time so that you can be familiar with the grid. Of interest: Community Meeting this Saturday 17 March at noon PST/SLT at Our Town 50, 190, 22.
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ARVEL at AERA Annual MeetingApril 30-May 4Denver, CO
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Inworlds DiscussionTues, May 1115:00:0023:00:00World of WarcraftWoW in SchoolsPeggySheehy & Lucas GillispieI"ll have SL open simultaneously to help provide directiosn to WoW. Contact Willow Shenlin (SL)http://www.rezed.org/group/wowinschools?xg_source=activity , also check the wiki http://wowinschool.pbworks.com/FrontPage Finally, a 10 day free trial to download for the visit: http://www.worldofwarcraft.com/trial/ 1. Download free trial (Be sure to download the original game (red))
2. Join the ALLIANCE side on the SISTERS OF ELUNE server (North America)
3. Create a GNOME character so we will all be in the same locale.
ALSO: download Ventrilo for VoIP 1. Download the Ventrilo client from their website (it's free): http://www.ventrilo.com/download.php 2. Once download is complete, install the program.To connect to my server, participants will need to do take the following steps: 3. Launch the program. 4. Click the arrow beside the User Name field. In the window that appears, type your name. You can leave the other fields blank. Then, click "OK." 5. Click the arrow beside the Server field. In the window that appears, click "New," and you'll be prompted for a name for the server. Type "HOL" In the field that says Hostname or IP type "VOICE-TX3.BRANZONE.COM." In the field that says Port type "3817" In the field that says Password type "cookies." 6. You can then click "Connect" to be connected to our server. 7. Click the "Setup" button and ensure that the box for "Use Push-To-Talk Hotkey" is selected. Below that is a large box that is labeled Hotkey. Click in that box and then press your selected key for push-to-talk. I typically use CTRL or ALT on a Windows PC. Click "OK" to return to the main screen. 8. A channel labeled ARVEL will be available. Double-click it to join that channel.
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Inworlds Discussion Wed, June 215:00:0023:00:00Active Worlds EduTour of educational projectsWillow Shenlindownload the client for AWEDU (http://www.activeworlds.com/edu/awedu_download.asp). The place you will first appear is set as your "home" in your teleport tab. We will meet at this welcome center.
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Inworlds DiscussionWed, June 914:30:0022:30:00(Second Life) CAVE 29/204/34 http://slurl.com/secondlife/CAVE/29/204/34Research interviews in VWs.SL: Soleil LemondropI will be discussing ethical and design issues for studies that involve interviews conducted in-world. I will draw on ideas and models from my recent book, Online Interviews in Real Time. (http://tinyurl.com/einterview) I look forward to hearing about your experiences!
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Inworlds Discussion and tourWed, June 2314:30:0022:30:00(3rd Rock Grid) Our Town 193/42/23educational builds tourMargaret CzartMargaret Dashwood (3RG)the landmarks for the following sims will be provided in a notecard during the tour: Today, we are visiting: 1) The Educator Center- Stowa Way Sim by Margaret Dashwood - General Education Upper Village- for History, Science, Art,Music and Literature - Health Clinic- for all health fields

2) Lunenberg Fisherman Village- Nova Scotia Sim by MrOh Oh and Blues Spritor (Project in Progres)

3)Japanese Sim - To show and demonstrate the Japaneese culture and hisotry. by Dartnagnan Nakajima (Project in Progress)

4) Native American Role play - A role play sim of Native Americans before the british.

5) Space Monkey Club- A casual location to discuss aspects of science and astronomy

6) Virginia Tech Memorial- A memorial for those who died in the virginia tech shooting. (Project in Progress)
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No Inworlds DiscussionJulyARVEL SIG inworlds on break
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Inworlds Discussion & Hands-on Lesson8/4/201015:00:0023:00:00(Second Life) CAVE 21/186/36 http://slurl.com/secondlife/CAVE/21/186/36Cognitive shift in math pedagogyWillow ShenlinSL: Cooper MacbethI will introduce the foundation for a radical change in math pedagogy that will shift the learning of math fundamentals from the prefrontal cortex to the visual cortex. Please read the short PDF document found in a Google search for "precis the number sense" titled '[PDF] Mind and Language Précis of “ The number sense ” Stanislas Dehaene ....' as a backgrounder. As time permits, we will do some of the basic lessons using hands-on tools that can only exist in a virtual world. CAUTION: Your perception of numbers will be rocked.
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Inworlds Discussion8/25/201014:30:0022:30:00(Second Life) CAVE 25/204/35 http://slurl.secondlife/CAVE/25/204/35VW research methodologies -open discussionSabine ReljicSL: Willow ShenlinLet's discuss research methodologies and brainstorm their implementation in VWs. Let's list pros and cons, as well as limits and extensions. We'll look at 3 types of research methods: Experiment, Correlational study and Longitudinal study.
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Inworlds Discussion9/8/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.secondlife/CAVE/25/204/35Interactive immersion and agingSusan Toth-CohenSL: Zsuzsa TomsenActive Immersion and Healthy Aging

The population of older adults worldwide is growing exponentially, creating an increased concern to “add life to years” and great interest in the topic of healthy or successful aging. Learning ways to promote health and prevent decline as persons age is critically important, because the costs of decline and disability are significant for individuals, families, and society overall.
New ways of educating older adults about health have emerged along with the growing interest in healthy aging. Among the most recently developed venues for consumer education are the use of virtual environments such as Second Life®. This presentation describes the methods used in a descriptive study conducted on Second Life, whose purpose was to 1) describe participants’ responses to an exhibit on healthy aging, within the virtual world of Second Life 2. explore possible use of virtual worlds for preventive health programs to foster healthy aging in adults >50. All participants (N=18) first visited the 8 interactive exhibit stations, then took a picture of themselves at each station. The 8 exhibit stations were: Stress Management, Spirituality, Healthy Brain, Living with Diabetes, Healthy Hearts, Healthy Caregiving, Healthy Activity, and Social Support

After visiting all 9 stations, participants completed a web-based survey that collected data on demographics/user characteristics, perceptions of the exhibit format and personal value, and knowledge of healthy aging in specific areas addressed by the exhibits. Participants also were given the option to participate in a follow-up interview.
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Inworlds Discussion9/22/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.secondlife/CAVE/25/204/35Knowledge sharing and network structureWan-Ying TaySL: Jozen OcelloDissertation Abstract: Virtual worlds are computer-simulated spaces which allow large number of users to interact in real-time through an array of communication modes. In many ways, the simulated space resembles a virtual township (Candy, 2004). Embedded within it are landscapes, buildings and practices that resonate with the offline physical world (Dodge & Kitchin, 2001). In the virtual town reside people who are there for a number of reasons – pursuing their interests, conducting and attending classes, selling and buying items, socialising with others. The social and participatory nature of virtual worlds provide new places of assembly and generate opportunities for forming groups in which users can engage in joint activities, potentially leading to a range of learning outcomes. The purported benefits are especially evident in user-created virtual worlds such as Second Life® (http://secondlife.com) (Aurilio, 2010; Salmon, 2009). Given the possibilities that virtual worlds may have for learning, there is a need to understand these relatively new environments and the activities within them. The methodological approach of this study is an ethnography of three specific groups in Second Life over a nine-month period, employing mainly participant observation and online interviews as data collection methods. Specifically, it seeks to examine the processes of interaction within the groups and investigate the ways in which members learn in their groups.

In this paper, a model for examining knowledge construction within the social groups in the virtual world setting is proposed. This model is built upon Gunawardena, Lowe and Anderson’s (1997) interaction analysis model and Bales’ (1970) interaction process analysis model. The interim findings from a preliminary analysis of the data collected thus far will also be discussed. Further, the paper will discuss the challenges of conducting an ethnographic study in the virtual world setting, along with mitigations and measures taken in this study.
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APC9/24/2010(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35MichaelSL:
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Center for Social Presence9/29/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35What Presence is and What does it mean in 3D?Sabine ReljicSL: Willow ShenlinTake a few minutes to review this slideshare.net presentation: http://www.slideshare.net/sreljic/how-do-you-script-presence-in-3-d-presentation,
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Inworlds Discussion10/7/2010 (note: it's a Thursday)13:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35impact of integrating VWs on student achievement, higher order thinking skills and motivationSL: Yamis Jewellhttp://grandcentralgrid.net
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Center for social Presence10/13/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35Workshop on avatar behaviors: personalize your AOSabine ReljicSL: Willow Shenlinreview on the impact of attentive listening postures, smiles, lipsync, pointing, humor.
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Inworlds Discussion10/20/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.comsecondlife/CAVE/25/204/35artificial societies and social simulationMario Paolucci & Bruce Edmonds
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APC10/22/201012:00:0020:00:00
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Center for social Presence10/27/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35Workshop on avatar behaviors: What you can do with your Gesture edit window.Sabine ReljicSL: willow Shenlinwill provide teacher/ students appropriate gestures, and discuss SL objects such as voting chair, SLoodle gesture menu, ...
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Center for social Presence11/3/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35Workshop on avatar behaviors: What you can do with your Gesture edit window.Sabine ReljicSL: willow Shenlinwill provide teacher/ students appropriate gestures, and discuss SL objects such as voting chair, SLoodle gesture menu, ...
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EDTECH11/11/201013:00:0021:00:00http://slurl.com/secondlife/EdTech/168/59/24Education BlitzAnnie ObscureEDTECH Island presents Annie Obscure, with the University of Houston, dept of Health and Human Performance. Annie is hosting the Education Blitz, a bi-weekly workshop at edtech 169,61,24. It's an fun educational building game! Bring along your imagination, a large inventory or building skills.
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Inworlds Discussion11/17/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35DELVE project with Open Universityshailey MinochaSL: Shailey GarfieldSL profile info: "I am investigating the role of Second Life in Education. I am leading a project called DELVE (Design of Learning Spaces in 3-D Virtual Environments) in the Dept of Computing at the Open University (OU), UK wherein we are investigating the realism/non-realism aspects and the usability and accessibility of 3D learning spaces. " Website details on teaching and research: http://mcs.open.ac.uk/sm577; portfolio of publications in the areas of social software and 3D virtual worlds: http://oro.open.ac.uk/view/person/sm577.html
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Explorations12/3/201012:00:00Reaction Grid (every one lands on Core 1 as default)Exploration of RQ educational sims and hypergrid connected worldsSabine Lawless-Reljic and Felix PlogerRQRQ is organizing an exploration of their educational sims and if time allow hypergrid connected worlds. We will have the great pleasure to visit with the educators who are using RQ.
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Inworlds Discussion/tour12/8/201013:00:0021:00:00Second LIfe, CLIVE Island. http://slurl.com/secondlife/CLIVE/78/173/55/vSafari and CLIVE Jonathon RichterSL: Wainbrave BernalThe Center for Learning in Virtual Environments (CLIVE) is a community partnership dedicated to identifying and developing the evidence for what works in 3D teaching and learning across the disciplines. Hosting and leading the MERLOT teaching commons on Virtual Environments, CLIVE's home in Second Life is the place to find out and participate in their Virtual Safaris - activities for teams of teachers, designers, and educational researchers to investigate virtual learning environments and define ways that learners may benefit from experiencing these virtual places. Both the Virtual Safaris, or vSafaris, and CLIVE itself have obvious connections to educational research and to the mermbership of ARVEL. Come and find out about these associations and discover what CLIVE and ARVEL have that may be supportive to educational research and the growing field of instructional 3D research and design.
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ARVEL SIG END OF YEAR PARTY12/15/2010noon and after PST/SLTSecond Life, CAVE 129/114/25, http://slurl.com/secondlife/cave/129/114/25/PARTY AND CROWNING OF ARVELSIG DECEMBER CHALLENGERCAVE Island partnersWillow Shenlin for ARVEL SIGCAVE Island partners: AECT, ARVEL sig, ICT Library, iNACOL. CAVE stands for Comminuty of Academic Virtual Educators
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Inworlds Discussion12/22/201013:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35Active immersion and healthy agingSusan Toth-CohenSL: Zsuzsa TomsenActive Immersion and Healthy Aging:
The population of older adults worldwide is growing exponentially, creating an increased concern to “add life to years” and great interest in the topic of healthy or successful aging. Learning ways to promote health and prevent decline as persons age is critically important, because the costs of decline and disability are significant for individuals, families, and society overall.
New ways of educating older adults about health have emerged along with the growing interest in healthy aging. Among the most recently developed venues for consumer education are the use of virtual environments such as Second Life®. This presentation describes the methods used in a descriptive study conducted on Second Life, whose purpose was to 1) describe participants’ responses to an exhibit on healthy aging, within the virtual world of Second Life 2. explore possible use of virtual worlds for preventive health programs to foster healthy aging in adults >50. All participants (N=18) first visited the 8 interactive exhibit stations, then took a picture of themselves at each station. The 8 exhibit stations were: Stress Management, Spirituality, Healthy Brain, Living with Diabetes, Healthy Hearts, Healthy Caregiving, Healthy Activity, and Social Support

After visiting all 9 stations, participants completed a web-based survey that collected data on demographics/user characteristics, perceptions of the exhibit format and personal value, and knowledge of healthy aging in specific areas addressed by the exhibits. Participants also were given the option to participate in a follow-up interview.
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2011
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Inworlds Discussion2/10/20119:00:002/10/2010 17:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35"Being There Together" new bookRalph SchroederMondaugen KnutsonSlides are up on the presenter at http://maps.secondlife.com/secondlife/CAVE/40/200/35
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Inworlds Discussion2/23/201113:00:0021:00:00(Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/35A discussion with Tom BoellstorffTom BoellstorffTom BukowskiLet's have a chat with Tom Boellstorff, author of Coming of Age in Second Life. Dr. Boellstorff is a full time faculty in Anthropology at the University of California Irvine, Editor-in-Chief of American Anthropologist, and finishing a Handbook of Ethnographic Methods for Virtual Worlds with 3 other colleagues for Princeton University Press. We'll hear all about that with an empahsis on questions of research methodologies in virtual worlds, and more when we ask him about his new research project.
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Inworlds Discussion3/9/201113:00:0021:00:00(Second Life) 12th Man (221, 235, 26) http://maps.secondlife.com/secondlife/12th%20Man/221/235/26Teaching Chemistry in SLWendy Keeney-Kennicutt and Zahira MerchantSL: Julia Tiraxibar and Zahira AristocratAbstract: Teaching general chemistry effectively to diverse university student populations in large classes (>250 students) is challenging. Second Life affords me a way to provide an alternative 24/7 student learning environment with quizzes, Camtasia recorded reviews, and other chemistry tools, as well as provide live, in-world weekly review sessions and office hours by streaming my personal Sympodium into SL. A “clicker” system in SL increases student involvement. Also, the investigation of the 3-D nature of molecules is integral to chemistry. I have modified Dr. Andrew Lang's (Hiro Sheridan) Molecular Rezzer to build molecules with specific geometries taught in general chemistry ( chemist-in-sl.blogspot.com/). In Spring 2011, we will be conducting an in-depth study of how my general chemistry students learn about molecular shapes in SL as a Ph.D dissertation project for my graduate student in Instructional Technology. This presentation will demonstrate how SL is enriching my chemistry class. We are meeting in my space on one of the Texas A&M islands, called 12th Man.
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Inworlds Discussion3/23/201113:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/26/216/801Effects of gestures in Second language learning in Second LifeJulian ChenUnicornG Luminos
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AERA4/08-12/2011New Orleans, Louisianahttp://arvelsig.ning.com/forum/topics/arvel-sig-at-aera-2011All information and pictures are posted on the ARVEL SIG Ning.
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Inworlds Discussion4/13/201113:00:0021:00:00Second Life) CAVE 25/204/35 http://slurl.com/secondlife/CAVE/25/204/353D VW technology and fashion studentsAndre WestSL: Andre BotanicalProspectus Abstract: An Analysis of the use of Virtual World Software to Enhance the Learning Experience for Fashion students A Dissertation Prospectus Submitted to the Faculty of Argosy University Online for the Degree of Doctor of Education

The Purpose: This study will develop and analyze the use of virtual world software to enhance the learning experience for fashion students in a classroom setting and compare this to traditional methods of teaching. Does using virtual world technology to teach fashion classes increase student participation, engagement, and learning? By immersing the traditional on campus fashion students in a virtual world environment, do the outcome objectives of certain fashion classes become more or less attainable?

Andre also teaches Virtual Garment making as a class and currently have an island on SL called Fashion History Island.
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Inworlds Discussion4/20/201113:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/47/199/801Virtual Body LanguageJeffrey VentrellaSL: Darwin PondWe'll discuss Jeffrey's book "Virtual Body Language: The History and Future of Avatars: How Nonverbal Expressions is Evolving on the Internet" (published 2011), and the research gathered in the book. Jeffrey's website: http://www.ventrella.com. You can read 6 chapters online by going to http://www.virtualbodylanguage.com/. We'll discuss the GestureTuring Test more specifically.
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hands-onworkshop5/3/20119:30:00http://maps.secondlife.com/secondlife/Isla%20Sonoita/27/78/25Animated texturesCo-hosted with ToolsJamCooper MacbethCreate animated textures into short machinimas -no land bandwidth
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Inworlds Discussion5/18/201013:00:0021:00:00http://slurl.com/secondlife/CAVE/25/204/35Games narrativesChris Blakesleyhttp://christopherblakesley.wordpress.com/2010/11/17/dissertation-study/ Some burning questions of mine: Why is narrative a fundamental resource for learning? And how can it support education for others in innovative, sharable environments? These are a few questions my dissertation is pointed towards, as it examines how designers work with narrative “in the trenches” of designing experiences. Specifically, I’m conducting a case study where I observe how a design team works with narrative as they build the education-adventure game Citizen Science.

Theories about how video games can foster learning have been adequately fleshed out (Gee, 2007). To move this exploration forward, educational game designers and researchers are creating new kinds of educational games. One invaluable aspect of these games is narrative (Barab, 2010). As a fundamental aspect of learning (Schank & Burman, 2002), narrative is an appealing part of educational games, yet also a challenging resource for game designers to leverage (Schell, 2008; Jenkins, 2004). This research investigates how a team of professional educational game designers makes narrative decisions for Citizen Science, an adventure video game about limnology (the study of inland waters). The decisions of interest center on fundamental storytelling issues within narrative/game hybrids: the “string of pearls” method, the “story machine” method, authoring a hero/goal/obstacle, and authoring functions (Schell, 2008). Using a single case study approach (Yin, 2009), I explore in depth how educational game designers make decisions about these narrative issues in their work.
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Inworlds Discussion10/19/2011noon20:00:00http://maps.secondlife.com/secondlife/CAVE/21/197/35WonderschoolRoland SassenSL: Roland
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2012
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Inworld Discussion1/18/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35Using virtual environments for training people with disabilities in employment skillsThomas ConveySL: Holger Danskehttp://arvelsig.ning.com/profiles/profile/show?id=ThomasConway&xg_source=activity
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Inworld Discussion1/25/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35Instructor social presence in Adult courses in SLSalwa KhanSL: Toad Insoohttp://arvelsig.ning.com/profile/SalwaKhan Dissertation research topic
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Inworld Discussion2/1/201212:00:0020:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35viability of student and teacher created AR experiencesPatrick O'SheaSL: Dionio Outlanderhttp://arvelsig.ning.com/profile/PatrickOShea
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Inworld Discussion2/8/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35Virtual AbilityAlice KruegerSL: Gentle Heronhttp://www.virtualability.org/, president of 501c. 3 virtual ability inc.
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Inworld Discussion2/15/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35Three-Dimensional Immersive Learning StrategiesCandace Chou and Rama Kaye Hart
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Inworld Discussion2/22/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35CLIVE, ARVEL SuperNewsJonathon RichterSL: Wainbrave Bernalopen discussion
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Inworld Discussion2/29/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35SL culture and relationships: ethnographic approachesDonna DavisTredi Felisimo (SL)Faculty at U of Oregon.http://www.familyalbumradio.org/, http://spir.aoir.org/papers/davis.pdf, book comign up,
Engaging the Disengaged via Performance in Online Virtual World
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SITE preConference3/4/201218:00:003:00:00http://maps.secondlife.com/secondlife/EdTech/162/209/25Kickoff partyARVEL Livestream coverage
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Inworld Discussion3/7/201210:00:0018:00:00http://slurl.com/secondlife/CLIVE/78/173/55/CLIVE presentationJonathon RichterSL: Wainbrave Bernal
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Inworld Discussion3/14/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35no discussion. Setting up ARVEL sponsor area at VWBPE
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VWBPE3/15/201214:00:00CAVE common areaCAVE Island is hosting VWBPE events
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VWBPE3/16/2012all dayCAVE common area
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VWBPE3/17/2012til 20:00CAVE common area
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Inworld Discussion3/21/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35presentation of janet's bookJanet Salmon and Jon RichterSL: Soleil ...and Wainbrave Bernal"Studying the (Virtual) World of Work" with Jonathan Richter (Wainbrave Bernal) and Janet Salmons (Soleil Lemondrop) on Wed, March 21, 1pm SLT. Jonathan Richter will discuss his case study, "Learning to Work In-World: Conducting Qualitative Research in Virtual Worlds Using In-Depth Interviews," and Janet Salmons will explain how she critiqued this case using the E-Interview Research Framework. They will answer questions about designing, conducting and reviewing research that uses interview data collected in virtual worlds. The talk will draw on the new book, Cases in Online Interview Research from Sage Publications.
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postpone to later date3/28/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35doctoral in technology, innovation and change. focus on game-based learningRonald Dyerbased in Grenoble. potential time zone issues
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Inworld Discussion4/4/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35CMB and Planck simulationsJatila van der VeenSL:http://web.physics.ucsb.edu/~jatila/
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Inworld Discussion4/11/20129:00:0022:30 ISThttp://maps.secondlife.com/secondlife/CAVE/34/197/35Undersea observatoryJustin ReeveSL: Mortimer Mavinellihttp://blog.justinreeve.com, Web Manager of Weber School District in Utah. I'm an ed tech enthusiast, and enjoy coming up with new ways to integrate technology into K-12 classrooms.
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ARVEL@AERA4/13 to 4/17all dayVancouver, BChttp://maps.secondlife.com/secondlife/CAVE/34/197/35Sharing Knowledge and Mentoring Research on a Global Scale In Virtual EnvironmentsSabine Lawless-ReljicWillow ShenlinThis session is part of a mixed reality presentation based in Vancouver, AERA 2012. Schedule coming soon. Follow us on Twitter at #arvelsig for important info on schedule, possible livestream, and SL events.
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Inworld Discussion4/18/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35doctoral presentationChih-Feng Chien (SL) Denovo Miamihttp://www.wix.com/iorifeng/chih-fengs-personal-site and yahoo attachment abstract
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inworld Discussion4/25/201213:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35doctoral in technology, innovation and change. focus on game-based learningRonald Dyerraddyer
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Summer Break
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September 2012call for confirmation
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Inworld Discussion13:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35doctoral presentationChih-Feng Chien (SL) Denovo Miamihttp://www.wix.com/iorifeng/chih-fengs-personal-site and yahoo attachment abstract
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inworld discussion13:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35Mark AtkinsonBronco Skytowermatkins2@uwyo.edu, pilot study this term (comparing gamers v. non-gamers in SL) shows multi-players suspend disbelief more readily, communicate more often, and believe games should be used in education more than other types of gamesr and, of course non-gamesr.
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inworld discussion13:00:0021:00:00http://maps.secondlife.com/secondlife/CAVE/34/197/35Designing intrinsically motivating educational gamesYoungkyun Beak and Soojeong Leehttp://arvelsig.ning.com/profile/YoungkyunBaek
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