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MoveMovetypeRevotypePhys/SpDMGACCPPLVL learnedEffects
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AtolloiseSwords DanceNeutralForest / WaterStatus0020CapsuleA frenetic dance to uplift the Battle spirit. This sharply raises the user's Attack stat.
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AtolloiseDouble TeamNeutralForest / WaterStatus0015CapsuleBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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AtolloiseRestPsychicForest / WaterStatus0010CapsuleThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
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AtolloiseSubstituteNeutralForest / WaterStatus0010CapsuleThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
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AtolloiseProtectNeutralForest / WaterStatus0010CapsuleEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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AtolloiseSleep TalkNeutralForest / WaterStatus0010CapsuleWhile it is asleep, the user randomly uses one of the moves it knows.
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AtolloiseRain DanceWaterForest / WaterStatus005CapsuleThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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AtolloiseSunny DayFireForest / WaterStatus005CapsuleThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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AtolloiseHailIceForest / WaterStatus0010CapsuleThe user summons a hailstorm lasting five turns. It damages all Revomon except the Ice type.
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AtolloiseNature PowerNeutralForest / WaterStatus00201This attack makes use of nature's power. Its effects vary depending on the user's environment.
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AtolloiseNature PowerNeutralForest / WaterStatus0020CapsuleThis attack makes use of nature's power. Its effects vary depending on the user's environment.
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AtolloiseConfideNeutralForest / WaterStatus0020CapsuleThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
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BearmareShadow PunchPhantomTime/PhantomPhysical60020CapsuleThe user throws a punch from the shadows. This attack never misses.
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BearmareShadow PunchPhantomTime/PhantomPhysical600201The user throws a punch from the shadows. This attack never misses.
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BearmareDouble TeamNeutralTime/PhantomPhysical0015CapsuleBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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BearmareSubstituteNeutralTime/PhantomPhysical0010CapsuleThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
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BearmareProtectNeutralTime/PhantomPhysical0010CapsuleEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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BearmareMean LookNeutralTime/PhantomPhysical0058The user pins the target with a dark, arresting look. The target becomes unable to flee.
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BearmareSleep TalkNeutralTime/PhantomPhysical0010CapsuleWhile it is asleep, the user randomly uses one of the moves it knows.
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BearmarePsych UpNeutralTime/PhantomPhysical0010CapsuleThe user hypnotizes itself into copying any stat change made by the target.
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BearmareConfideNeutralTime/PhantomPhysical0020CapsuleThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
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BearmareCursePhantomTime/PhantomPhysical001012A move that works differently for the Ghost type than for all other types.
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BearmareDestiny BondPhantomTime/PhantomPhysical00550After using this move, if the user faints, the Revomon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
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BearmareSunny DayFireTime/PhantomPhysical005CapsuleThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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BearmareRain DanceWaterTime/PhantomPhysical005CapsuleThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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BearmareRestPsychicTime/PhantomPhysical0010CapsuleThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
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BearmareTrick RoomPsychicTime/PhantomPhysical005CapsuleThe user creates a bizarre area in which slower Revomon get to move first for five turns.
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BlazletWork UpNeutralFireSpecial0030CapsuleRaises user's Attack and Special Attack.
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BlazletSunny DayFireFireSpecial005CapsuleMakes it sunny for 5 turns.
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BlazletSubstituteNeutralFireSpecial0010CapsuleUses HP to creates a decoy that takes hits.
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BlazletSleep TalkNeutralFireSpecial0010CapsuleUser performs one of its own moves while sleeping.
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BlazletRestPsychicFireSpecial0010CapsuleUser sleeps for 2 turns, but user is fully healed.
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BlazletProtectNeutralFireSpecial0010CapsuleProtects the user, but may fail if used consecutively.
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BlazletNature PowerNeutralFireSpecial0020CapsuleUses a certain move based on the current terrain.
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BlazletHowlNeutralFireSpecial0040CapsuleRaises Attack of allies.
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BlazletForesightNeutralFireSpecial0040CapsuleResets opponent's Evasiveness, Neutral-type and Battle-type attacks can now hit Phantom, and Phantom-type attacks hit Neutral.
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BlazletDouble TeamNeutralFireSpecial0015CapsuleRaises user's Evasiveness.
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BlazletConfideNeutralFireSpecial0020CapsuleLowers the target's Special Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Confide will hit the target even if it has used Protect, Detect, or Spiky Shield
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BlazletAerial AceSkyFirePhysical60020CapsuleAerial Ace inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
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BlazletDefense CurlNeutralFireStatus004022Raises user's Defense.
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BlazletSwiftNeutralFireSpecial6002031Ignores Accuracy and Evasiveness.
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BlizzoraWork UpNeutralWater / IceSpecial0030CapsuleRaises user's Attack and Special Attack.
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BlizzoraSubstituteNeutralWater / IceSpecial0010CapsuleUses HP to creates a decoy that takes hits.
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BlizzoraSleep TalkNeutralWater / IceSpecial0010CapsuleUser performs one of its own moves while sleeping.
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BlizzoraRoarNeutralWater / IceSpecial0020CapsuleIn battles, the opponent switches.
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BlizzoraRestPsychicWater / IceSpecial0010CapsuleUser sleeps for 2 turns, but user is fully healed.
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BlizzoraDouble TeamNeutralWater / IceSpecial0015CapsuleRaises user's Evasiveness.
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BlizzoraConfideNeutralWater / IceSpecial0020CapsuleLowers the target's Special Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Confide will hit the target even if it has used Protect, Detect, or Spiky Shield
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BlizzoraHailIceWater / IceSpecial0010CapsuleNon-Ice types are damaged for 5 turns.
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BlizzoraWithdrawWaterWater / IceStatus004010Raises user's Defense.
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BlizzoraProtectNeutralWater / IceSpecial001025Protects the user, but may fail if used consecutively.
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BlizzoraIron DefenseMetalWater / IceSpecial001547Sharply raises user's Defense
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BlizzoraRain DanceWaterWater / IceSpecial00554Makes it rain for 5 turns.
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BloomseeAerial AceSkyForestPhysical60020CapsuleThe user confounds the target with speed, then slashes. This attack never misses.
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BloomseeSwords DanceNeutralForestStatus0020CapsuleA frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
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BloomseeDouble TeamNeutralForestStatus0015CapsuleBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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BloomseeSplashNeutralForestStatus00401The user just flops and splashes around to no effect at all...
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BloomseeSubstituteNeutralForestStatus0010CapsuleThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
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BloomseeProtectNeutralForestStatus0010CapsuleEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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BloomseeSleep TalkNeutralForestStatus0010CapsuleWhile it is asleep, the user randomly uses one of the moves it knows.
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BloomseePsych UpNeutralForestStatus0010CapsuleThe user hypnotizes itself into copying any stat change made by the target.
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BloomseeConfideNeutralForestStatus0020CapsuleThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
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BloomseeRage PowderBugForestStatus002036The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
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BloomseeSunny DayFireForestStatus005CapsuleThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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BloomseeSynthesisForestForestStatus0051The user restores its own HP. The amount of HP regained varies with the weather.
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BloomseeSynthesisForestForestStatus0054The user restores its own HP. The amount of HP regained varies with the weather.
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BloomseeReflectPsychicForestStatus0020CapsuleA wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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BloomseeRestPsychicForestStatus0010CapsuleThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
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BluezillaRoarNeutralNeutral / DraconicStatus0020CapsuleThe target is scared off, and a different Revomon is dragged out. In the wild, this ends a battle against a single Revomon.
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BluezillaMistIceNeutral / DraconicStatus0030CapsuleThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
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BluezillaDouble TeamNeutralNeutral / DraconicStatus0015CapsuleBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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BluezillaLight ScreenPsychicNeutral / DraconicStatus003017A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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BluezillaLight ScreenPsychicNeutral / DraconicStatus0030CapsuleA wondrous wall of light is put up to reduce damage from special attacks for five turns.
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BluezillaRestPsychicNeutral / DraconicStatus0010CapsuleThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
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BluezillaSubstituteNeutralNeutral / DraconicStatus0010CapsuleThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
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BluezillaProtectNeutralNeutral / DraconicStatus00109Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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BluezillaProtectNeutralNeutral / DraconicStatus0010CapsuleEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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BluezillaSleep TalkNeutralNeutral / DraconicStatus0010CapsuleWhile it is asleep, the user randomly uses one of the moves it knows.
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BluezillaSafeguardNeutralNeutral / DraconicStatus002533The user creates a protective field that prevents status conditions for five turns.
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BluezillaSafeguardNeutralNeutral / DraconicStatus0025CapsuleThe user creates a protective field that prevents status conditions for five turns.
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BluezillaRain DanceWaterNeutral / DraconicStatus005CapsuleThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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BluezillaSunny DayFireNeutral / DraconicStatus005CapsuleThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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BluezillaPsych UpNeutralNeutral / DraconicStatus0010CapsuleThe user hypnotizes itself into copying any stat change made by the target.
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BluezillaNature PowerNeutralNeutral / DraconicStatus0020CapsuleThis attack makes use of nature's power. Its effects vary depending on the user's environment.
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BluezillaCalm MindPsychicNeutral / DraconicStatus0020CapsuleThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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BluezillaRoostSkyNeutral / DraconicStatus0010CapsuleThe user lands and rests its body. It restores the user's HP by up to half of its max HP.
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BluezillaWork UpNeutralNeutral / DraconicStatus0030CapsuleThe user is roused, and its Attack and Sp. Atk stats increase.
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BluezillaPlay NiceNeutralNeutral / DraconicStatus00201The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
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BluezillaConfideNeutralNeutral / DraconicStatus0020CapsuleThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
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BookwyrmConfideNeutralTwilight/SpiritStatus00201The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
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BookwyrmNasty PlotTwilightTwilight/SpiritStatus002040The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
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BookwyrmLight ScreenPsychicTwilight/SpiritStatus0030CapsuleA wondrous wall of light is put up to reduce damage from special attacks for five turns.
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BookwyrmReflectPsychicTwilight/SpiritStatus0020CapsuleA wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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BouldorableRoarNeutralEarth / StoneStatus0020CapsuleThe target is scared off, and a different Revomon is dragged out. In the wild, this ends a battle against a single Revomon.
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BouldorableDouble TeamNeutralEarth / StoneStatus0015CapsuleBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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BouldorableFocus EnergyNeutralEarth / StoneStatus0030CapsuleThe user takes a deep breath and focuses so that critical hits land more easily.
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BouldorableRestPsychicEarth / StoneStatus0010CapsuleThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
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BouldorableSubstituteNeutralEarth / StoneStatus0010CapsuleThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
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BouldorableProtectNeutralEarth / StoneStatus0010CapsuleEnables the user to evade all attacks. Its chance of failing rises if it is used in succession.