| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Move | Movetype | Revotype | Phys/Sp | DMG | ACC | PP | LVL learned | Effects | |||||||||||||||||
2 | Atolloise | Swords Dance | Neutral | Forest / Water | Status | 0 | 0 | 20 | Capsule | A frenetic dance to uplift the Battle spirit. This sharply raises the user's Attack stat. | ||||||||||||||||
3 | Atolloise | Double Team | Neutral | Forest / Water | Status | 0 | 0 | 15 | Capsule | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||||||||
4 | Atolloise | Rest | Psychic | Forest / Water | Status | 0 | 0 | 10 | Capsule | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||||||||
5 | Atolloise | Substitute | Neutral | Forest / Water | Status | 0 | 0 | 10 | Capsule | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||||||||
6 | Atolloise | Protect | Neutral | Forest / Water | Status | 0 | 0 | 10 | Capsule | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||||||||
7 | Atolloise | Sleep Talk | Neutral | Forest / Water | Status | 0 | 0 | 10 | Capsule | While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||||||||
8 | Atolloise | Rain Dance | Water | Forest / Water | Status | 0 | 0 | 5 | Capsule | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||||||||
9 | Atolloise | Sunny Day | Fire | Forest / Water | Status | 0 | 0 | 5 | Capsule | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||||||||
10 | Atolloise | Hail | Ice | Forest / Water | Status | 0 | 0 | 10 | Capsule | The user summons a hailstorm lasting five turns. It damages all Revomon except the Ice type. | ||||||||||||||||
11 | Atolloise | Nature Power | Neutral | Forest / Water | Status | 0 | 0 | 20 | 1 | This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||||||||||
12 | Atolloise | Nature Power | Neutral | Forest / Water | Status | 0 | 0 | 20 | Capsule | This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||||||||||
13 | Atolloise | Confide | Neutral | Forest / Water | Status | 0 | 0 | 20 | Capsule | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||||||||||||
14 | Bearmare | Shadow Punch | Phantom | Time/Phantom | Physical | 60 | 0 | 20 | Capsule | The user throws a punch from the shadows. This attack never misses. | ||||||||||||||||
15 | Bearmare | Shadow Punch | Phantom | Time/Phantom | Physical | 60 | 0 | 20 | 1 | The user throws a punch from the shadows. This attack never misses. | ||||||||||||||||
16 | Bearmare | Double Team | Neutral | Time/Phantom | Physical | 0 | 0 | 15 | Capsule | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||||||||
17 | Bearmare | Substitute | Neutral | Time/Phantom | Physical | 0 | 0 | 10 | Capsule | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||||||||
18 | Bearmare | Protect | Neutral | Time/Phantom | Physical | 0 | 0 | 10 | Capsule | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||||||||
19 | Bearmare | Mean Look | Neutral | Time/Phantom | Physical | 0 | 0 | 5 | 8 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||||||||||||||||
20 | Bearmare | Sleep Talk | Neutral | Time/Phantom | Physical | 0 | 0 | 10 | Capsule | While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||||||||
21 | Bearmare | Psych Up | Neutral | Time/Phantom | Physical | 0 | 0 | 10 | Capsule | The user hypnotizes itself into copying any stat change made by the target. | ||||||||||||||||
22 | Bearmare | Confide | Neutral | Time/Phantom | Physical | 0 | 0 | 20 | Capsule | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||||||||||||
23 | Bearmare | Curse | Phantom | Time/Phantom | Physical | 0 | 0 | 10 | 12 | A move that works differently for the Ghost type than for all other types. | ||||||||||||||||
24 | Bearmare | Destiny Bond | Phantom | Time/Phantom | Physical | 0 | 0 | 5 | 50 | After using this move, if the user faints, the Revomon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||||||||||||||||
25 | Bearmare | Sunny Day | Fire | Time/Phantom | Physical | 0 | 0 | 5 | Capsule | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||||||||
26 | Bearmare | Rain Dance | Water | Time/Phantom | Physical | 0 | 0 | 5 | Capsule | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||||||||
27 | Bearmare | Rest | Psychic | Time/Phantom | Physical | 0 | 0 | 10 | Capsule | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||||||||
28 | Bearmare | Trick Room | Psychic | Time/Phantom | Physical | 0 | 0 | 5 | Capsule | The user creates a bizarre area in which slower Revomon get to move first for five turns. | ||||||||||||||||
29 | Blazlet | Work Up | Neutral | Fire | Special | 0 | 0 | 30 | Capsule | Raises user's Attack and Special Attack. | ||||||||||||||||
30 | Blazlet | Sunny Day | Fire | Fire | Special | 0 | 0 | 5 | Capsule | Makes it sunny for 5 turns. | ||||||||||||||||
31 | Blazlet | Substitute | Neutral | Fire | Special | 0 | 0 | 10 | Capsule | Uses HP to creates a decoy that takes hits. | ||||||||||||||||
32 | Blazlet | Sleep Talk | Neutral | Fire | Special | 0 | 0 | 10 | Capsule | User performs one of its own moves while sleeping. | ||||||||||||||||
33 | Blazlet | Rest | Psychic | Fire | Special | 0 | 0 | 10 | Capsule | User sleeps for 2 turns, but user is fully healed. | ||||||||||||||||
34 | Blazlet | Protect | Neutral | Fire | Special | 0 | 0 | 10 | Capsule | Protects the user, but may fail if used consecutively. | ||||||||||||||||
35 | Blazlet | Nature Power | Neutral | Fire | Special | 0 | 0 | 20 | Capsule | Uses a certain move based on the current terrain. | ||||||||||||||||
36 | Blazlet | Howl | Neutral | Fire | Special | 0 | 0 | 40 | Capsule | Raises Attack of allies. | ||||||||||||||||
37 | Blazlet | Foresight | Neutral | Fire | Special | 0 | 0 | 40 | Capsule | Resets opponent's Evasiveness, Neutral-type and Battle-type attacks can now hit Phantom, and Phantom-type attacks hit Neutral. | ||||||||||||||||
38 | Blazlet | Double Team | Neutral | Fire | Special | 0 | 0 | 15 | Capsule | Raises user's Evasiveness. | ||||||||||||||||
39 | Blazlet | Confide | Neutral | Fire | Special | 0 | 0 | 20 | Capsule | Lowers the target's Special Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Confide will hit the target even if it has used Protect, Detect, or Spiky Shield | ||||||||||||||||
40 | Blazlet | Aerial Ace | Sky | Fire | Physical | 60 | 0 | 20 | Capsule | Aerial Ace inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. | ||||||||||||||||
41 | Blazlet | Defense Curl | Neutral | Fire | Status | 0 | 0 | 40 | 22 | Raises user's Defense. | ||||||||||||||||
42 | Blazlet | Swift | Neutral | Fire | Special | 60 | 0 | 20 | 31 | Ignores Accuracy and Evasiveness. | ||||||||||||||||
43 | Blizzora | Work Up | Neutral | Water / Ice | Special | 0 | 0 | 30 | Capsule | Raises user's Attack and Special Attack. | ||||||||||||||||
44 | Blizzora | Substitute | Neutral | Water / Ice | Special | 0 | 0 | 10 | Capsule | Uses HP to creates a decoy that takes hits. | ||||||||||||||||
45 | Blizzora | Sleep Talk | Neutral | Water / Ice | Special | 0 | 0 | 10 | Capsule | User performs one of its own moves while sleeping. | ||||||||||||||||
46 | Blizzora | Roar | Neutral | Water / Ice | Special | 0 | 0 | 20 | Capsule | In battles, the opponent switches. | ||||||||||||||||
47 | Blizzora | Rest | Psychic | Water / Ice | Special | 0 | 0 | 10 | Capsule | User sleeps for 2 turns, but user is fully healed. | ||||||||||||||||
48 | Blizzora | Double Team | Neutral | Water / Ice | Special | 0 | 0 | 15 | Capsule | Raises user's Evasiveness. | ||||||||||||||||
49 | Blizzora | Confide | Neutral | Water / Ice | Special | 0 | 0 | 20 | Capsule | Lowers the target's Special Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Confide will hit the target even if it has used Protect, Detect, or Spiky Shield | ||||||||||||||||
50 | Blizzora | Hail | Ice | Water / Ice | Special | 0 | 0 | 10 | Capsule | Non-Ice types are damaged for 5 turns. | ||||||||||||||||
51 | Blizzora | Withdraw | Water | Water / Ice | Status | 0 | 0 | 40 | 10 | Raises user's Defense. | ||||||||||||||||
52 | Blizzora | Protect | Neutral | Water / Ice | Special | 0 | 0 | 10 | 25 | Protects the user, but may fail if used consecutively. | ||||||||||||||||
53 | Blizzora | Iron Defense | Metal | Water / Ice | Special | 0 | 0 | 15 | 47 | Sharply raises user's Defense | ||||||||||||||||
54 | Blizzora | Rain Dance | Water | Water / Ice | Special | 0 | 0 | 5 | 54 | Makes it rain for 5 turns. | ||||||||||||||||
55 | Bloomsee | Aerial Ace | Sky | Forest | Physical | 60 | 0 | 20 | Capsule | The user confounds the target with speed, then slashes. This attack never misses. | ||||||||||||||||
56 | Bloomsee | Swords Dance | Neutral | Forest | Status | 0 | 0 | 20 | Capsule | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ||||||||||||||||
57 | Bloomsee | Double Team | Neutral | Forest | Status | 0 | 0 | 15 | Capsule | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||||||||
58 | Bloomsee | Splash | Neutral | Forest | Status | 0 | 0 | 40 | 1 | The user just flops and splashes around to no effect at all... | ||||||||||||||||
59 | Bloomsee | Substitute | Neutral | Forest | Status | 0 | 0 | 10 | Capsule | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||||||||
60 | Bloomsee | Protect | Neutral | Forest | Status | 0 | 0 | 10 | Capsule | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||||||||
61 | Bloomsee | Sleep Talk | Neutral | Forest | Status | 0 | 0 | 10 | Capsule | While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||||||||
62 | Bloomsee | Psych Up | Neutral | Forest | Status | 0 | 0 | 10 | Capsule | The user hypnotizes itself into copying any stat change made by the target. | ||||||||||||||||
63 | Bloomsee | Confide | Neutral | Forest | Status | 0 | 0 | 20 | Capsule | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||||||||||||
64 | Bloomsee | Rage Powder | Bug | Forest | Status | 0 | 0 | 20 | 36 | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ||||||||||||||||
65 | Bloomsee | Sunny Day | Fire | Forest | Status | 0 | 0 | 5 | Capsule | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||||||||
66 | Bloomsee | Synthesis | Forest | Forest | Status | 0 | 0 | 5 | 1 | The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||||||||||
67 | Bloomsee | Synthesis | Forest | Forest | Status | 0 | 0 | 5 | 4 | The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||||||||||
68 | Bloomsee | Reflect | Psychic | Forest | Status | 0 | 0 | 20 | Capsule | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||||||||
69 | Bloomsee | Rest | Psychic | Forest | Status | 0 | 0 | 10 | Capsule | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||||||||
70 | Bluezilla | Roar | Neutral | Neutral / Draconic | Status | 0 | 0 | 20 | Capsule | The target is scared off, and a different Revomon is dragged out. In the wild, this ends a battle against a single Revomon. | ||||||||||||||||
71 | Bluezilla | Mist | Ice | Neutral / Draconic | Status | 0 | 0 | 30 | Capsule | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||||||||||||
72 | Bluezilla | Double Team | Neutral | Neutral / Draconic | Status | 0 | 0 | 15 | Capsule | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||||||||
73 | Bluezilla | Light Screen | Psychic | Neutral / Draconic | Status | 0 | 0 | 30 | 17 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||||||||
74 | Bluezilla | Light Screen | Psychic | Neutral / Draconic | Status | 0 | 0 | 30 | Capsule | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||||||||
75 | Bluezilla | Rest | Psychic | Neutral / Draconic | Status | 0 | 0 | 10 | Capsule | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||||||||
76 | Bluezilla | Substitute | Neutral | Neutral / Draconic | Status | 0 | 0 | 10 | Capsule | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||||||||
77 | Bluezilla | Protect | Neutral | Neutral / Draconic | Status | 0 | 0 | 10 | 9 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||||||||
78 | Bluezilla | Protect | Neutral | Neutral / Draconic | Status | 0 | 0 | 10 | Capsule | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||||||||
79 | Bluezilla | Sleep Talk | Neutral | Neutral / Draconic | Status | 0 | 0 | 10 | Capsule | While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||||||||
80 | Bluezilla | Safeguard | Neutral | Neutral / Draconic | Status | 0 | 0 | 25 | 33 | The user creates a protective field that prevents status conditions for five turns. | ||||||||||||||||
81 | Bluezilla | Safeguard | Neutral | Neutral / Draconic | Status | 0 | 0 | 25 | Capsule | The user creates a protective field that prevents status conditions for five turns. | ||||||||||||||||
82 | Bluezilla | Rain Dance | Water | Neutral / Draconic | Status | 0 | 0 | 5 | Capsule | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||||||||
83 | Bluezilla | Sunny Day | Fire | Neutral / Draconic | Status | 0 | 0 | 5 | Capsule | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||||||||
84 | Bluezilla | Psych Up | Neutral | Neutral / Draconic | Status | 0 | 0 | 10 | Capsule | The user hypnotizes itself into copying any stat change made by the target. | ||||||||||||||||
85 | Bluezilla | Nature Power | Neutral | Neutral / Draconic | Status | 0 | 0 | 20 | Capsule | This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||||||||||
86 | Bluezilla | Calm Mind | Psychic | Neutral / Draconic | Status | 0 | 0 | 20 | Capsule | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||||||||
87 | Bluezilla | Roost | Sky | Neutral / Draconic | Status | 0 | 0 | 10 | Capsule | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||||||||||||||||
88 | Bluezilla | Work Up | Neutral | Neutral / Draconic | Status | 0 | 0 | 30 | Capsule | The user is roused, and its Attack and Sp. Atk stats increase. | ||||||||||||||||
89 | Bluezilla | Play Nice | Neutral | Neutral / Draconic | Status | 0 | 0 | 20 | 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | ||||||||||||||||
90 | Bluezilla | Confide | Neutral | Neutral / Draconic | Status | 0 | 0 | 20 | Capsule | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||||||||||||
91 | Bookwyrm | Confide | Neutral | Twilight/Spirit | Status | 0 | 0 | 20 | 1 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||||||||||||
92 | Bookwyrm | Nasty Plot | Twilight | Twilight/Spirit | Status | 0 | 0 | 20 | 40 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||||||||||||||
93 | Bookwyrm | Light Screen | Psychic | Twilight/Spirit | Status | 0 | 0 | 30 | Capsule | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||||||||
94 | Bookwyrm | Reflect | Psychic | Twilight/Spirit | Status | 0 | 0 | 20 | Capsule | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||||||||
95 | Bouldorable | Roar | Neutral | Earth / Stone | Status | 0 | 0 | 20 | Capsule | The target is scared off, and a different Revomon is dragged out. In the wild, this ends a battle against a single Revomon. | ||||||||||||||||
96 | Bouldorable | Double Team | Neutral | Earth / Stone | Status | 0 | 0 | 15 | Capsule | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||||||||
97 | Bouldorable | Focus Energy | Neutral | Earth / Stone | Status | 0 | 0 | 30 | Capsule | The user takes a deep breath and focuses so that critical hits land more easily. | ||||||||||||||||
98 | Bouldorable | Rest | Psychic | Earth / Stone | Status | 0 | 0 | 10 | Capsule | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||||||||
99 | Bouldorable | Substitute | Neutral | Earth / Stone | Status | 0 | 0 | 10 | Capsule | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||||||||
100 | Bouldorable | Protect | Neutral | Earth / Stone | Status | 0 | 0 | 10 | Capsule | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |