|Somewhere, a noble knight plunges a gleaming lance into the heart of a monstrous lich, ending a century of tyranny and earning a place in legend.|
|Meanwhile, a continent away, an alchemist discovers how to make a single small flame burn perpetually without fuel or smoke. She places that flame under a kettle, and the steam from that kettle turns a small wooden wheel, and within a few short decades the first starships are under construction.|
|Every sentient species seeks the horizon. Some push for it with all their might, others tiptoe towards it across generations, and others are forced towards it as the result of crisis.|
|When one such species forms an alliance with another, their respective horizons are joined as they share perspectives on the universe.|
|This is why we call our interstellar community the Bigger Sky.|
|We share an aggregate horizon, all the more enticing for its galactic scope, because we know two things above all:|
|1. There are limitless possibilities.|
|2. We need not face them alone.|
|Life in the Bigger Sky|
|This guide will walk you through the steps of creating your character for the tabletop roleplaying game "Life in the Bigger Sky." This game is intended for both new and veteran RPG players, combining simplicity with depth. Since learning a new RPG system can be intimidating even for those who have played for years, this guide is intended as a way to help everyone learn together. You can delete this page when you're done, or keep it around as a reference.|
|Since playing a tabletop game is all about having fun with your friends, we encourage you to get a friend and make characters together.|
|Step 0: The World|
|LitBS takes place in an interstellar fantasy setting, with the titular "Bigger Sky" referring to an area encompassing about a third of the galaxy. Here the various intelligent species (or "sapiens") travel across the stars seeking fame and fortune. For every star in the sky there are challenges to overcome, villains to defeat, and treasures to claim. Join your friends for a journey into star-studded adventure!|
|Step 1: Character concept|
|To build your character, start with an idea for what kind of person you want to play. You can base them off of yourself, a figure from fiction or history, or something else.|
|To help, we've provided what we call the Motive. While some tabletop games define characters as "good" or "evil," we wanted something more helpful in defining a personality.|
|In determining your Motive, pick where your character fits on Collective - Individual and Hedon - Ascetic.|
|Collective Hedon||Hedon||Individual Hedon|
|Collective Ascetic||Ascetic||Individual Ascetic|
|Collective - Working in harmony is better than giving in to greed|
|Individual - Chasing one's goals is better than serving others|
|You also might want to give your character some overarching goal that they can be working towards. We've provided some ideas to get you started:||Hedon - Sensory pleasure over tedious denial|
|Opening a business||Developing revolutionary new technology||Ascetic - Contentment and discipline over wanton indulgence|
|Becoming a respected community leader||Finding a cure for an ailment|
|Retiring to a life of luxury||Reaching personal enlightenment|
|Creating a great work of art||Atoning for past misdeeds|
|Revenge against someone who hurt you||Becoming a folk hero|
|Finding true love||Spreading your faith to the stars|
|Write down your character's name and motive on your Character Sheet in the marked sections.|
|The Character Sheet is the second tab on this document. The tabs are listed at the bottom of the page, just under the horizontal scroll bar.|
|Step 2: Ability Scores|
|On the Character Sheet, your character has six Ability Scores. These determine how good your are at various activities.|
|Give each Score a number from 2 to 7 such that the six scores add up to 20.|
Default Score numbers: 5 4 3 3 3 2
|Notice that changing your Ability Scores changes other sections of your character sheet. That's because things like your Skills, Health, and other aspects of your character are based on those Scores. Rather than make you do all the math, we've set up the sheet with formulas so that all the effects happen automatically.|
|Formulas are in blue. Please do not type in the blue cells, because that will delete the formula. If ever you accidentally delete a formula, you can use Ctrl+Z to undo it or re-download this document to find the proper formula.|
|Some boxes, like this one, have Notes. You can read the Note by hovering your mouse over the box.|
|Step 3: Pick a Class|
Turn to the Class sheet. Choose a class that reflects what you want your character to do in the game.
Once you find a class you like, put a 1 in the green space under that class's name. Then write down your chosen class in the "Class" section of your character sheet.
Your starting class determines your Wealth Multiplier, which affects how much treasure you get.
This number abstracts out the process of buying things like spell components, ammo, and spare parts. You're free to spend whatever treasure you earn however you want.
Your starting class also affects your Ability Scores, meaning that at the end of character creation your ability scores will add up to 22 total.
Whenever you put a level into a class for the first time, either for your first level or when you multiclass, you get that class’ first-level Trait, which you write in the Traits section of your character sheet.
Leveling up will give you access to traits. You do not need to meet the prerequisites for the specific traits that you get as part of your class.
Every level you earn will give you a number of skill ranks (determined by the class you put that level into). These will allow you to improve your character in various ways.
A tracker for your available ranks is provided in the bottom left of your character sheet.
|Step 4: Create a Species|
|This sounds challenging, but it's probably the simplest part of the process.||Species Traits|
|Pick 3 traits that sound interesting, and write them down in the Traits section of your character sheet.||Big||Perform +2||Being larger than average, your species is more adept at drawing attention|
|Some of these traits give bonuses to Skills||Camouflage||Stealth +2||Your changing pigmentation lets you partially blend in with your surroundings|
If you pick one of these, note the bonus in the "Misc" column of the Skills table.
|Claws||Deadlier Unarmed Strikes||When rolling for Unarmed Strike damage, you may roll two d6 and use the greater result.|
|Core-Native||Mana +2||Your homeworld is nearer the galactic core, where magic is more reliable than technology|
Choose the location of your species' homeworld from the map at the bottom of this page.
|Darkvision||See 60 ft in darkness||Ambient light is insufficient during your species' active part of the day|
|Echolocation||Make noise to boost your Perception by 1d4||Your species can tell where things are by making noise and listening for the echo|
|Come up with a name for your species- you can call yourself an Elf, a Zorblaxian, anything you want. Write your species' name in the "Species" section of your character sheet.||Endotherm||In cold weather, get 1 bonus AP||You're adapted to extreme cold|
|Exotherm||In hot weather, get 1 bonus AP||You're adapted to extreme heat|
|Ironskin||Block +1||A thicker hide prevents some amount of injury|
|Example: Murgoloths. Big, Camouflage, Semitelepathy. A large race of color-changing creatures that talk using their minds.||Leapleg||Can jump 15ft forward (2AP)||Strong hind legs give you better options for locomotion.|
|Luminous||Illuminate 10-ft radius||You emit light from your body|
|Metamorphosis||Replace up to 2 species traits||When you level up, you can replace this and up to 1 other racial trait with different racial traits.|
|WAIT!||Metropolitan||Know +2||More industrious societies mean information gets disseminated quickly|
|Joining a group of players late in their game? Not a problem!||Omnivorous||Survival +2||Your species has above-average digestive tracts, making you more capable of surviving in various environments|
|You can use the calculator below to catch up.||Poisonous||Deal damage if bitten or licked||Things that try to eat you suffer ill effects|
|Put points into either the "EXP" or "Credits" sections below until the total matches the average level of the player characters.||Quickstride||Extra 5 feet of free movement||Your species thinks and/or moves just a bit faster than average.|
|The result will provide you with experiene points and/or additional credits to add to your character sheet.||Regenerating||Heal 1 Damage per round||Your species rapidly recovers from physical wounds|
|EXP||Credits||=||Result EXP||Result Credits||Rim-Native||Craft +2||Your homeworld is nearer the galactic rim, where technology is more reliable than magic|
|0||0||Rural||Healing +2||More sustainable societies require greater self-reliance|