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TypeWhoWhat
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AdviceBrendaMake More Puzzle Prototypes
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ProblemBrendaWhere is your research?
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ProblemChrisConsider your schedule very carefully, have the app ready to submit into playstore before the end
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AdviceDaveDefine how to measure success.(It is important for the story of the game having a goal to achieve)
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AdviceDaveTry design a multiplayer experience
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Sample GameDrewLook at Slice Fractions
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Sample GameDrewLook at Battleship numberline
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AdviceDrewMaybe you could do an AR experience where you could use a Google Tango
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AdviceDrewPhysicality might be important
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AdviceDrewLook at Splatoon, maybe have a mechanic made for girls and one for boys.
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AdviceDrewMaybe have networked ipads, like have angles made between ipads in a room.
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AdviceJesseMake it silly and not violent
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Sample GameJesseSeawolf
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AdviceJesseDo post testing - a way of measuring if they learnt something afterwards
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AdviceJesseStay away from physics
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ProblemJesseNumbers are not essential to your game, incorporate them better as a mechanic e.g. manipulate the numbers directly instead of through an interface
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AdviceJesseKeep prototyping till halves then deciede on a direction to go if one is strong
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AdviceJesseAsk teacher if applicability to real life is important
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Sample GameJessica HammerNYU , Columbia PLAAS KINZER
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Sample GameJessica HammerRobert Sieger
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AdviceJessica HammerConsider your metrics of success
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AdviceJessica HammerTell your metrics of success as a story e.g want kids to learn angles vs want to identify problem kids
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AdviceJessica HammerReach out to Elaine
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AdviceJessica HammerMake the game fun to talk about with each other whilst playing
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AdviceJessica TConsider iPhone + Android
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AdviceJessica TNail down core mechanic, directly relates to the learning objective.
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ProblemJohnLook at UX problem here
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ProblemJohnFind a way to relate the game to real life
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AdviceJohn BalashDon’t change the problem when they get it wrong.
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AdviceJohn BalashIf they get a problem wrong try present them a mirrored experience so as not to punish them
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AdviceMikeConsider how to stop guess and check
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AdviceMikeReduce the interface over time to force the player to have to consider angles
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AdviceMikeInclude an element of surprise, children like surprises
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AdviceMikeGive teacher customization options
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AdviceRalphConsider more difficult challenges
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AdviceRicardoConsider how to disguise the tool, maybe only show major lines
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AdviceRuthKnow your audience
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ProblemRuthShow more reality in the game, I want to see the projectile and deciede it up down angle of fire as well as left and right firing angle
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AdviceScott Stevens
Show kids it has to be a 70 degree angle, maybe with trial and error. Record the line the player fired at to show them what they did wrong so they could try again
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AdviceShirleyMake the cannon ball miss instead of punishing them
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AdviceShirleyHow to make girls like pirate theme
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AdviceShirlyThink about music they want
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AdviceSteveBe careful with tech specs if you are planning something technically expensive
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