Cerro Manteca Campaign Unit Rosters
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Cerro Manteca Campaign British Unit Roster
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British Line Troops
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1/3rd Foot GuardsTypeElite
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Points Value8WeaponMusketsSize8
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesYes231Sharp Practice, Thin Red Line
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Thin Red Line: If two Command Cards are used with a Leader Activation, a Unit may fire and charge with three actions of movement, counting as Aggressive in Fisticuffs.
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Use this roster for any Guards companies fighting as Line Troops.
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2/24th (2nd Warwickshire) FootTypeRegulars
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Points Value7WeaponMusketsSize8
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesYes232 Sharp Practice, Thin Red Line
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Thin Red Line: If two Command Cards are used with a Leader Activation, a Unit may fire and charge with three actions of movement, counting as Aggressive in Fisticuffs.
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Use this roster for most British or KGL grenadier or centre companies fighting as Line Troops.
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1/88th Foot (Connaught Rangers)TypeRegulars
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Points Value8WeaponMusketsSize8
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesYes222Aggressive, Plunderers, Sharp Practice, Thin Red Line
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Aggressive: Adds 2d6 per Group in Fisticuffs.
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Plunderers: -1 to all rolls to avoid looting.
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Thin Red Line: If two Command Cards are used with a Leader Activation, a Unit may fire and charge with three actions of movement, counting as Aggressive in Fisticuffs.
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Use this roster for any British company from a regiment with an especial reputation for aggression fighting as Line Troops.
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2/42nd (Highland) FootTypeRegulars
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Points Value7WeaponMusketsSize8
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill Characteristics
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AlwaysYesYes232Scotland Forever, Sharp Practice, Stubborn
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Scotland Forever: If two Command Cards are played with a Leader Activation the unit can move towards the enemy with three movement Actions whilst also removing two points of Shock from each Group, counting as Aggressive in Fisticuffs.
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Stubborn: In Fisticuffs, may count a result of Lost by One as a Draw and a Lost by Two as Lost by One. Also, if a Leader uses all his Command Initiatives to remove Shock, he may remove an additional point of Shock from one Group.
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Use this roster for any British Highlander company fighting as Line Troops.
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1/85th (Bucks Volunteers) Regiment of Foot (Light Infantry)TypeRegulars
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Points Value7WeaponMusketsSize8
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesYes212 Light Bobs, Sharp Practice, Thin Red Line
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Light Bobs: These troops may deploy a standard 9" from their Deployment Point.
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Thin Red Line: If two Command Cards are used with a Leader Activation, a Unit may fire and charge with three actions of movement, counting as Aggressive in Fisticuffs.
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Use this roster for most British or KGL light infantry, or for British or KGL light company troops fighting as Line Troops.
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1/43rd (Monmouthshire) Regiment of Foot (Light Infantry)TypeElite
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Points Value9WeaponMusketsSize8
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesYes211 Light Bobs, Sharp Practice, Thin Red Line
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Light Bobs: These troops may deploy a standard 9" from their Deployment Point.
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Thin Red Line: If two Command Cards are used with a Leader Activation, a Unit may fire and charge with three actions of movement, counting as Aggressive in Fisticuffs.
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Use this roster for musket-armed companies of British from the Light Division fighting as Line Troops.
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2/95th (Rifles)TypeElite
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Points Value11WeaponRiflesSize6
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesYes311 Light Bobs, Sharp Practice
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Light Bobs: These troops may deploy a standard 9" from their Deployment Point.
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Use this roster for British 95th rifle companies fighting as Line Troops.
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Duchy of Brunswick OelsTypeRegulars
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Points Value6WeaponMusketsSize8
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesFirst Only322 Light Bobs, Sharp Practice
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Light Bobs: These troops may deploy a standard 9" from their Deployment Point.
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Use this roster for Brunwick Oels fighting as Line Troops.
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British Skirmish Troops
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1/95th (Rifles)Type Light Infantry
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Points Value12WeaponRiflesSize6
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill Characteristics
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AlwaysYesNo-1- Sharp Practice, Tap Reload
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Tap Reload: May reload for one action but subsequent fire is as for a Fowling Piece.
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Use this roster for British or KGL rifle companies fighting as Skirmish Troops.
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1/43rd (Monmouthshire) Foot (Light Infantry)Type Light Infantry
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Points Value9WeaponMusketsSize6
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesNo-1- Sharp Practice
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Use this roster for any British or KGL light infantry or light company troops fighting as Skirmish Troops.
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Duke of Brunswick OelsTypeLight Infantry
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Points Value8WeaponMusketsSize6
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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AlwaysYesNo-2- Sharp Practice
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Sharp Practice: If two Command Cards are played, a Group or Formation may immediately fire if loaded or reload if unloaded.
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Use this roster for musket-armed Brunwick Oels fighting as Skirmish Troops.
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Duke of Brunswick Oels (Jägers)TypeLight Infantry
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Points Value11WeaponMusketsSize6
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FormationFirst Fire
Controlled Fire
Crashing Volley
Step OutDrill
Characteristics
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