| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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2 | Major Tasks and Responsibilities | Description | Total time spent on Task | |||||||||||||||||||||||
3 | Meetings | 4.75 | ||||||||||||||||||||||||
4 | Assisting team members | 1.25 | ||||||||||||||||||||||||
5 | Misc Extras | 2.5 | primary features | secondary features | polish | |||||||||||||||||||||
6 | Minimap | i am solely responsible for the minimap | 7.5 | on wed | between | on wed | between | on wed | between | on wed | ||||||||||||||||
7 | Other UI | 3.75 | exp parts | 8 | 6 | 8 | 6 | 8 | 6 | 6 | ||||||||||||||||
8 | Key and Door | i am soley responsible for the key enemy and the door object | 14.5 | exp total | 8 | 14 | 22 | 28 | 36 | 42 | 48 | |||||||||||||||
9 | Other Features | 12.5 | act parts | 8.25 | 5.75 | 7.75 | 7 | 7.75 | 4.75 | 6 | ||||||||||||||||
10 | You may expand the above list but there should not be excessive umbrella tasks. | Total Hours: | 46.75 | act total | 8.25 | 14 | 21.75 | 28.75 | 36.5 | 40.75 | 46.75 | |||||||||||||||
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13 | Time | |||||||||||||||||||||||||
14 | Date | Responsibilty | Description | Estimated | Actual | start | end | |||||||||||||||||||
15 | 22-Oct | Meetings | team meeting on what to do for mini production | 2 | 1.5 | 8.3 | on wed | |||||||||||||||||||
16 | Misc Extras | turning off cutscene so i can test while developing conveniently | 0.25 | 0.75 | 10 | |||||||||||||||||||||
17 | Meetings | initial lecturer check in | 0.25 | 0.25 | 10.45 | |||||||||||||||||||||
18 | Minimap | minimap showing enemy locations: - created (temp?) art for minimap - made minimap object in player UI - got enemy node moving around based on distance and direction from player | 2 | 2.25 | 11 | 1.15 | ||||||||||||||||||||
19 | Minimap | minimap showing enemy locations: - improved design to support multiple enemies at once - rotated enemy nodes based on the direction the player is facing - cofined enemy nodes to stay within radius of minimap circle | 1 | 2.75 | 2.15 | |||||||||||||||||||||
20 | Other UI | worked towards pausing the game | 0.5 | 0.75 | 4.45 | 5.3 | ||||||||||||||||||||
21 | 23-Oct | Minimap | checked minimap works with different screen sizes | 0.5 | 0.25 | 10.3 | between | |||||||||||||||||||
22 | Other UI | got game to pause and unpause with a key press | 0.5 | 0.25 | 10.45 | |||||||||||||||||||||
23 | Other UI | got a pause menu to appear and be interactable during pause | 0.5 | 0.25 | 11 | 11.15 | ||||||||||||||||||||
24 | Other UI | worked towards scalign buttons correctly with screen size | 0.25 | 0.25 | 11.3 | 11.45 | ||||||||||||||||||||
25 | 27-Oct | Other Features | researching how to do a post process and how to do action lines effect | 0.5 | 0.75 | 1.15 | 2 | |||||||||||||||||||
26 | Other Features | created post process shader effect in material graph | 1 | 1.25 | 2.3 | 3.45 | ||||||||||||||||||||
27 | Other Features | develop a way to turn effect on and off | 0.25 | 0.5 | 5.45 | |||||||||||||||||||||
28 | Other Features | turn effect on and off when dashing and using a boost pad smoothly with a timeline, and scaling intesnsity with how parallel the character's forward vector is with the characters movement vector | 0.75 | 0.75 | 6.15 | |||||||||||||||||||||
29 | Other Features | creating and importing sounds, implement sounds for dash, boost, arms return | 0.75 | 1 | 7 | |||||||||||||||||||||
30 | Other Features | make paper balls bigger to be more obvious after thrown | 0.25 | 0.5 | 8 | 8.3 | ||||||||||||||||||||
31 | 29-Oct | Meetings | team meeting on what we're doing, HUD layout, character movement and boss shockwave idea | 0.25 | 0.5 | 8.3 | on wed | |||||||||||||||||||
32 | Other UI | researching aiming UI for arced projectiles, added crosshair | 0.25 | 0.5 | 9 | |||||||||||||||||||||
33 | Meetings | dsicussed how a level should be won, came up with new idea to have a key enemy after you get 10 or so enemies that you open a door with | 0.25 | 0.5 | 9.3 | |||||||||||||||||||||
34 | Key and Door | starting on key enemy - basic wandering behaviour - collision avoidance | 2 | 2.75 | 10 | 12.45 | ||||||||||||||||||||
35 | Key and Door | key enemy - grabbable | 0.25 | 0.5 | 1.45 | |||||||||||||||||||||
36 | Meetings | coming up with how to hurt the boss | 0.25 | 0.5 | 2.15 | |||||||||||||||||||||
37 | Key and Door | key enemy - suitable (bigger) hitbox - refactored character holding throwable item to support multiple item types instead of just paper - made character's throwing key logic - made key being thrown | 1 | 2.5 | 2.45 | 5.15 | ||||||||||||||||||||
38 | 30-Oct | Key and Door | - made door objct - key goes back to wandering if you miss throw - key goes into keyhole if hit - key/door animations: aiming, inserting, turning | 1 | 1.75 | 10 | 11.45 | between | ||||||||||||||||||
39 | 31-Oct | Key and Door | - for key/door animations: refactored them to use timelines instead of lerps | 0.5 | 12 | |||||||||||||||||||||
40 | Key and Door | - imported new door knob with keyhole mesh - made and positioned all componenents of door object - refactored end level trigger logic to be in door object instead - added and adjusted remaining animation stages | 1.5 | 1.75 | 12.3 | 2.15 | ||||||||||||||||||||
41 | 2-Nov | Key and Door | - made door opening animation sequence faster for more responsiveness - added particle effect when you hit the keyhole with the key for more feedback | 0.5 | 0.75 | 2 | ||||||||||||||||||||
42 | Other Features | physics lines to player hands | 2 | 1.25 | 2.45 | |||||||||||||||||||||
43 | Other Features | debugging picking up paper balls not working - it works with destroy delay and not without it. prob would be fixed if picking up paper wasnt jank with it just teleporting at end | 0.5 | 0.25 | 4 | 4.15 | ||||||||||||||||||||
44 | 3-Nov | Assisting team members | pair programming knives sticking into the boss with cade | 0.25 | 0.75 | 3 | 3.45 | |||||||||||||||||||
45 | 5-Nov | Misc Extras | asking IT for a windows SDK so I can build on campus | 0.25 | 0.75 | 8.45 | on wed | |||||||||||||||||||
46 | Meetings | formal meeting | 0.25 | 0.25 | 9.3 | |||||||||||||||||||||
47 | Other Features | make hands sway towards the way the player is facing while shot out | 1 | 1.25 | 9.45 | |||||||||||||||||||||
48 | Other Features | made swaying hands feel better by making hitbox for arms (as apposed to hands) | 0.5 | 1.25 | 11 | |||||||||||||||||||||
49 | Other Features | fixed bug with collision which was a biproduct of swapping to arm hitbox | 0.25 | 0.5 | 12.15 | |||||||||||||||||||||
50 | Other UI | moved crosshair to match new hand attack style moved charge bar to be under crosshair | 0.25 | 0.25 | 12.45 | 1 | ||||||||||||||||||||
51 | Meetings | discussing timer and stars systems | 0.25 | 0.5 | 1.45 | |||||||||||||||||||||
52 | Key and Door | highlight keyhole instead of hoops/bins when holding key | 0.5 | 0.75 | 2.15 | |||||||||||||||||||||
53 | Key and Door | got key to spawn after x enemy crunches | 0.5 | 0.5 | 3 | 3.3 | ||||||||||||||||||||
54 | Key and Door | got key to spawn at a random tailored postion got key to spawn based on trashes instead of crunches (when u put the paper in the bin/hoop instead of when u grab the enemy). made this the counter used for getting stars too | 0.75 | 0.75 | 3.45 | |||||||||||||||||||||
55 | Minimap | put key and boss on minimap | 0.5 | 1 | 4.3 | 5.3 | ||||||||||||||||||||
56 | 8-Nov | Minimap | set boss/key to draw above basic paper enemies on minimap | 0 | 0.25 | 1.15 | between | |||||||||||||||||||
57 | Key and Door | key released pop up | 0.5 | 0.25 | 1.3 | |||||||||||||||||||||
58 | Other UI | anchored all the menus alana made | 1 | 1 | 1.45 | 2.45 | ||||||||||||||||||||
59 | Other Features | tryna retexture knife unsuccessfully cuz im not an artist | 0.25 | 0.25 | 3.15 | |||||||||||||||||||||
60 | Other Features | player hurt feedback - red vingette and sounds jump sounds | 0.5 | 0.75 | 3.3 | |||||||||||||||||||||
61 | Other Features | player death - stop input - fall over animation! - stop recieving damage - widget appears on death - camera shake | 1 | 1.25 | 4.15 | 5.3 | ||||||||||||||||||||
62 | 9-Nov | Meetings | discussing communicating what to do for the boss fight to the player | 0 | 0.5 | 1.15 | 1.45 | |||||||||||||||||||
63 | 12-Nov | Key and Door | putting door in level 2 (lounge), fixing it after Will disabled it for testing | 0 | 0.25 | 8.45 | on wed | |||||||||||||||||||
64 | Assisting team members | helping Will and Cam set up my spawner in a level, helping Cade with cables for boss arms and Will with material on cables | 0.25 | 0.5 | 9 | |||||||||||||||||||||
65 | Key and Door | putting door with back white void area the other way around in level 3 (kitchen) | 0.25 | 0.75 | 9.3 | |||||||||||||||||||||
66 | Meetings | lecturer check in | 0.25 | 0.25 | 10.25 | |||||||||||||||||||||
67 | Minimap | boss appear on minimap only on awakening | 0.25 | 0.25 | 10.3 | |||||||||||||||||||||
68 | Minimap | implemented actual minimap node art assets and ability to resize them | 0.25 | 0.5 | 10.45 | |||||||||||||||||||||
69 | Other UI | edited death screen to have red vingette background again | 0.25 | 0.25 | 11.15 | |||||||||||||||||||||
70 | Other Features | recorded boss voice sounds, converted the files, edited the start and ends of the audio files, imported into unreal | 0.5 | 1 | 11.3 | |||||||||||||||||||||
71 | Other Features | implemented boss sounds to go off at certain times | 12.3 | 1.15 | ||||||||||||||||||||||
72 | Other Features | implemented boss jump sound | 1.45 | 2.3 | ||||||||||||||||||||||
73 | Key and Door | key skeletal mesh and animation assets implemented in key, character, door, transform adjusted accordingly | 0.25 | 0.75 | 4.3 | |||||||||||||||||||||
74 | Other UI | anchoring top left enemy counters UI | 0.25 | 0.25 | 5.15 | |||||||||||||||||||||
75 | Minimap | working on getting knives and hazards into the minimap | 0.25 | 0.25 | 5.3 | |||||||||||||||||||||
76 | Key and Door | adjusted key speed to nerf difficulty | 0.25 | 0 | 5.45 | |||||||||||||||||||||
77 | Misc Extras | documentation and helping submit the group hand in | 0.5 | 0.75 | 5.45 | 6.3 | ||||||||||||||||||||
78 | Misc Extras | documentation and submitting individual hand in | 0.5 | 0.25 | 10 | 10.15 | ||||||||||||||||||||
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