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Major Tasks and ResponsibilitiesDescriptionTotal time spent on Task
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Meetings4.75
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Assisting team members1.25
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Misc Extras2.5
primary features
secondary features
polish
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Minimapi am solely responsible for the minimap7.5on wedbetweenon wedbetweenon wedbetweenon wed
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Other UI3.75exp parts8686866
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Key and Doori am soley responsible for the key enemy and the door object14.5exp total8142228364248
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Other Features12.5act parts8.255.757.7577.754.756
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You may expand the above list but there should not be excessive umbrella tasks.Total Hours:46.75act total8.251421.7528.7536.540.7546.75
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Time
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DateResponsibiltyDescriptionEstimatedActual startend
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22-OctMeetingsteam meeting on what to do for mini production21.58.3on wed
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Misc Extrasturning off cutscene so i can test while developing conveniently0.250.7510
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Meetingsinitial lecturer check in0.250.2510.45
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Minimapminimap showing enemy locations:
- created (temp?) art for minimap
- made minimap object in player UI
- got enemy node moving around based on distance and direction from player
22.25111.15
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Minimapminimap showing enemy locations:
- improved design to support multiple enemies at once
- rotated enemy nodes based on the direction the player is facing
- cofined enemy nodes to stay within radius of minimap circle
12.752.15
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Other UIworked towards pausing the game0.50.754.455.3
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23-OctMinimapchecked minimap works with different screen sizes0.50.2510.3between
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Other UIgot game to pause and unpause with a key press0.50.2510.45
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Other UIgot a pause menu to appear and be interactable during pause0.50.251111.15
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Other UIworked towards scalign buttons correctly with screen size0.250.2511.311.45
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27-OctOther Featuresresearching how to do a post process and how to do action lines effect0.50.751.152
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Other Featurescreated post process shader effect in material graph11.252.33.45
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Other Featuresdevelop a way to turn effect on and off0.250.55.45
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Other Featuresturn effect on and off when dashing and using a boost pad smoothly with a timeline, and scaling intesnsity with how parallel the character's forward vector is with the characters movement vector0.750.756.15
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Other Featurescreating and importing sounds,
implement sounds for dash, boost, arms return
0.7517
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Other Featuresmake paper balls bigger to be more obvious after thrown0.250.588.3
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29-OctMeetingsteam meeting on what we're doing, HUD layout, character movement and boss shockwave idea0.250.58.3on wed
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Other UIresearching aiming UI for arced projectiles, added crosshair0.250.59
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Meetingsdsicussed how a level should be won, came up with new idea to have a key enemy after you get 10 or so enemies that you open a door with0.250.59.3
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Key and Doorstarting on key enemy
- basic wandering behaviour
- collision avoidance
22.751012.45
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Key and Doorkey enemy
- grabbable
0.250.51.45
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Meetingscoming up with how to hurt the boss0.250.52.15
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Key and Doorkey enemy
- suitable (bigger) hitbox
- refactored character holding throwable item to support multiple item types instead of just paper
- made character's throwing key logic
- made key being thrown
12.52.455.15
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30-OctKey and Door- made door objct
- key goes back to wandering if you miss throw
- key goes into keyhole if hit
- key/door animations: aiming, inserting, turning
11.751011.45between
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31-OctKey and Door- for key/door animations: refactored them to use timelines instead of lerps 0.512
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Key and Door- imported new door knob with keyhole mesh
- made and positioned all componenents of door object
- refactored end level trigger logic to be in door object instead
- added and adjusted remaining animation stages
1.51.7512.32.15
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2-NovKey and Door- made door opening animation sequence faster for more responsiveness
- added particle effect when you hit the keyhole with the key for more feedback
0.50.752
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Other Featuresphysics lines to player hands21.252.45
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Other Featuresdebugging picking up paper balls not working - it works with destroy delay and not without it. prob would be fixed if picking up paper wasnt jank with it just teleporting at end0.50.2544.15
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3-NovAssisting team memberspair programming knives sticking into the boss with cade0.250.7533.45
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5-NovMisc Extrasasking IT for a windows SDK so I can build on campus0.250.758.45on wed
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Meetingsformal meeting0.250.259.3
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Other Featuresmake hands sway towards the way the player is facing while shot out11.259.45
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Other Featuresmade swaying hands feel better by making hitbox for arms (as apposed to hands)0.51.2511
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Other Featuresfixed bug with collision which was a biproduct of swapping to arm hitbox0.250.512.15
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Other UImoved crosshair to match new hand attack style
moved charge bar to be under crosshair
0.250.2512.451
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Meetingsdiscussing timer and stars systems0.250.51.45
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Key and Doorhighlight keyhole instead of hoops/bins when holding key0.50.752.15
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Key and Doorgot key to spawn after x enemy crunches0.50.533.3
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Key and Doorgot key to spawn at a random tailored postion
got key to spawn based on trashes instead of crunches (when u put the paper in the bin/hoop instead of when u grab the enemy). made this the counter used for getting stars too
0.750.753.45
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Minimapput key and boss on minimap0.514.35.3
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8-NovMinimapset boss/key to draw above basic paper enemies on minimap00.251.15between
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Key and Doorkey released pop up0.50.251.3
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Other UIanchored all the menus alana made111.452.45
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Other Featurestryna retexture knife unsuccessfully cuz im not an artist0.250.253.15
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Other Featuresplayer hurt feedback - red vingette and sounds
jump sounds
0.50.753.3
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Other Featuresplayer death
- stop input
- fall over animation!
- stop recieving damage
- widget appears on death
- camera shake
11.254.155.3
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9-NovMeetingsdiscussing communicating what to do for the boss fight to the player00.51.151.45
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12-NovKey and Doorputting door in level 2 (lounge), fixing it after Will disabled it for testing00.258.45on wed
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Assisting team membershelping Will and Cam set up my spawner in a level, helping Cade with cables for boss arms and Will with material on cables0.250.59
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Key and Doorputting door with back white void area the other way around in level 3 (kitchen)0.250.759.3
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Meetingslecturer check in0.250.2510.25
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Minimapboss appear on minimap only on awakening0.250.2510.3
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Minimapimplemented actual minimap node art assets and ability to resize them0.250.510.45
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Other UIedited death screen to have red vingette background again0.250.2511.15
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Other Featuresrecorded boss voice sounds, converted the files, edited the start and ends of the audio files, imported into unreal0.5111.3
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Other Featuresimplemented boss sounds to go off at certain times12.31.15
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Other Featuresimplemented boss jump sound1.452.3
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Key and Doorkey skeletal mesh and animation assets implemented in key, character, door, transform adjusted accordingly0.250.754.3
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Other UIanchoring top left enemy counters UI0.250.255.15
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Minimapworking on getting knives and hazards into the minimap0.250.255.3
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Key and Dooradjusted key speed to nerf difficulty0.2505.45
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Misc Extrasdocumentation and helping submit the group hand in0.50.755.456.3
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Misc Extrasdocumentation and submitting individual hand in0.50.251010.15
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