ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Stage nameName that will appear in the game
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Stage iconA number from 0 to X, depending on how many icons we end up making
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🎲🎲
Dice (shown in stage select) , this one will spawn more and more as time goes on.
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⭐🎲
Stage dice, they only spawn once at the beginning and are exclusive to the stage.
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πŸ‘ΎπŸ‘Ύ Enemy types!
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Starting dice
How many starting die there will be (keep in mind if there aren't enough for all players, additional will be made)
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Stage diceHow many stage die there will be (can be zero)
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Seconds / 🎲 How many seconds for a new die to spawn
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Max 🎲 Maximum amount of die
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Wave size How many enemies spawn in a wave, this will go up by 1 per level
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Max Wave Maximum amount of enemies in a wave
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Enemy types Types of enemies available, this will go from 1 to 6 on your enemy list
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Max types Maximum amount of enemy types, if you want to (leave it at 6 otherwise)
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Wave time (s) Time in seconds for the next wave of enemies to spawn
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Min Time (s) Minimum time in seconds for the next wave
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Time Offset (s)
When spawning a wave, in seconds, how far apart a foe will spawn from another (i.e. foe spawns , waits 0.5s , second foe spawns)
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Min Offset (s) Minimum in seconds of offset between enemies in a wave
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LVL UPHow many foes to take down before the stage levels up
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Dice Up (f)In frames (60fps), reduces the amount of time for a new dice to spawn
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Wave Up (f)In frames (60fps), reduces the amount of time for a new wave to spawn
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Offset Up (f)In frames (60fps), reduces the amount of time between foe spawns
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TYPES OF TILES:
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GGrass
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KChess brown
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CChess yellow
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0,1,2,3Player spawn tile
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WWhite
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OOrange
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TTeal
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RRed
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YYellow
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BBlue
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XWall obstacle
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PPinball Bumper
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HGreen pipe
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VBlue pipe
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ZRed pipe
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