|Name||Diarmid Blackadder||X||Name||Olav Thorvald||O||Name||Isabeau Durpan||X||Name||Estandart de Milly||X|
|Concept||Bastard son cast out from clan||O||Concept||Drunken pirate in search of a wife||O||Concept||Knight of the Rose |
|X||Concept||Sorceror Porte, Orphan, bastard child, hunted by sorcerors||X|
|Nation||The Highland Marches||O||Nation||Vesten||O||Nation||Montaigne||X||Nation||Montaigne||O|
|Religion||DW1||Religion||DW1||Religion||"The Church"||DW1||Religion||The Church||DW1|
|Backgrounds||Mercenary, Soldier||O||Backgrounds||Pirate, Pugilist||O||Backgrounds||Duelist and Diestro||X||Backgrounds||Orphan||O|
|TRAITS||Skill Rank 3: Re-Roll a single die||@||TRAITS||Skill Rank 3: Re-Roll a single die||DW2||TRAITS||Skill Rank 3: Re-Roll a single die||DW2||TRAITS||Skill Rank 3: Re-Roll a single die||@|
|Brawn||3||Skill Rank 4: Sets of 15 = 2 Raises||O||Brawn||5||Skill Rank 4: Sets of 15 = 2 Raises||X||Brawn||2||Skill Rank 4: Sets of 15 = 2 Raises||X||Brawn||2||Skill Rank 4: Sets of 15 = 2 Raises||O|
|Finesse||3||Skill Rank 5: 10s explode (+1 die)||O||Finesse||2||Skill Rank 5: 10s explode (+1 die)||X||Finesse||3||Skill Rank 5: 10s explode (+1 die)||X||Finesse||3||Skill Rank 5: 10s explode (+1 die)||O|
|Resolve||3||DW1: +1 Bonus Die to all Risks||O||Resolve||2||DW1: +1 Bonus Die to all Risks||X||Resolve||4||DW1: +1 Bonus Die to all Risks||X||Resolve||3||DW1: +1 Bonus Die to all Risks||O|
|Wits||2||DW2: Villains Gain +2 Bonus Dice||O||Wits||2||DW2: Villains Gain +2 Bonus Dice||X||Wits||2||DW2: Villains Gain +2 Bonus Dice||X||Wits||2||DW2: Villains Gain +2 Bonus Dice||O|
|Panche||2||DW3: Your 10s Explode (+1d)||@||Panche||2||DW3: Your 10s Explode (+1d)||DW3||Panche||2||DW3: Your 10s Explode (+1d)||DW3||Panche||3||DW3: Your 10s Explode (+1d)||@|
|SKILLS||DW4: You become Helpless||O||SKILLS||DW4: You become Helpless||O||SKILLS||DW4: You become Helpless||X||SKILLS||DW4: You become Helpless||O|
|STUNTS & ARCANA||STUNTS & ARCANA||ADVANTAGES & ARCANA||ADVANTAGES & ARCANA|
|Mercenary: You sell your skills in battle to the highest bidder.|
Quirk: Earn a Hero Point when you choose to ply your trade for a reason that’s worth more to you than money.
Advantages: Hard to Kill, Cast Iron Stomach
Skills: Athletics, Brawl, Intimidate, Notice, Weaponry
|Pirate - Earn a Hero point when you make a personal sacrifice to ensure the freedom of another|
Pugilist - Earn a Hero point when you drop what you're holding to fight with fists regardless of your opponent's weapon
|DUELIST: You have devoted your life to mastering the blade.|
Quirk: Earn a Hero Point when you resort to the edge of your blade to defend a noble ideal.
|DUELIST ACADEMY: You may choose a Dueling Style. If you purchase this Advantage again, you gain an additional Dueling Style. See the Dueling chapter for more information.|
|Soldier: You know how to fight—and how to kill—and you have made a life doing so under banners and for lords.|
Quirk: Earn a Hero Point when you stick to the plan regardless of the danger to yourself.
Advantages: Riot Breaker, Able Drinker
Skills: Aim, Intimidate, Notice, Warfare, Weaponry
|Virtue: Activate your Virtue the first time you Wound a Villain during a fight to make her take a Dramatic Wound in addition to the Wounds you normally deal.||DIESTRO: Earn a Hero Point when you best a trained duelist at her own game.||TIME SENSE|
You always know what time it is. You know how long until the next sunrise or sunset, with less than a one minute margin of error.
|Able Drinker: Alcohol never adversely affects you, no matter how much you drink.||Vice: You receive a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.||DISARMING SMILE: Spend a Hero Point to keep another character from drawing a weapon, starting a fight, or resorting to violence. She will still defend herself, but she will not start any violent conflicts.||GOT IT|
Spend a Hero Point to immediately pick a lock, crack a safe, or disarm a trap.
|Cast Iron Stomach: Spoiled or raw food never negatively affects you, and you still gain required sustenance from it.||Deadeye - You gain one bonus die when you make an Aim rish using a pistol, blunderbuss, or thrown weapon such as a knife or Axe||DUELIST ACADEMY: You may choose a Dueling Style. If you purchase this Advantage again, you gain an additional Dueling Style. See the Dueling chapter for more information.||OPPORTUNIST|
When another Hero spends a Raise to create an Opportunity, you can spend a Hero Point to immediately activate the Opportunity for yourself.
|Direction Sense: As long as you have some point of reference, you are never lost. That isn’t the same as knowing exactly where you are—if you’re knocked unconscious and wake up in a dungeon, you don’t necessarily have any idea what city you are in, but if you manage to escape your cell you will never get turned around in the winding tunnels that make up the dungeon.||Indomintable Will - After another character attempts to intimidate, seduce, or otherwisde Goad you, spend a hero point to automatically resist||Style Bonus: Donovan’s Bulwark: When you wield a heavy weapon (a longsword, mace, etc.) in one hand and nothing in the other, your Parry Maneuver is replaced by Donovan’s Bulwark. Donovan’s Bulwark prevents Wounds dealt to you or an ally within your reach equal to your Ranks in Weaponry. Additionally, when you perform the Donovan’s Bulwark Maneuver, you can spend a Hero Point to lock weapons with your opponent. Both you and your opponent lose all of your remaining Raises and can take no more Actions this Round.||SORCERY x2 PORTE|
|Indomitable Will: (Knack) After another character attempts to intimidate, seduce or otherwise goad you, spend a Hero Point to automatically resist.||Boxer - Gain 1 bonus die when you make a Brawling rish to punch, kick, headbutt, or otherwise injure another character using nothing but your own body||FENCER: You gain 1 Bonus Die when you make a Weaponry Risk using a rapier, dagger, cutlass or similar weapon in one hand.||TEAM PLAYER|
When you spend a Raise to create an Opportunity, you can spend a second Raise. If you do, you activate the Opportunity on behalf of another willing Hero— she doesn’t need to spend her own Raise.
|Staredown: (Knack) Spend a Hero Point to intimidate a character into backing down from a threat, letting you into somewhere he shouldn’t or otherwise getting out of your way.||Staredown - Spend a Hero point to intimidate acharacter into Backing down from a threat, letting you into somewhere he shouldn't, or otherwise getting out of your way||LINGUIST: You speak, read, and write all Thean languages. Even the dead ones.||Duelist Style Bonus: Boucher Step|
When wielding a dagger or knife in one hand with nothing in the other—or a dagger or knife in each hand— you gain an ability called Boucher Step. Boucher Step allows you to perform two Maneuvers back to back, spending Raises as normal for each of them before your opponent can react. All other rules for Maneuvers still apply—you cannot perform the same Maneuver twice in a row, for example. You can only use Boucher Step once per Round.
|Riot Breaker: You’re used to your opponents coming in double digits. When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.||Reckless Takedown - Spend a Hero Point to immediately defeat a single brute squad, regardless of it's strength. You immediately take 1 dramatic wound||TEAM PLAYER: When you spend a Raise to create an Opportunity, you can spend a second Raise. If you do, you activate the Opportunity on behalf of another willing Hero— she doesn’t need to spend her own Raise.|
|Hard to Kill: You no longer become Helpless when you have four Dramatic Wounds. Instead, when you have four Dramatic Wounds any Villain who takes a Risk against you gains 3 Bonus Dice (rather than 2). You gain an additional tier of Wounds. When you have taken your fifth Dramatic Wound, you become Helpless.||I'm taking you with me! - Spend a Hero Point to have all damage that you do this Round increased by the number of Dramatic wounds you have||VALIANT SPIRIT: You begin each game with 2 Hero Points instead of 1.|
|Virtue: Courageous Activate your Virtue to add Bonus Dice to your Risk equal to the Fear rating of your target.||VIRTUE:THE THRONES|
Comforting - Activate your Virtue to cancel the effects of Fear on you and your friends.
|Hubris: Arrogant You receive a Hero Point when your Hero shows disdain, contempt, or otherwise looks down on a Villain or someone who could cause harm to friends.||HUBRIS: THE MOONLESS NIGHT|
Confusion - You receive a Hero Point when your Hero fails to understand an important plot element and that misunderstanding leads to danger for herself or others.
|Name||Reconciliation wtih clan||Name||Become Husband Material (Step 1)||Name||Win the title of Inheritor of Bastion at court||Name|
|Goal||Diarmid shamed himself in the eyes of his clan to save the life of another of his father's legitimate sons. This act not only gained the public disfavor of his father, but the derision of that same brother whom he saved. This brother is to succeed his father as the next head of clan. Overcoming the disdain of this brother would allow the father and hopefully the clan perceive Diarmid in a different light.||Goal||Olav is coming of an age where he should settle down and raise little Olavs of his own. But a life of piracy and drunken brawls has tainted his way with the ladies/gentlemen somewhat. So if they won't change, he will have to.||Goal||L'Empereur has set aside a new title, the Inheritor of Bastion, and any hero of the court may try to impress His Majesty to earn the name.||Goal|
|Reward||Reward||Stunt - Leadership||Reward||the title of Inheritor!||Reward|
|Step 1||Uncover a means to assauge his brother's shame at being rescued by his illegitimate brother.||Step 1||Join a fairly decent crew of people fighitng for a good cause||Step 1||Find a challenge worthy of the ttitle and prove to l'Empereur that Bastion has only one Inheritor.||Step 1|
|Step 2||Step 2||Prove yourself to the group as a strong leader||Step 2||Step 2|
|Step 3?||Lead them in a successful action|
Diarmid is like my super bro
Cossete - Sharp noble montaigue woman. Now Dead