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ClassSetLocationTipsPlan route = time intensive
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GeneralMaps are fixed, mob spawns are NOT. Remaking can yield better spawns (especially in the hit X mobs with Y ability dungeons)
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Witch DoctorHelltoothAct 1 Royal Crypts - just before Skeleton Kingstack CDR, manajuma chicken, cube poison immunity plan route after first run
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AnachyrAct 2 Dahlgur Oasis - follow the left wallCube/wear poison immunity, spam hex, creeping death passive
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ZunimasaAct 3 Core of Arreat Craft&cube Wilken's Reach (2.4 mojo), grasp of the dead everything from range, mass pets
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JadeAct 4 Gardens of Hope 1st Tier - south to Vestibule of LightMake two groups of 25 to harvest, spam dots, stop every once in a while to kill invisible snakes following you, PLAN ROUTE!<--- fuck this one
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CrusaderAkhanAct 3 town - ArmoryDON'T oneshot big packs with condemn, run 2 circles around the map, dont kill everything in the first
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SeekerAct 2 Ancient Waterway > Waterlogged PassageCraft&cube Cam's Rebuttal 2h sword, rapid descent falling sword rune
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RolandAct 2 Road to Alcarnus westCindercoat Golden Flense firesweep, plan route after first run to minimize backtracking
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InvokerAct 1 campaign starting pointAfk. don't have so much thorns that moonclan spearthrowers oneshot themselves
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MonkUlianaAct 5 northeast Zakarum CathedralNo madstone, illusory boots, cube fire immunity
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InnaAct 2 north Caldeum Bazaar > Flooded CausewayCube cold immunity, lower sheet dmg
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SunwukoAct 4 Silver Spire level 2 > at Diablo (Pinnacle)Get a bunch of movement speed, cube fire immunity, craft 2.4 monk belt for sw
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RaiAct 1 Old RuinsNemesis bracers, dodge%(manthra/dash), prioritize succubus, stack rcr/cdr
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Demon HunterUnhallowed EssenceAct 2 Howling Pleatau southDanettas, Cindercoat, don't yolo multishot into big rooms, those 20-hits can be tricky
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MarauderAct 3 Bridge of Korsikk > Fields of slaugther Middle (trebuchet)Custom Engineering, standard Marauder gameplay, constantly move/vault to avoid worm attacks
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NatalyaAct 1 Wortham Chapel Cellar outsideStandard nat's gameplay
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ShadowAct 5 Pandemonium Fortress level 2 > run to MalthaelChain impale, don't forget to shadowpower, plan route after first run
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WizardFirebirdAct 2 Archives of Zoltun Kulle > run back to Desolate Sands
Lower toughness so elite oneshots you, cube/wear cold immunity, lower dps to the point where you can still set mobs on fire, but they die right after that
and this one
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VyrAct 3 Rakkis Crossing run up to Siegebreaker to the leftCube/Wear fire immunity, stack CDR, craft Fazula's Improbable Chain (belt), and/or The Swami (wizard hat)
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Tal RashaAct 1 Old Ruins run towards cathedralcube aether walker, get 4 stacks with 4 elements, and keep it up
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DelsereAct 3 Skycrown Battlements straight rightCube/wear poison immunity, Slowtime - wave of force impactful wave, need to bubble 30/30/30 DIFFERENT mobs
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BarbarianImmortal KingAct 3 Ruins of Sescheron rightCube fire immunity, avoid punisher jumps
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WastesAct 5 Pandemonium Fortress level 1 run backwardsGround stomp pull, range rend, knockback sprint, dodge shout / wotb, don't get hit by anything
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RaekorAct 5 (from town) Overgrown Ruins run upCharge
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Might of the EarthAct 2 City of Caldeum towards BelialCube fire immunity, lower sheet dmg so elites dont die in 2 seconds, cold eq/avalanche
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