Shadow Priest Spreadsheet - by Deathlace. Expanded by Niche (Darrowshire).
Only change values in GREEN cells.
Do not touch anything in the other cells or things will begin to break.
Stamina is just there to include all gear values for ease of selection. It does not actually impact any of the calculations being done.
Have a piece of gear not currently in the sheet? Simply insert a new row under the last one in the appropriate section and fill in the details. Drag the value column onto the cell in the new row and it should work. Or just request that I add it and I'll do so.
Find an error or have a suggestion? Feel free to send me a mail ingame (IGN: Deathlace) or a PM over the forum and I will try my best to fix/add it.
Incomplete and Broken List
Shadow Weaving is just assumed 100% uptime (which is never accurate since you would presumably be the one applying it).
Rotation is static, leaves little room for modifying standard behavior. Improved Mind Blast not taken into account.
|--There are no plans to update the core of this spreadsheet. Deathlace may still be available, but is not actively working on this, as far as I know. - Niche|
Things that have been fixed or added recently
Consolidated bonus mana from consumables and procs.
Implemented Darkmoon Card: Blue Dragon as a curiosity. Proc strength is approximated. If this is incorrect I will change it accordingly.
Spirit was incorrectly implemented and had a much higher regen than I intended, fixed now.
Inner Focus partially implemented. The mana you save from Inner Focus works, but I am yet unsure how to implement the increased crit chance.
Shadow Word: Pain implemented. Once again, not going to be perfect but damage is approximated.
T2 3-piece bonus implemented. Still unsure how to incorporate the value of the set bonus onto individual equipment. For now, it's a seperate value under the Misc column.
All Discipline talents implemented. They will most likely not be worth it, because the deep talents require dropping Shadowform, but it's in for completionism.
Enchants have been implemented. I believe I have included all available enchants currently in game.
Added Flasks, Elixirs and such. If something is missing feel free to suggest it.
Added Main Hand/Off Hand values in the gear table, I had planned to add them many days ago but it completely slipped my mind, oops!
Added a calculation for spell penetration to compare it to other combat stats.
Fixed the spell co-efficient values, which were apparently incorrect.