Valley 2 Roadmap to 1.0
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Work ItemStatus
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Artwork for buildingsAll are now final.
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Artwork for character portraitsFinal
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Artwork for CharactersFinal.
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Artwork for BackdropsAll are now final.
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Artwork for IconsFinal.
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Artwork for Background ObjectsFinal.
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Artwork for Secret Passages, Doors, Staircases, Hanging LightsFinal
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Artwork for skiesFinal.
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Artwork for items and crates.Final.
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Artwork for grounds and ground backgrounds.Final.
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Artwork for bushes and trees.Final.
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Artwork for weather.Final.
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Artwork for interior background walls.Ranges from very late beta to final.
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Artwork for GUI/Misc folders.Final.
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Artwork for World Map TilesFinal.
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Artwork for player spell particle effects.200 out of 200 complete.
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World-gen work for overlord mapFinal.
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World-gen work for surface side-view areas.Final.
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World-gen work for general interior side-view areas.Final.
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World-gen work for evil overlord's keep.Final.
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World-gen work for underground cavern side-view areas.Final.
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"Slice" creation for making more varied side view areas.Currently we have north of 3,000 slices, which is more than enough to go to 1.0 with (we went to beta with around 2,000 slices). More will be welcome from players in the community if they wish to participate, but we have what we need to launch.
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Design and code for strategic macro-game.Final, excepting any small balance things that come up.
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Design and code for NPC dispatch missions.Final.
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Design and code for monsters.125 out of 125 monsters to 100% completion.
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Design and code for player spells.Final, pending balance shifts based on further playtesting.
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Code for player animations and abilities.Done.
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Design and code for the end-game cutscenes.Finished!
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Design and code for the rebalanced player physics, controls, etc.Final.
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Design and code for mercenaries.Final.
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Design and code for equipment.Final pending further playtesting.
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Integrating the last of the parallax buildings into place.A visual nice-to-have, we'll get to it sometime post-1.0. It doesn't actually affect anything.
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Code for meeting your allies at their temporary encampments after they are sent on missions.Final.
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Design and code for new lighting model, day/night handling, and so forth.Final.
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Implementation of new sound effects for spells and such.Final.
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Music42 fully remastered and/or rearranged tracks from AVWW1 are complete. 10 more tracks pulled from various AI War items, and in some cases cut down or otherwise altered to fit here. The AI War ones have also been remastered or altered where needed to fit well here, but they do indeed fit SUPER well here. All in all, there are 52 tracks counting the title track. The title track has been remastered and rearranged, and will be used in some fashion; and then the final track is the new vocal title track.
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Design and code adjustments for multiplayer.Final, pending any further bug reports.
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Design, code, and writing for "text interjections" that provide ongoing bits of story flow throughout the game.What we have is final, although more will be added before beta and through beta. That's more of a bonus than a showstopper, though.
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