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SETUP STEPS
RECENT: Added relevant cards from Vision article 10/14/2021
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1. Select heroes
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2. Set hit points
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3. Select first player
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4. Set aside obligations
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5. Set aside nemesis sets
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6. Shuffle player decks
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7. Collect Tokens and status cards
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8. Select villain
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9. Set Villain hit points
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10. Create the Encounter Deck. Combine the encounter sets listed on side 1A of the main scheme card. The "Contents" portion of the main scheme typically lists the sets.
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11. Resolve any "Setup" instructions on side 1A of the main scheme card. Resolve any "When Revealed" abilities on encounter cards that entered play during setup. THE BREAK IN (1A), UNDERGROUND DISTRIBUTION (1A), CRIMSON COWL (1A),
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12. Shuffle Encounter Deck. Shuffle the obligation cards set aside during setup step four into the villain’s encounter deck.
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13. Draw cards
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14. Mulligan
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15. Resolve "Setup" abilities on identity cards in playFORESIGHT, STEVE ROGERS, STAR LORD
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ROUND SEQUENCE
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Player Turn Begins.PLAYER PHASE OPTIONS
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Response as a result of your turn begining: QUINJET
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Form sequence:Change form (flip identity or form keyword card such as Mass Form)
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While in INTANGIBLE Mass FormConstant Abilities (see INTANGIBLE, VISION'S CAPE cards).
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While in DENSE Mass FormConstant Abilities (see INTANGIBLE, VISON'S CAPE cards).
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Response as a result of Density Manipulation flipping your upgrade to DENSE Mass Form:DENSE (response).
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Response as a result of changing to any Mass Form:DENSITY CONTROL.
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Response as a result of flipping your ID card:"DO YOU EVEN LIFT?", BOUNDLESS RAGE, MOXIE, LAY DOWN THE LAW, SURPRISE ATTACK, PERSERVERANCE
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Response as a result of flipping your ID to TINY, GIANT Hero form, or Alter-Ego:(TINY HERO): PUNY PEST, ANT-MAN'S HELMET. (GIANT HERO): GIANT NUISANCE, GIANT STRENGTH, ANT-MAN'S HELMET. (ALTER-EGO): TIME TO UNWIND.
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Response as a result of flipping your ID to Alter-Ego form:DRAX (H)
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Play Card Steps
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1. Declare card. Check restrictions.
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2. Pay cost(s).
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Interrupt Step 3. of this sequence with: SHRINK, ARMORED RHINO SUIT, EMBIGGEN!, COUNTERSPELL, SUPERHUMAN AGILITY3. Resolve card effects.
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Response as a result of resolving Step 3: *Note: "after you play"/"after you play from hand" triggers only resolve if you played those cards from hand. If those cards were "put into play" by some effect, they were not played and do not trigger. (Initials in the list of card titles are: alter-ego name and aspect/basic designation.)BLACK CAT*, MARIA HILL, MOCKING BIRD (BM-B), NICK FURY, SHURI, SPIDER-WOMAN (JD-H), FALCON (SW-L), MORPHOGENETICS, SQUIRREL GIRL (DG-L), VALKYRIE, HALL OF HEROES, JARNBJORN, BATTLE FURY, MISSION PREP, AGENT COULSON, SENTRY (RR-A), BROTHER VOODOO (JD-P), WASP (NVD-H), SMALL BUT MIGHTY, THOR* (JF-A), WASP (JVD-A), SPIDER-MAN* (MM-B), IRONHEART* (RW-B), FINESSE, PRECISION, NEBULA (ally-H), ANGELA, JACOSTA, FLOW LIKE WATER (after playing defense-trait card)
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Basic power
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Attack sequence:- ATK
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1. Declare basic attack.
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When Step 2 of this sequence completes, Interrupt with: TEAMWORK, HULK SMASH, SKILLED STRIKE, RAPID GROWTH, HAND CANNON, VINE SPIKES, GODSLAYER, KNIFE LEAP, LEADING BLOW2. Exhaust hero.
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Interrupt Step 3 of this sequence with: SPIDER TRACER, ARMORED RHINO SUIT, LOKI, FOLLOW THROUGH3. Deal damage. Damage is immediately placed on target, if a card reaches 0 hit points it is defeated and placed in its owner's discard pile.*Note: Follow Through triggers when damage is dealt in excess of a target's hit points, as well as when overkill is triggered. By itself Follow Through does not grant overkill.
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Response as a result of Step 3 resolving in this sequence:CHASE THEM DOWN, INTERROGATION ROOM, ONE-TWO PUNCH, SUPERHUMAN STRENGTH, SMALL BUT MIGHTY, SUPER SPEED, BRUTE FORCE, *"MURDERED YOU!", LASHING VINES, BUG, DWI THEET MASTERY,*Note: "Murdered You!" triggers after damage is dealt in excess of a target's hit points, as well as after overkill is triggered.
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Thwart sequence:- THW
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1. Declare basic thwart.
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Interrupt: RAPID GROWTH, ENTANGLING VINES2. Exhaust hero.
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Interrupt: FOLLOWED3. Remove threat. If a scheme reaches 0 it is defeated.
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Response as a result of Step 3 resolving in this sequence:SKILLED INVESTIGATOR, SMALL BUT MIGHTY, SUPER SPEED, TURN THE TIDE, LASHING VINES, I'VE GOT A PLAN
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- DEF
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See step 2.2 of "Villain Phase."1. Declare defender
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2. Exhaust your hero
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3. Reduce damage dealt to the defender by that defenders DEF value. The remaining damage from the attack is dealt to that defender.
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- REC
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Use an ally Sequence ATK:Use an ally Sequence THW:
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1. Declare ATK power1. Declare THW power
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2. Exhaust ally to use ATK2. Exhaust ally to use THW
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Note: TOUGH status has timing priority.
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Interrupt: (Before ATK damage is dealt): ARMORED RHINO SUIT, IRON FIST, LAST STAND, ROCKET RACCOON (ally), MACHINE MAN (AS-B)Interrupt: (Before THW value calculation): MACHINE MAN (AS-B)
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3. Resolve ATK basic power3. Resolve THW basic power
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Response (After ATK effects resolve, before consequential damage):DAREDEVIL, TIGRA, HULK, BRAWN, POWER GLOVES, CAPTAIN MARVEL (CD), GAMORA (G-B)Interrupt (Before a defeated side scheme is discarded): FOLLOWED
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Interrupt (When consq damage is placed, before discarding): *STARHAWK4. Deal consequential damage*Note: Damage must be exactly equal to Starhawk's remaining hit points.Response (After THW effects resolve, before consequential damage): DAREDEVIL, POWER GLOVES, CAPTAIN MARVEL (CD-H), SPEED, WICCAN, GAMORA (G-B)
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Response (After consq. damage, if attacking ally defeats a minion):MARTYR (P-V-G)
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Response (After an ally you control is defeated and discarded into your discard pile): RAPID RESPONSE, Interrupt (When consq damage is placed, before discarding): *STARHAWK4. Deal consequential damage*Note: Damage must be exactly equal to Starhawk's remaining hit points.
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Response (After an ally you control is defeated and discarded into your discard pile): RAPID RESPONSE,
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Trigger an Action
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Spending Resources:
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Resource Triggered Abilities: PEPPER POTTS, SCIENTIST, WEB-SHOOTERS, ENHANCED REFLEXES, BIOKINETIC POLYMER SUIT, BLACK WIDOW'S GAUNTLET, *QUINCARRIER, BANNER'S LABORATORY, MARTIAL PROWESS, RESOURCEFUL, THE EYE OF AGAMOTO, FRICTION RESISTANCE, NERVES OF STEEL, SENSE OF JUSTICE, KEEN INSTINCTSYou may generate resources any time resources are needed to pay a cost, and before those cards/resources enter your discard pile. (This can be done outside of the player phase if you must pay a cost for a card or ability that requires the relevant resources). This is done by discarding cards from your hand or triggering a bold "Resource" ability on a card you control.
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Interrupt end of your turn with: ENRAGED (Hulk)Announce end of turn
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End of Player Phase
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1. In player order, each player discards any number of cards from their hand, and discards down to their hand size if they have more cards than their hand size.
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2. Each player simultaneously draws up to their hand size.
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3. Each player simultaneously readies all of their cards.
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VILLAIN PHASE
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Response to the villain phase begining: SIBLING RIVALRY
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Interrupt Step 1 of this phase with: GREAT RESPONSIBILITY, "I OBJECT!"1. Place threat on main scheme. Acceleration tokens/icons in play modify the amount of threat placed at this step.
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Response: AoN 2B (main scheme)
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ATTACK SEQUENCE: (PLAYER IN HERO FORM)
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Interrupt Step 2 of this sequence with: SPIDER-SENSE, WEBBED UP, NOVA, ULTRON (II), MOCKINGBIRD (HE), CROSSBONES' MACHINE GUN, SUBDUE2. Villain and minions activate in player order.WEBBED UP, STUNNED: Replaces attack steps 2-2.4. SCHEME SEQUENCE: (PLAYER IN ALTER-EGO FORM)
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Interrupt Step 2.1 of this sequence with: CHARGE, KLAW (I-III), , 2.1 Draw a facedown boost (encounter) card for the villain's activation.Interrupt Step 2.1 of this sequence with: EMERGENCY,2.1 Draw a facedown boost (encounter) card for the villain's activation.
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Interrupt Step 2.2 of this sequence with: EXPERT DEFENSE, DESPERATE DEFENSE, RAPID GROWTH, NEVER BACK DOWN, VINE SHEILD, MASS INCREASE (Dense form only),2.2 Attacked player chooses if they want to defend against the attack. To defend,player must either exhaust their hero or exhaust an ally they control. If the attacked player does not defend any other player may defend against the attack by exhausting their hero or an ally they control.If another player defends for a player being attacked by ULTRON (II) SEE NOTE IN "Interrupt Step 2.1." Note: playing a (defense) card is not considered "defending" for card interactions. To defend an attack you must either exhaust an ally you control, or your hero. See RRG p. 6, : "If no hero or ally is used to defend this attack, then the attack is considered undefended."Interrupt Step 2.2 "TURN BOOST CARD FACE UP" with: FOILED,2.2 Turn boost card face up. For each boost icon at bottom-right of the card, the villain gets +1 THW for this activation. If there is a star icon in the boost field, the star itself does not provide +1 THW. The star indicates an associated ability, also marked with a star, that resolves after the card is flipped face up. Discard boost card at the end of this step.
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Response as a result of Step 2.2 resolving the "TURN BOOST CARD FACE UP" text: TARGET ACQUIRED,
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Interrupt Step 2.3 effects before turning boost card face up with: DEFIANCE
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Interrupt Step 2.3 effects after "Turn boost card face up." with: PREEMPTIVE STRIKE, ATTACROBATICS, 2.3 Turn boost card face up. For each boost icon at bottom-right of the card, the villain gets +1 ATK for this activation. If there is a star icon in the boost field, the star itself does not provide +1 ATK. The star indicates an associated ability, also marked with a star, that resolves after the card is flipped face up. Discard boost card at the end of this step.a) Resolve any "Boost" abilities, indicated by the star icon in the boost field.
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Response as a result of Step 2.3 resolving the "TURN BOOST CARD FACE UP" text: TARGET ACQUIRED, Interrupt Step 2.2 (b): SCARLET WITCH'S CRESTb) Increase the villain's SCH value by one for each boost icon on the card.
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a) Resolve any "Boost" abilities, indicated by the star icon in the boost field.c) discard each boost card after it is resolved.
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Interrupt Step 2.3 (b): CHAOS CONTROL, SCARLET WITCH'S CRESTb) Increase the villain's ATK value by one for each boost icon on the card.Interrupt Step 2.3 with: GREAT RESPONSIBILITY, "I OBJECT!", COUNTERINTELLIGENCE2.3 Place threat on the main scheeme equal to the villain'smodified SCH value. (using threat tokens).
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c) discard each boost card after it is resolved.Response as a result of Step 2.3 resolving: DRANG ("Charge Up")
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2.4 Deal damage equal to the villain's modified ATK value as follows (if this is a minion attack use the minion's ATK value):2.4 If any minions are engaged with the player resolving this activation, those minons now scheme one minion at a time. For each minion that schemes, place threat on the main scheme equal to that minion's SCH value. (no boost cards are dealt to scheming minions.)