A | B | C | D | E | F | G | H | I | J | K | L | M | |
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1 | # | title | medals | type | category | effect_1 | effect_2 | effect_3 | effect_4 | effect_5 | effect_6 | description | tags |
2 | 1 | Extra Armor | 0 | Cyberware | ATTRIBUTES | damage_resistance_increase,0.5 | |color|Reduces incoming damage by 50%.|colorend| | ||||||
3 | 2 | Citizen Health Plan | 0 | Cyberware | MISC | |color|All citizens have 100 times more |health|.|colorend| | |||||||
4 | 3 | Electrocyte! | 0 | Cyberware | MISC | electroshock | |color|Automatically zaps nearby hostiles with bolts of electricity.|colorend| | ||||||
5 | 4 | Shadow Blend | 3 | Cyberware | ATTRIBUTES | shadow_blend | |color|Enemies cannot see you while you remain in the dark.|colorend| | ||||||
6 | 5 | Liam the Laser Drone | 6 | Cyberware | COMPANION | companion,actors/companion-drone.xml | |color|A friendly companion drone armed with a laser assists you.|colorend| | ||||||
7 | 6 | Good Heart | 8 | Cyberware | ATTRIBUTES | health_increase,1.5 | |color|150% more health.|colorend| | ||||||
8 | 7 | Tactical View | 12 | Cyberware | MISC | |color|The game view is top-down and the camera is pulled back a bit.|colorend| | |||||||
9 | 8 | Hacking Tool | 14 | Cyberware | MISC | |color|Hack terminals, turrets, and other equipment.|colorend| | |||||||
10 | 9 | Riot Shield | 17 | Cyberware | ATTRIBUTES | riot_shield | A riot shield that |color|blocks all frontal damage up to 200|health| before breaking.|colorend| | ||||||
11 | 10 | Fast Legs | 20 | Cyberware | ATTRIBUTES | speed_increase,0.2 | |color|20% speed increase.|colorend| | ||||||
12 | 11 | Bullet Dodger | 24 | Cyberware | MISC | |color|Enemy projectiles move 30% slower|colorend| making them easier to dodge. | |||||||
13 | 12 | Shrinkify | 28 | Cyberware | ATTRIBUTES | reload_shot,weapons/reload-plasma.xml | |color|You are 30% smaller.|colorend| Benefits: smaller target, fit into smaller spaces, aim height at crotch level. | ||||||
14 | 13 | Chameleon | 32 | Cyberware | ATTRIBUTES | chameleon_skin | |color|You are undetectable while stationary.|colorend| Enemies will still notice you if they bump into you. | ||||||
15 | 14 | Wall Breaker | 36 | Cyberware | ATTRIBUTES | wall_smasher | |color|You can destroy walls and other breakable objects by running through them.|colorend| | ||||||
16 | 15 | Gina the Gatling Drone | 41 | Cyberware | COMPANION | companion,actors/companion-drone-machine-gun.xml | |color|A drone armed with a machine gun assists you.|colorend| | ||||||
17 | 16 | Fizzled Range | 44 | Cyberware | MISC | |color|Enemy projectiles have a 30% shorter range|colorend|. | |||||||
18 | 17 | Friend of Mine | 48 | Cyberware | ATTRIBUTES | friend_of_mine | |color|Instead of triggering mines, they become your friends!|colorend| | ||||||
19 | 18 | Revenger | 52 | Cyberware | ATTRIBUTES | deal_back_damage_to_enemy,10.0 | |color|All damage to you is dealt back TEN TIMES to the enemy who hurt you.|colorend| | ||||||
20 | 19 | Tainted Glass | 56 | Cyberware | MISC | |color|Enemies don't see you through glass.|colorend| | |||||||
21 | 20 | Shield | 59 | Cyberware | ATTRIBUTES | shield_damage_blocked,30 | shield_regeneration_speed,4 | A regenerating force field |color|blocks 30 points of damage|colorend|. | |||||
22 | 21 | Stunning Pain | 66 | Cyberware | MISC | stun_damage_increase,3.0 | |color|Increases all damage against stunned targets by 300%.|colorend| | ||||||
23 | 22 | Pyrotechnician | 71 | Cyberware | MISC | explosion_specialist | |color|Exploding barrels explode with 20% larger radius and deal twice the damage.|colorend| | ||||||
24 | 23 | Rythless | 74 | Cyberware | ATTRIBUTES | speed_increase,0.01 | stage_time_multiplier,1.2 | damage_increase,2.0 | forced_hit_points,0.1 | Everything is |color|fast and rythless|colorend|. You deal double damage, but won't survive a single hit.|colorend| | |||
25 | 24 | Explosion Immunity | 81 | Cyberware | ATTRIBUTES | explosion_resistance_increase,1.0 | |color|Immunity to explosions.|colorend| A direct rocket hit will still hurt you. They're sharp. | ||||||
26 | 25 | Groupies | 84 | Cyberware | COMPANION | companion,actors/companion-gang-member.xml | companion,actors/companion-gang-member.xml | |color|You have two gang member companions.|colorend| | |||||
27 | 26 | Reaper | 90 | Cyberware | ATTRIBUTES | increased_damage_to_low_health_foes,2.0 | |color|Damage dealt to enemies with 50% or less |health| left is doubled.|colorend| | ||||||
28 | 27 | Damage Credits | 94 | Cyberware | MISC | damage_to_credits_multiplier,1 | |color|Credits drop when you deal damage to enemies and other non-static objects.|color| | ||||||
29 | 28 | Rita the Rocket Drone | 100 | Cyberware | COMPANION | companion,actors/companion-drone-rockets.xml | |color|A reckless drone armed with rockets 'assists' you.|colorend| | ||||||
30 | 29 | GIANT! | 106 | Cyberware | ATTRIBUTES | scale_increase,0.5 | health_increase,3.0 | melee_damage_increase,3.0 | melee_push_back_increase,2.5 | |color|You are giant sized with more health and melee damage|colorend|. You may not fit through doors though. | |||
31 | 30 | Reflex Booster | 110 | Cyberware | MISC | stop_time_when_inactive | |color|Time doesn't move unless you do.|colorend| The booster unit has no cooling so it may get super hot. | ||||||
32 | 31 | Companion Boost | 116 | Cyberware | COMPANION | companion_enhancements,HP_DAMAGE | |color|All companions get +50%|health| and +20% in firerate and damage.|colorend| | ||||||
33 | 32 | Superhero | 122 | Cyberware | ATTRIBUTES | invulnerability_seconds_at_start,16 | |color|You are invulnerable for the first 15 seconds of the mission.|colorend| | ||||||
34 | 33 | Medical Tool | 126 | Cyberware | COMPANION | healing_range,380 | healing_power,20 | |color|Heal friends and companions in close proximity when standing still.|colorend| | |||||
35 | 34 | Sickness | 132 | Cyberware | MISC | |color|Enemies within the mission zone start with 50% less |health|.|colorend| | |||||||
36 | 35 | Lights Out! | 138 | Cyberware | MISC | |color|The lights get dimmer|colorend| enabling you to sneak in shadows more easily. | |||||||
37 | Pyromaniac | 34 | Cyberware | ATTRIBUTES | fire_starter,4.0 | fire_resistance_increase,1.0 | |color|Immunity to fire damage.|colorend| Fires you start have |color|4x burn time.|colorend| | ||||||
38 | Faster Faster (_FASTER_FASTER) | 58 | Cyberware | ATTRIBUTES | color|Time runs 2x faster,|colorend| but you |color|deal double damage.|colorend| | ||||||||
39 | Gib Profit (_GIB_PROFIT) | 73 | Cyberware | MISC | gib_profit,250 | Get |#ffff00|250|#ffffff||img src='ui/gfx/credits.png'| bonus for each body you |color|gib with explosives.|colorend| | |||||||
40 | DeSade (_HEALTH_FROM_DAMAGE) | 91 | Cyberware | ATTRIBUTES | caused_damage_to_health,0.05 | |color|Gain |health| equal to 5% of damage done.|colorend| | |||||||
41 | Immortality (_HEALTH_REGENERATION) | 130 | Cyberware | ATTRIBUTES | regenerate_hp_per_sec,5 | regeneration_down_time,2.5 | |color|Regenerate 5|health| per second.|colorend| Triggers 2.5 seconds after taking damage | ||||||
42 | Vampiric DeSade (_HEALTH_VAMPIRE) | 54 | Cyberware | ATTRIBUTES | vampiric_ring_range,150 | vampiric_ring_power,30 | |color|Drain |health| from everything around you.|colorend| | ||||||
43 | Slowdown Field (_SLOWDOWN_FIELD) | 142 | Cyberware | ATTRIBUTES | slowdown_field_range,300 | slowdown_field_time,0.25 | Enemies within the field |color|walk slowly|colorend|. Combos with |color|Friend of Mine.|colorend| | ||||||
44 | Clumsy (_CLUMSY) | 111 | Cyberware | ATTRIBUTES | |||||||||
45 | 36 | Reload Plasma | 8 | Gun | WEAPON | reload_shot,weapons/reload-plasma.xml | |color|Fires 360 degree plasma bolts each time you start reloading.|colorend| | ||||||
46 | 37 | Citizen Safe Ammo | 9 | Gun | WEAPON | civilian_safe_ammo | |color|Your projectiles won't harm citizens.|colorend| Your explosions might though. | ||||||
47 | 38 | Killing Heals | 11 | Gun | WEAPON | nano_vampires,10.0 | |color|Heals 10|health| each time your projectiles kill a target.|colorend| | ||||||
48 | 39 | Rapid Fire | 13 | Gun | WEAPON | rate_of_fire_increase,0.20 | |color|Increases rate of fire by 20%.|colorend| | ||||||
49 | 40 | Sandman | 15 | Gun | WEAPON | stun_chance_increase,0.15 | Each shot has a |color|15% chance to stun|colorend| the target it hits. | ||||||
50 | 41 | Piercing Lead | 16 | Gun | WEAPON | bullets_pierce_walls | |color|Your non-shotgun lead projectiles pierce through walls.|colorend| Does not affect laser, plasma, or ion. | ||||||
51 | 42 | Extra Specials | 21 | Gun | WEAPON | ability_use_amount_increase,0.50 | |color|You get 50% more special weapon uses per mission.|colorend| | ||||||
52 | 43 | Power Gavel | 23 | Melee | MELEE | melee_damage_increase,3.0 | |color|Increases melee damage by 300%.|colorend| | ||||||
53 | 44 | Melee Deflect (Renamed: 360 Deflect) | 27 | Melee | MELEE | melee_attack_deflects_projectiles | melee_360 | |color|You can deflect projectiles with well timed melee attacks.|colorend| | |||||
54 | 45 | Long Range | 29 | Gun | WEAPON | projectile_range_increase,0.5 | |color|Your projectile range is increased by 50%.|colorend| | ||||||
55 | 46 | Bull Shot | 33 | Gun | WEAPON | bullet_mass_increase,10.50 | |color|Your projectiles knock back enemies.|colorend| Good for keeping those melee bangers at bay. | ||||||
56 | 47 | Dynamite Gavel | 37 | Melee | MELEE | melee_explosions_power,50 | |color|Your melee attacks cause an explosion on each hit.|colorend| | ||||||
57 | 48 | Murderous Lead (+Paperthin + Nerf) | 124 | Gun | WEAPON | damage_increase_per_damage_type,0.50,PROJECTILE_LEAD | |color|Increases LEAD weapon damage 50%.|colorend| Does not apply to ion, laser, or plasma weapons. | ||||||
58 | 49 | Fast Reload | 46 | Gun | WEAPON | reload_speed_increase,3.0 | |color|Weapon reload speed is increased 300%.|colorend| | ||||||
59 | 50 | Pain Gavel | 49 | Melee | MELEE | melee_damage_increase,10.0 | health_increase,-0.75 | |color|Increases melee damage by 1000% but lowers your |health| by 75%.|colorend| | |||||
60 | 51 | Overcharge | 53 | Gun | WEAPON | ion_weapon_shock_damage_increase,1.00 | ion_weapon_shock_range_increase,0.25 | |color|Ion weapon shock range is increased 25% and damage is doubled.|colorend| | |||||
61 | 52 | Mighty Burst | 57 | Gun | WEAPON | rate_of_fire_increase,0.50 | reload_speed_increase,-0.25 | |color|Increases rate of fire by 50% but slows down reload by 25%.|colorend| | |||||
62 | 53 | Extended Magazine | 61 | Gun | WEAPON | clip_size_increase,2.0 | |color|Weapon magazine size is TRIPLED.|colorend| | ||||||
63 | 54 | Melee Knockback | 65 | Melee | MELEE | melee_push_back_increase,2.5 | |color|Your melee attacks knock back enemies.|colorend| | ||||||
64 | 55 | Tough Reloader | 69 | Gun | WEAPON | tough_reloader | |color|You are invulnerable while reloading your weapon.|colorend| | ||||||
65 | 56 | Lovestruck | 75 | Melee | MELEE | melee_persuades | |color|Your melee attacks may persuade the enemy|colorend| to become your ally. | ||||||
66 | 57 | Fast Melee | 79 | Melee | MELEE | ? | |color|Your melee attacks are 100% faster.|colorend| | ||||||
67 | 58 | Explosive Bullet | 83 | Gun | WEAPON | first_bullet_explosive | |color|The first round in every magazine explodes on impact.|colorend| | ||||||
68 | 59 | Blood Specials | 89 | Gun | WEAPON | ability_use_from_health | |color|Special fire uses 25% of maximum |health|.|colorend| This does not happen if you have special uses left. | ||||||
69 | 60 | Crisis Protocol | 93 | Gun | WEAPON | crisis_protocol,0.5 | |color|Your normal projectiles inflict double base damage when your health is under 50%.|colorend| | ||||||
70 | Accurate (_ACCURATE) | 18 | Gun | WEAPON | |||||||||
71 | Rubber Mallet (_RUBBER_MALLET) | 20 | Gun | WEAPON | |||||||||
72 | Active Reload (_ACTIVE_RELOAD) | 26 | Gun | WEAPON | |||||||||
73 | Armory (_ARMORY) | 51 | Gun | WEAPON | |||||||||
74 | Boss Killer (_BOSS_KILLER) | 62 | Gun | WEAPON | |||||||||
75 | No Fuse (_NO_FUSE) | 99 | Gun | WEAPON | |||||||||
76 | Splinter Bullets (_SPLINTER_BULLETS) | 104 | Gun | WEAPON | |||||||||
77 | Neon Lasers (_NEON_LASERS) | 115 | Gun | WEAPON | |||||||||
78 | Big Boomer | 76 | Gun | WEAPON | |||||||||
79 | Flaming Plasma (_PLASMA_FLAMES) | 145 | Gun | WEAPON | |color|Increases PLASMA damage by 40%.|colorend| Plasma shots set |color|enemies on fire.|colorend| | ||||||||
80 | Triple Bangers (_TRIPLE_BANGERS) | 150 | Gun | WEAPON | |||||||||
81 | firemode-lead-smg | 0 | Firemode | ||||||||||
82 | firemode-lead-shotgun | 1 | Firemode | ||||||||||
83 | firemode-plasma-assault-rifle | 5 | Firemode | ||||||||||
84 | firemode-laser-assault-rifle | 10 | Firemode | ||||||||||
85 | firemode-ion-assault-rifle | 20 | Firemode | ||||||||||
86 | firemode-plasma-smg | 30 | Firemode | ||||||||||
87 | firemode-lead-assault-rifle | 40 | Firemode | ||||||||||
88 | firemode-lead-sniper | 50 | Firemode | ||||||||||
89 | firemode-laser-shotgun | 60 | Firemode | MOD | |||||||||
90 | firemode-ion-shotgun | 70 | Firemode | ||||||||||
91 | firemode-lead-serial-shotgun | 80 | Firemode | ||||||||||
92 | firemode-minigun | 100 | Firemode | ||||||||||
93 | firemode-rocket-launcher | 120 | Firemode | ||||||||||
94 | firemode-charged-plasma | 140 | Firemode | ||||||||||
95 | ROCKETS | 0 | Secondary | ||||||||||
96 | LASER_PULSE | 5 | Secondary | MOD | |||||||||
97 | SHOCK_ORB | 10 | Secondary | ||||||||||
98 | STUN_GRENADES | 15 | Secondary | ||||||||||
99 | MECHANICAL_SPIDER | 19 | Secondary | ||||||||||
100 | C4 | 25 | Secondary |