A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||
2 | Level: | 1 | Barely Functional | Kinsa DeCotton | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Squid | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | estrangedHopefulness [EH] | Land of ??? and ??? | The Pole End | Beachwear | ||||||||||||||||||||
5 | PipSqueak4928 | "Hey! Don't be so mean. Hurry up and apologise. Go on." | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Phone | |||||||||||||||||||
7 | Athletics | Str | +0 | +3 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +3 | 0 | 0 | 23 / 23 | 1 | 1 | The Pole End | Tier 0 tridentkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | [effect description] | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d10+3 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +2 | ||||||||||||||||||||
12 | Engineering | Int | +0 | -1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | -1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | The pole end of the Parasol. Or a legendary Trident! | ||||||||||||||
14 | Occult | Int | +0 | -1 | Initiative | +2 | 11 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 12 (1) | +1 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 16 (3) | Fortitude | 15 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 14 (2) | +1 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 8 (-1) | Reflex | 12 | Cripple | 0 | Beachwear | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +4 | Wisdom | 10 (0) | +1 | Setback | 0 | [insert effect description] | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 14 (2) | Will | 15 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +1 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +4 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | Beachwear ! You're simply too pretty to hit, right? | |||||||||||||||||||||||
26 | Resources | Phone | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | [awaiting effect description] | ||||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Parasol | TridentKind | Tier | 0 | Stat | INT | Hit | +1 to hit | Tier | 0 | Stat | STR | Hit | +3 to hit | ||||||||||
49 | Type | Melee Versatile Brutality Weapon | Ammo/Charges | - | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Thrust | Qd8+STR | 1d8+1 | Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd8+STR, basic] | Qd6+STR | 1d6+1 | ||||||||||||||||||
52 | Dive | Qd4+STR | 1d4+1 | Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. If you hit, the target is knocked Prone. This abilitech has the Lunge property. [Base damage: Qd8+STR] | None | None | ||||||||||||||||||
53 | Arc | Qd4+STR | 1d4+1 | Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR] | None | None | ||||||||||||||||||
54 | Throw | Qd3+STR | 1d3+1 | Major action: Make a ranged attack against a single target within range. You may choose to leave the trident in the target; you can retrieve it as a major action, repeating this abilitech with +1 die size but as a melee attack. [Base damage: Qd8+STR] | None | None | ||||||||||||||||||
55 | Execute | Qd10+STR | 1d10+1 | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+STR] | Qd4+STR | 1d4+1 | ||||||||||||||||||
71 | Range: 5 feet (melee), 30 feet (ranged) Notes: TridentKind abilitechs against Exposed, Prone, or Stuck targets also inflict Doom (Q). | |||||||||||||||||||||||
72 | Racial: d6 Block Die | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Iron Will Twice per short rest, when an attack would break your resistance, you treat it as if it failed to break resistance. Additionally, you gain +1 to your AC and resistances. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Remember, you pick one Step every two levels! | Vision: Logos | You're used to sizing up people when they speak. What do they really mean when they say this, or that? And what aren't they saying? When searching for such things, you add one stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | |||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | ||||||||||||||||||||||||
140 | ||||||||||||||||||||||||
141 | ||||||||||||||||||||||||
142 | ||||||||||||||||||||||||
143 | ||||||||||||||||||||||||
144 | ||||||||||||||||||||||||
145 | ||||||||||||||||||||||||
146 | ||||||||||||||||||||||||
147 | ||||||||||||||||||||||||
148 | Grist and Boondollars | Sylladex (Asking Nicely Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Asking Nicely | Persuasion | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
159 | ||||||||||||||||||||||||
160 | ||||||||||||||||||||||||
161 | ||||||||||||||||||||||||
162 | ||||||||||||||||||||||||
163 | ||||||||||||||||||||||||
164 | ||||||||||||||||||||||||
165 | ||||||||||||||||||||||||
166 | ||||||||||||||||||||||||
167 | ||||||||||||||||||||||||
168 | ||||||||||||||||||||||||
169 |