The Pilgrimage - Cyphers
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CharacterLvlNameDescription
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Ariya 33GlassesThe device takes over the user’s senses for one hour and floods them with profound pleasure. The user cannot see, hear, smell, taste, or feel anything in her surroundings during this time. Instead, she experiences whatever she most desires, and she believes that she is engaged in an activity that produces great and lasting pleasure. The experience might be eating a sumptuous meal, engaging in a sexual act with one or more people she desires, or simply sitting comfortably in a beautiful landscape. When the effect ends, she feels restored and may immediately make a recovery roll. This recovery roll does not count against the limits on the number of recovery rolls that she can make in a day.
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6Metal sphere of 10cm diameterWhen activated, this device creates a tiny portal at the user’s wrist and another at a spot within long range that she can see. Her hand emerges from the second gate, allowing her to manipulate objects, attack with a light weapon, or pull a small object through the gate. The gate lasts for one round per cypher level.
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Daina 44Camouflage sprayAn inanimate object (or group of objects) small enough to fit into a cube that is 10 feet by 10 feet by 10 feet (3 m by 3 m by 3m) can be quickly coated so that its color and texture blend into its surroundings perfectly.
Artifact, level 6: belt that lets you be out of phase when worn (depletion 1 in 20)
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5Ink in a bottleWhen used to tattoo flesh, this ink embeds powerful magnets in the tattooed subject’s flesh. The magnet is powerful enough to hold up to 5 pounds (2.3 kg) of metal. The ink can only be applied once, and there’s only enough for a tattoo about 3 inches (7.5 cm) across, but once applied it is permanent.
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3Small winged device with a tendril ending in an handWhen activated, this drone flies up to a long distance and performs one simple task with its tendril arm, such as pull a lever, open a door, lift an object, or push an object. Returning to the user can be a part of the task (so the drone can go get something and return with it). The drone has the strength of a normal human and is a creature of a level equal to the cypher level, with 1 Armor. It cannot make attacks and ceases to function after it performs its single task.
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Ryder 3
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6Kubus, regenmaker This device can be activated only outdoors and with a clear and unobstructed path to the sky. Once activated, a bright white mote flies up from the device into the sky and explodes, throwing grey tendrils out for 2 km in all directions. After one minute, the tendrils become dark clouds, and after another minute, the skies open up and drench the ground below with heavy rains. In freezing temperatures, the precipitation is sleet, ice, or snow. With the rain comes lightning and thunder. The storm moves with the prevailing winds and dissipates 4 hours later.
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4Armband, stuiter explosieWhen thrown, the cypher bounces 4 times about 2 m apart, setting off an explosion of shrapnel in each place it lands. Each explosion deals 4 damage to all creatures in the immediate area of the bounce.
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Tal 3
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4Crystal4 speed restore
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3Single glove made of synth and nanowiresFor the next hour, each time the wearer uses the gloved hand to perform an action, the glove sends a biofeedback response regarding the action. After wearing the glove for one hour, the wearer may choose one of those actions (such as wielding a weapon, crafting, working with numenera devices, and so on). She becomes temporarily trained in that skill. For the next 28 hours, the difficulty of all tasks related to that skill is reduced by one step.
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Thom 32Retaliation NoduleFor the next 28 hours, anyone striking the armor the nodule is attached to triggers a small burst of electricity that inflicts 1 point of damage (no action or roll required)
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8Sickly-Green Colored Ceramic SphereWhen thrown (short range) explodes in a patterned flash of pale, yellow gas in an immediate radius. Living creatures in the area fall unconscious for a number of rounds equal to the cypher level, until violently slapped awake or damaged.
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7Pushpull BeamUsable: Handheld device
Effect: This device emits a beam up to long range. The user chooses whether the beam will push or pull. Either way, an unsecured object or creature will be moved a long distance toward or away from the device with the strength of ten humans. The beam lasts for one round.
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Drake 42Small Handheld Device with NozzleShoots a single charge (long range) that explodes in an immediate radius, giving everything and everyone within it a sticky, powdery coating that provides +1 to Armor against poison, chemical, and fire damage for 28 hours.
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7Leather BeltThe user gains up to three extra rounds. After using his action to activate this device, time slows down, and he can take up to three additional actions while the rest of the world seemingly stands still. He can make attacks, move, make a recovery roll, or take any other action allowed him. Actions are resolved normally. However, this process takes a toll. For every extra action he takes, the user suffers 3 points of damage.
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4EarringThe wearer’s mind can’t be telepathicallysensed or contacted for 28 hours. If the wearerhas telepathic abilities or psychic attacks, they’reinaccessible. On the other hand, during this perioddefense rolls against all kinds of psychic andmental attacks are modified by two steps to thewearer’s benefit.
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* Please cut/paste the Cyphers you used to the 'Used Cyphers' tab!

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