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Endwalker Version
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- casts are prepared when the slidecast window starts
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- For aoe, add ~0.133 for every additional target past the first one (buff/heal/damage) outside of specific exceptions*. This ripples is from clostest to furthest from point of origin, the actual distance doesn't matter.
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- Variance of up to ~0.09 on everything! This is because of a natural ~0.045 variance in either direction, and another ~0.045 because I didn't look at enough samples to determine the middle of the 3 values :)
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- Assumes first application for aoe's (self)
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- Cancelling the animation does absolutely nothing. Flytext appears early but it doesn't actually change the speed
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- AOE actions that damage + heal/buff as part of the same action may** require you to stand inside the enemy hitbox to not add the 0.133 delay for your own buff/heal before doing the damaging part, and vice verca
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Earthly star has the same rules as above, but the position that matters is that of the star and not you, since it's the point of origin
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-Things Like mp gain on hit, hp gain on hit or kardia have no interaction with the delay
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- If you spot any mistakes or have questions, hit me up on discord "speedy_ben"
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*
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SE is extremely inconsistent when it comes to how they implement buffs, so while the default for non ground ground aoe's is ripple application(the 0.133 mention earlier) and then ripple dropoff in reverse order
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to give every target the same duration, some buffs like tech step apply to everyone simultaniously but still have a ripple dropoff, resulting in the buff being longer for people that where the further in ripple order on the initial application.
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**
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dnc/whm/astro star all follow that rule, however astro's macrocosmos is not affected by this
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Macrocosmos's buff doesn't ripple, making it so the damage doesn't have to compete in application with the other part of the action.
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todo;
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sub 100 actions
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