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WonderWhen It Was BuiltTech/CivicPlacement RequirementPlayer RequirementsSettlement RequirementsBase YieldsBonus
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Angkor Wat1113-1150 CEPhilosophy
Vegetated Terrain Adajacent to a River, Not in Tundra or Desert
NoneAltar, Brickyard3 HappinessIncreased Specialist Limit in Settlement by 1, 2 Innovation
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Byrsa
Destroyed 146 BCE
MasonryAdjacent to Coast2 Naval UnitsAncient Walls on City Center, Brickyard2 Gold
All Districts in This Settlement Gain the Highest Level Walls Available and Are Upgraded to the Highest Level Wall When They Are Unlocked, Acts as a Fortified District
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Colosseum72-80 ADEntertainmentAdjacent to a DistrictLimestone, MarbleBrickyard, Barracks3 Happiness2 Culture on All Happiness Buildings Empire Wide, 4 Tourism, 1 GDP
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Colossus280 BCE
Bronze Working Mastery
Coast Adjacent to a DistrictIron, 2 Naval Trade RoutesHarbor, Blacksmith, Market3 Gold2 On Naval Units When Defending, 1 Economic Attribute Point, 2 Innovation, 2 Tourism
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Dur-Sharrukin717-706 BCEDisciplineAway from DistrictsNoneCapital, BrickyardNone1 Food, Science, Gold per Age on All Walls in This Settlement and on All City Centers, Acts as a Fortified District
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Emile Bell771 ADBronze WorkingRough TerrainTinBlacksmith, Altar, Saw Pit2 InfluenceGinseng Agreement, 1 Growth Attribute Point, 2 Tourism
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Gate of All Nations486-456 BCECode of LawsAdjacent to PalaceNoneCapital, Brickyard1 Influence1 War Support on All Wars, 4 Tourism
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Great Library300-285 BCEWriting MasteryAdjacent to a District6 Codices SlottedLibrary, Brickyard4 Science1 Science on Science Buildings, 3 Great Work Slots, 3 Innovation
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Great Lighthouse280-247 BCENavigation MasteryCoast Adjacent to a Water DistrictLimestone, 2 Naval Trade RoutesHarbor, Brickyard3 Gold15 Naval Trade Route Range, 1 Sight on Naval Units, 1 Movement on Naval Units on Coast, 2 Innovation
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Great Stele400 CEEngineeringFlat TerrainNoneBrickyard, Monument1 Influence200 Gold per Age Upon Constructing a Wonder, 2 Innovation
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Ha'amonga Maui1300 CEMysticismAdjacent to Palace and CoastFishing Boat Improvement on Coral ReefCapital3 CultureDiscoveries Grant 50 Culture per Age, 1 Culture on Fishing Boats in this Settlement, 2 Tourism
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Hanging Gardens600 BCEIrrigation MasteryAdjacent to a RiverNoneBrickyard3 Food1 Science on Food Buildings Empire Wide, 10% Growth in Cities, 1 Growth Attribute Point, 2 Innovation
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Hoo-do Hall1053 CEPhilosophyFlat Terrain Adjacent to a River, Not in Tundra or DesertNoneSaw Pit, Altar2 CultureWonders Empire Wide Provide Appeal, 1 Culture per Age on Breathtaking Tiles Empire Wide
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Mausoleum of Halicarnassus
353-351 BCESkilled TradesRough Terrain Adjacent to Coast3 Cavalry UnitsBrickyard, Monument3 ProductionFirst Time a Cavalry Unit Dies Respawn It In The Capital With 25% Health, 2 Tourism
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Mausoleum of Theodoric520 CETacticsFlat Terrain Adjacent to CoastPillaged 5 TilesBrickyard2 Culture1 Great Work Slot, 100% Extra Pillaging Yields, 1 Militaristic Attribute Point, 2 Tourism
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Mireuksa602 CELiteracyFlat Terrain Adjacent to Mountains1 Altar in All CitiesAltar, Brickyard, Saw Pit3 Culture1 Great Work Slot, 2 Culture and 1 Production on Happiness Buildings Empire Wide
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Monks Mound900-950 CECommerceAdjacent to Navigable River4 Trade Routes, 3 MarketsSaw Pit, Market2 Influence3 Resource Capacity, 1 Influence and 2 Gold per Age on Trade Routes, 2 GDP
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Mundo Perdido700 BCECode of Laws MasteryVegetated TerrainNoneBrickyard, Altar2 Science1 Science on Vegetated Terrain, 1 Happiness on Districts on Vegetated Terrain, 2 Innovation
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Nalanda427 CEMathematics MasteryFlat Terrain3 LibrariesBrickyard, Altar3 Science1 Codex, 2 Great Work Slots, 1 Scientific Attribute Point, 3 Innovations
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Oracle580-570 BCEMysticism MasteryMountain Terrain, Not in Tundra of Desert3 Altars, LimestoneBrickyard, Altar2 Influence1 Wildcard Attribute Point, Players You Are At War With Take Double Damage From Natural Disasters, 3 Tourism
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Petra0-100 CECode of Laws MasteryDesert Mountain TerrainIncense Resource, 2 Trade RoutesNone3 Gold1 Production on Desert Terrain in This Settlement, 1 Gold on Districts in Desert Terrain In This Settlement, 2 GDP
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Pyramid of the Sun200 CEMathematicsFlat Terrain Adjacent to a DistrictNoneBrickyard, Altar2 Science2 Culture on Mines in Within 6 Tiles of This Wonder, 2 Innovation
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Pyramids2600-2500 BCEMasonryDesert Flat Terrain Adjacent to Navigable RiverLimestone, Gold, SilverBrickyard2 Culture1 Gold and 1 Production on Improvements and Districts on Navigable Rivers and Minor Rivers in this Settlement
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Sanchi Stupa300 BCEEngineering MasteryFlat Terrain Adjacent to a DistrictNoneBrickyard, Altar3 Happiness1 Culture for every 5 Extra Happiness in Cities, 1 Relic Slot, 2 Tourism
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Terracotta Army210-209 BCEOrganized MilitaryVegetated Terrain Away from Districts, Not in Tundra2 Army Commanders fully packedBrickyard2 ProductionGain an Army Commander, 25% extra EXP on Commanders
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Vix500-480 BCEPublic LifeRough Terrain Away from DistrictsLost 3 Infantry Units, Gold, SilverBrickyard, Saw Pit2 Culture2 Gold and 2 Culture on Production Buildings Empire Wide, 2 Tourism
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Weiyang Palace200 BCECitizenshipFlat Terrain in Capital
Complete an Diplomatic Action with All Homeland Civs
Brickyard, Saw Pit3 Influence1 Tradition Slot, 1 Diplomatic Attribute Point
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