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NameTypeCostArmor Class (AC)WeightAdditional EffectRestrictionFlaws
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Basic Armour1 lb = 500g
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Padded LeatherLight5 g11+ Dex Modifer8 lbDisadvantage on Stealth
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Leather Light10 g11+ Dex Modifer10 lb.
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Studded LeatherLight45 g12+ Dex Modifer13 lb.
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HideMedium10 g12+ Dex Modifer (Max 2) 12 lb.
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Chain ShirtMedium50 g13+ Dex Modifer (Max 2) 20 lb.
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Scale MailMedium50 g14+ Dex Modifer (Max 2) 45 lb.Disadvantage on Stealth
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BreastplateMedium400 g14+ Dex Modifer (Max 2) 20 lb
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Half PlateMedium750 g15+ Dex Modifer (Max 2) 40 lb.Disadvantage on Stealth
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Ring MailHeavy30 g1440 lbStr 13Disadvantage on Stealth
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Chain MailHeavy75 g1655 lb.Str 15Disadvantage on Stealth
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SplintHeavy200 g1760 lb.Str 15Disadvantage on Stealth
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PlateHeavy1500 g1865 lb.Disadvantage on Stealth
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Adamantine Material1500g +Add 5 Ib.Any critical hit that strikes you becomes normal
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Mithril Material500g +Removes Strength restriction and Stealth disadvantage
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Jolatin InfusionMaterial750g +Add 2 Ib.Absorb up to 10 + Proficency bonus damage once per long rest
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Solarite FiberMaterial1000g +Add 4 Ib.If you would gain a 1d4 bonus to any D20 rolls, it becomes 1d6 instead.
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Hellforge SteelMaterial1000g +Add 5 Ib.After you deal Fire damage, once per round deal 1d4 + Proficency bonus Fire damage as another damage instance.Add disadvantage on Stealth rolls
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Fae Feather FlaxMaterial800g +Add 1 Ib.Reduce Fall damage by half and any force movement inflicted on you is reduced by 5ft (minumim 5 ft).
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ShieldShield40 gAdd 2 AC6 lb.
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BucklerShield10 gAdd 1 AC2 Ib.Does not require an action to equip when using "Use an object" action.
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Tower ShieldShield50 gAdd 2 AC12 Ib.Can spend half their movement speed to gain +2 to AC and Dexterity saves until the start of your next turn. You cannot use this ability when mounted or lack the strength score.Str 14Disadvantage on Stealth
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http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices
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Jolatin Crystal An Eternal Artifact Power source used to power magical equipments and machinaries. This crystals has been refined in a variety of ways to serve differently for the 4 techs of Verlantis. Arcanology, Technomagica, Occultology & Science.
Market always sells as full charge crystals as well as different quality to serve different item rariety.
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TypeCost/ChargeColourMarket Range for Type
Weight/Piece
Notes
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General5Purple(10) 50 - 1850.01Unrefined shards that still holds some energy to power simple misc objects and furniture.
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Common8Pink(15) 120 - 2100.5Tiny pieces to fuel magical objects. Has a stable energy source despite the size.
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Uncommon30Orange(8) 240 - 4081.4Small but some magical refinement, can charge decent magic equipments and used as arcane focus and rituals.
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Rare70Blue(7) 560 - 8962.7Opaque crystal with some refinement, is strong enough to charge strong magical equipment
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Very Rare115Green(6) 690 - 11733.4Pristine quality and amount of Jolatin, very little impurities mixed within to ensure it can charge powerful equipments.
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Legendary (Low)110Grey(3) 330 - 5283A balanced and rich Jolatin crystal. Refined with specialised quality equipment to power even the most powerful artifacts. However has been decimated to reduce some level of intensity.
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Legendary (Mid)245Brown(4) 980 - 14703.5A balanced and rich Jolatin crystal. Refined with specialised quality equipment to power even the most powerful artifacts.
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Legendary (High)365Black(5) 1825 - 23723.7A balanced and rich Jolatin crystal. Refined with specialised quality equipment and enhanced by blessings of either Celestial or Demonic essences to power even the most powerful artifacts.
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Eternal Artifact500White(2) 1000 - 40001.2Purest form from either The Silver City or The Underworld. Small in size however, can only power Eternal Artifacts items.
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Ammunicationdivide by 10Purple(10) Rarity Type Price /10<0.01Can be used as tips/head or to infusion of energy to arrows.
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Consumablesdivide by 2Grey(3) Rarity Type Price /20.2Unique refinement to ensure the Jolatin energy is infused probably with biological ingredients.
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Machine (Small)850Purple(1)(A) 850 - 320095Does not run out. Design to power land vehicles, small machines or provide a small power network.
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Machine (Large)2000Pink(1)(B) 2000 - 8500200Does not run out. Design to power land or light air vehicles, big machines or provide a large power network.
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Machine (Huge+)4500++Blue(1)(C) 4.5k- 13k(+20%/Size)330Does not run out. Design to power only huge vehicles, huge machines or provide a huge power network.
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