A | B | C | D | E | |
---|---|---|---|---|---|
1 | Complete? (32 Cues) (125 sfx) | Cue Name | Asset Name | Type | Hook Location | Notes |
2 | Launcher (4 Cues) (18 sfx) | ||||
3 | (8 sfx) | cue_Launcher_Fire | |||
12 | (5 sfx) | cue_Launcher_Reload | |||
18 | (2 sfx) | cue_Launcher_Equip | |||
21 | (3 sfx) | cue_Launcher_OutOfAmmo | |||
25 | Assault Riffle (4 Cues) (13 sfx) | ||||
43 | PickUps (9 Cues) (13 sfx) | /Game/Blueprints/Pickups/Pickup_AmmoGun | |||
66 | Player (6 Cues) (34 sfx) | AnimBlueprint'/Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint' | |||
114 | Projectiles (9 Cues) (47 sfx) | D:\Info\PCF_DesignTest\1-Part1\0-Shooter\ShooterGame\Source\ShooterGame\Public\Effects & Project Settings Physical Materials 0-9 | PRIVATE | ShooterImpactEffect.cpp |