ABCE
1
Complete?
(32 Cues)
(125 sfx)
Cue Name | Asset NameTypeNotes
2
Launcher
(4 Cues)
(18 sfx)
3
(8 sfx)cue_Launcher_Fire
4
Yessfx_Launcher_Fire-1one-shot"Play sfx_Launcher(s) at random
mix and delay .2"
5
Yessfx_Launcher_Fire-2one-shot"Play sfx_Launcher(s) at random
mix and delay .2"
6
Yessfx_Launcher_Fire-3one-shot"Play sfx_Launcher(s) at random
mix and delay .2"
7
Yessfx_Launcher_Fire_mod-pewone-shot"Play _mod-pew at random, 30% rate
volume .2
mix and delay .2"
8
Yessfx_Launcher_Fire_mod-Sizzleone-shot"Play _mod-Sizzle
volume .6
mix and delay .2"
9
Yessfx_Launcher_Fire_mod-engineone-shot"Play _mod-engine
volume .8
mix and delay .2"
10
Yessfx_Launcher_Fire_trigger-1one-shot"Play trigger(s) at random"
11
Yessfx_Launcher_Fire_trigger-2one-shot"Play trigger(s) at random"
12
(5 sfx)cue_Launcher_Reload
13
Yessfx_Launcher_Reload-1one-shot"Notes"
14
Yessfx_Launcher_Reload-2one-shot"Notes"
15
Yessfx_Launcher_Reload-introone-shot"Notes"
16
Yessfx_Launcher_Reload-midone-shot"Notes"
17
Yessfx_Launcher_Reload-outroone-shot"Notes"
18
(2 sfx)cue_Launcher_Equip
19
Yessfx_Launcher_Equip-bodyone-shot"Notes"
20
Yessfx_Launcher_Equip-gunone-shot"Notes"
21
(3 sfx)cue_Launcher_OutOfAmmo
22
yessfx_Launcher_OutOfAmmo-1one-shot"Notes"
23
yessfx_Launcher_OutOfAmmo-2one-shot"Notes"
24
yessfx_Launcher_OutOfAmmo-toneone-shot"Notes"
25
Assault Riffle
(4 Cues)
(13 sfx)
26
(6 sfx)cue_AssultRiffle_Fire
27
Yessfx_AssultRiffle_Fire-1one-shot"Get random _Fires(s) and play when riffle is shot"
28
Yessfx_AssultRiffle_Fire-2one-shot"Get random _Fires(s) and play when riffle is shot"
29
Yessfx_AssultRiffle_Fire-3one-shot"Get random _Fires(s) and play when riffle is shot"
30
Yessfx_AssultRiffle_Fire_loopedlooped"Play rapid fire _Fire_looped on loop when player fires riffle loop"
31
Yessfx_AssultRiffle_Fire_GunJiggleone-shot"Play _GunJiggle when player fires riffle"
32
Yessfx_AssultRiffle_Fire_triggerClickone-shot"Play _triggerClick when riffle is shot
send to mixer slot 1
mixer slot 2 is deplayed 0.1"
33
(2 sfx)cue_AssultRiffle_Reload
34
Yessfx_AssultRiffle_Reload-1one-shot"Notes"
35
Yessfx_AssultRiffle_Reload-2one-shot"Notes"
36
(2 sfx)cue_AssultRiffle_Equip
37
Yessfx_AssultRiffle_Equip-bodyone-shot"Notes"
38
Yessfx_AssultRiffle_Equip-gunone-shot"Notes"
39
(3 sfx)cue_AssultRiffle_OutOfAmmo
40
Yessfx_AssultRiffle_OutOfAmmo-1one-shot"Notes"
41
Yessfx_AssultRiffle_OutOfAmmo-2one-shot"Notes"
42
Yessfx_AssultRiffle_OutOfAmmo-toneone-shot"Notes"
43
PickUps
(9 Cues)
(13 sfx)
44
Health
(3 sfx)
cue_PickUp_Health-pickUp
45
Yessfx_pickUp_Health-pickUp-melodone-shot"Play -melod when player collects Health pickup"
46
cue_PickUp_Health-ambi
47
Yessfx_pickUp_Health-ambione-shot"Play -ambi while Health Pickup is active"
48
cue_PickUp_Health-respawn
49
Yessfx_pickUp_Health-respawnone-shot"Play -respawn when Health Pickup respawns"
50
Assult Riffle
(5 sfx)
cue_PickUp_AssultRiffle-pickUp
51
Yessfx_pickUp_AssultRiffle-pickUp-melodone-shot"Play -melod when player collects Assult Riffle pickup"
52
Yessfx_pickUp_AssultRiffle-pickUp-1one-shot"Play -pickUp(s) at random when player collects Assult Riffle pickup"
53
Yessfx_pickUp_AssultRiffle-pickUp-2one-shot"Play -pickUp(s) at random when player collects Assult Riffle pickup"
54
cue_PickUp_AssultRiffle-ambi
55
Yessfx_pickUp_AssultRiffle-ambione-shot"Play -ambi while Assault Riffle Pickup is active"
56
cue_PickUp_AssultRiffle-respawn
57
Yessfx_pickUp_AssultRiffle-respawnone-shot"Play -respawn when Assault Riffle Pickup respawns"
58
Launcher
(5 sfx)
cue_PickUp_Launcher-pickUp
59
Yessfx_pickUp_Launcher-pickUp-melodone-shot"Play -melod when player collects Launcher pickup"
60
Yessfx_pickUp_Launcher-pickUp-1one-shot"Play -pickUp(s) at random when player collects Launcher pickup"
61
Yessfx_pickUp_Launcher-pickUp-2one-shot"Play -pickUp(s) at random when player collects Launcher pickup"
62
cue_PickUp_Launcher-ambi
63
Yescue_PickUp_Launcher-ambione-shot"Play -ambi while Launcher Pickup is active"
64
cue_PickUp_Launcher-respawn
65
Yessfx_pickUp_Launcher-respawnone-shot"Play -respawn when Launcher Pickup respawns"
66
Player
(6 Cues)
(34 sfx)
67
Movement
68
(6 sfx)cue_Player_Walking
69
Yessfx_Player_Walking-1one-shot"Play randomize _Walking(s) when player walks with Launcher"
70
Yessfx_Player_Walking-2one-shot"Play randomize _Walking(s) when player walks with Launcher"
71
Yessfx_Player_Walking-3one-shot"Play randomize _Walking(s) when player walks with Launcher"
72
Yessfx_Player_Walking-4one-shot"Play randomize _Walking(s) when player walks with Launcher"
73
Yessfx_Player_Walking-5one-shot"Play randomize _Walking(s) when player walks with Launcher"
74
Yessfx_Player_Walking-6one-shot"Play randomize _Walking(s) when player walks with Launcher"
75
(7 sfx)cue_Player_RunningAdd running mods to cpp shooterCharacter.h
76
Yessfx_Player_Running-1one-shot"Play randomize _Running(s) when player runs with Riffle
and anytime the Player Sprints
On a modulator 2.0"
77
Yessfx_Player_Running-2one-shot"Play randomize _Running(s) when player runs with Riffle
and anytime the Player Sprints
On a modulator 2.0"
78
Yessfx_Player_Running-3one-shot"Play randomize _Running(s) when player runs with Riffle
and anytime the Player Sprints
On a modulator 2.0"
79
Yessfx_Player_Running-4one-shot"Play randomize _Running(s) when player runs with Riffle
and anytime the Player Sprints
On a modulator 2.0"
80
Yessfx_Player_Running-5one-shot"Play randomize _Running(s) when player runs with Riffle
and anytime the Player Sprints
On a modulator 2.0"
81
Yessfx_Player_Running-ambione-shot"Get _Running-ambi and _Walking-ambi at random and play when player is running or walking
Chance the randomizer fires 15%"
82
Yessfx_Player_Walking-ambione-shot"Get _Running-ambi and _Walking-ambi at random and play when player is running or walking
Chance the randomizer fires 15%"
83
(6 sfx)cue_Player_RunLoopSound_metal
84
Yessfx_Player_Running_metal-1one-shot"Play randomize _Running-metal(s) when player runs on Metal with Riffle
and anytime the Player Sprints
On a modulator 2.0"
85
Yessfx_Player_Running_metal-2one-shot"Play randomize _Running-metal(s) when player runs on Metal with Riffle
and anytime the Player Sprints
On a modulator 2.0"
86
Yessfx_Player_Running_metal-3one-shot"Play randomize _Running-metal(s) when player runs on Metal with Riffle
and anytime the Player Sprints
On a modulator 2.0"
87
Yessfx_Player_Running_metal-4one-shot"Play randomize _Running-metal(s) when player runs on Metal with Riffle
and anytime the Player Sprints
On a modulator 2.0"
88
Yessfx_Player_Running_metal-5one-shot"Play randomize _Running-metal(s) when player runs on Metal with Riffle
and anytime the Player Sprints
On a modulator 2.0"
89
Yessfx_Player_Running_metal-6one-shot"Play randomize _Running-metal(s) when player runs on Metal with Riffle
and anytime the Player Sprints
On a modulator 2.0"
90
States
91
(3 sfx)cue_Player_Targeting
92
YesWeapon_Aimone-shot"Play _Aim when player aims weapon.
cue volume 0.3"
93
YesWeapon_AimMod-1one-shot"Get random _AimMod(s), mix with _Aim, and play when player aims weapon.
cue volume 0.3"
94
YesWeapon_AimMod-2one-shot"Get random _AimMod(s), mix with _Aim, and play when player aims weapon.
cue volume 0.3"
95
(4 sfx)cue_Player_Death
96
Yessfx_Player_Death-1one-shot"Get random _Death(s) and play when player dies."
97
Yessfx_Player_Death-2one-shot"Get random _Death(s) and play when player dies."
98
Yessfx_Player_Death_jiggle-1one-shot"Get random _Death_jiggle(s) and play when player dies."
99
Yessfx_Player_Death_jiggle-2one-shot"Get random _Death_jiggle(s) and play when player dies."
100
Jumping