MVP Cup Handbook.xlsx
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MVP Cup Tournament Rules
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General RulesComments
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1Player Requirement
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1.1Players are not allowed to join more than 1 team.
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1.2Players must be available for all tournament dates, including potential post-tournament interviews or other tournament events.
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1.3The act of registering for this tournament implies full acceptance of all terms, conditions, rules and regulations stated, in its entirety.
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1.4All teams representing their countries will need to have at least 3 local citizens and all team members must reside in their represented country.
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1.5Team captains are expected to have whatsapp installed on their mobile device for communications.
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2Team Requirement
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2.1A team must consists of the following members:
- 5 main player (Necessary)
- 1 reserved player (Optional)
- 1 manager (Optional)
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2.2Team ownership are determined by the leader/captain appointed by the team during registration.
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2.3Teams are prohibited to replace any of the registered players including the reserved) throughout the event.
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3Team Names, Team Tags, and Player Names
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3.1Teams will be permitted a 1 tag of Team names ( IGN ) the front of each player’s Hero Name and 1 at the back on the tournament. These tags must be upper-case letters or numbers 0-9 only.
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3.2Heroes Names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. Player Names must not exceed 12 characters including spaces. No additional special characters will be allowed for team names, player Names, or tags. Player Names and Team Names may not contain: vulgarities or obscenities; MLBB hero derivatives or other similar character names; or derivatives of products or services that may create confusion.
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3.3All Team Tags, Team Names, and Player Names must be approved by Organizer officials in advance of use in play. Name changes are not allowed except under certain extenuating circumstances, but must be approved by Organizer officials prior to use in an Organizer game. Any cosmetic change to logos, team names, etc. must be made 72 hours in advance of the first regional Organizer game of the week. Organizer officials have the ability to deny a team name if it does not reflect the professional standards sought by the Organizer and the team will be required to change their name.
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4Sponsorships
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4.1An Organizer team has the ability to acquire sponsors throughout the Organizer. Sponsorship acquisition is unrestricted. If the sponsor falls under the ensuing limited categories then the sponsorship may not be displayed by the players during the use or play of MLBB, adjacent to MLBB related material, the Organizer, or any Astro SDN BHD-affiliated events. The Organizer officials have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors:
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4.2Gambling Websites: defined as any website that aids or abets the wagering of funds on a sport/e-sport event and/or allows for the wagering of funds in casino games including poker.
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4.3Non-“over-the-counter” drugs
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4.4Account sharing/skin selling websites
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4.5Firearms, handguns, or ammunition providers
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4.6Websites displaying or related to pornographic imagery or products
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4.7Products or services from direct competitors
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4.8Tobacco products
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5Tournament Schedules and Rules
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5.1Teams must check-in 30 minutes before the team scheduled match starts.
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5.2Tournament schedule will be posted in this player kit.
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5.3Teams are expected to be in the game stage and in-game lobby at the designated time. Maximum 10 minutes waiting time.
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5.4If one team is not ready at designated time, their opponent can take a default win by contacting an admin and having him checking the lobby.
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5.5If both teams agree, they can delay for a maximum of 10 minutes. After 10 minutes, whoever has the most players in their team will take a default win and must report to an admin and having him checking the lobby.
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5.6In order to keep the tournament on schedule, teams may not wait more than 20 minutes, or both teams may get disqualified.
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5.7Teams may not remake after the 1st creep wave has spawned or after 1st blood has been spilled.
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5.8The winning team must report the results via screen shot of the result screen to the respective admins right after the match within 5 minutes.
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6General Conduct
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6.1Players will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, competitors, members of the press, tournament staff, and to other participants of the event. Refer to 9 for penalties.
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6.2Players will refrain from the use of vulgar language during the entire competition. All rules of conduct also apply to chatting through the game console.
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6.3Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match penalties, forfeit and disqualification from the tournament.
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6.4The Organizer have the right to apply penalties, disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any reason, with no prior warning to the players.
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7INGAME RULES
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7.1The application to used is Mobile Legends: Bang bang (Developer: Moonton)
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7.2The game mode used is Custom Game: Draft Mode.
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7.3The first team to destroy the opposing team’s ancient (main building) wins.
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7.4If any player disconnects during a match, the game will be continued. The disconnected players are required to reconnect as soon as possible.
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7.5In the case of a server crash, the game can be continued from newly draft.
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8Awarded Game Victory
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8.1In the event of a technical difficulty which leads Organizer officials to declare a restart, the Organizer may instead award a game victory to a team. If a game has been played for more than 5 minutes on the game clock (00:05:00), Organizer officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used in the determination of reasonable certainty.
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8.2Gold Differential. The difference in gold between the teams is more than 25%.
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8.3Remaining Tower Differential. The difference in the number of remaining tower between the teams is more than three (3).
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8.4Remaining Barrack Differential. The difference in the number of standing barrack between the teams is more than one (1).
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9Penalties
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9.1Upon discovery of any Team Member committing any violations of the rules listed above, the officials may, without limitation of its authority under Section 6.4, issue the following penalties:
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9.2Verbal Warning(s)
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9.3Loss of Side Selection for Current or Future Game(s)
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9.4Loss of Ban for Current or Future Game(s)
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9.5Fine(s) and/or Prize Forfeiture(s)
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9.6Game Forfeiture(s)
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9.7Match Forfeiture(s)
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9.8Suspension(s)
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9.9Disqualification(s)
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10ADMIN RIGHTS
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10.1Admin may overrule all rules based on the situation. Admin decision is final after the appeal process.
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11CASH PRIZE
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11.1After the place has been confirmed, the cash prize will be distributed to leader unless being requested otherwise.
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11.2Leader of the team are required to provide sufficient details for admins to proceed with bank-in prizes.
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Players at Studio Rules
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1Extra Equipment
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1.1In the match area, players may not wear any headsets, earbuds and/or microphones, other than those provided by organizer, with the following sole exception: players may wear a second headset, which is owned by themselves or their Teams, around their necks, so long as such second headset is a product of a Team sponsor and remains, at all times, unplugged, unpowered, without a battery of any kind, and is not used for any purpose which is not decorative in nature. If the second headset has a microphone, it must, at all times, remain fully retracted or in the opposite of a “ready” position.
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1.2All player-owned or team-owned equipment must be submitted to organizer officials in advance for approval. Approved equipment will remain onsite with organizer's officials and will only be accessible before the match. Unapproved equipment or equipment that is suspected by organizer officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use organizer-provided equipment instead.
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1.3At their discretion, organizer officials may disallow the use of any individual piece of equipment for reasons relating to tournament security, safety or operational efficiency or effectiveness.
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1.4No player-owned or team-owned hardware or equipment may be brought into the Match Area if it features or displays any name, likeness or logo of a company or brand which is a competitor of MLBB or Maxis.
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2Replacement of Equipment
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2.1If equipment or technical problems are suspected by organizer officials at any time, a player or organizer official may request a technical review of the situation. An organizer technician will diagnose and troubleshoot problems, as needed. Technicians may request that organizer officials order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of organizer . If a player wishes to use personal replacement equipment, the player must use equipment which has been preapproved by organizer officials otherwise they will be provided replacement equipment by the organizer officials.
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3Player and Manager Dress Code
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3.1Players must wear official team uniforms during all featured matches and pre-match and post-match interviews by the organizer. The players must wear pants and closed-toe shoes, as well as visible team-branded apparel, on their upper body, during the entirety of any organizer event or appearance. All starting players must wear matching apparel during the game. The matching apparel includes shirts, jerseys, jackets, and pants.

For the avoidance of doubt, sweatpants, capri pants (3 quarter pants), athletic pants, and/or pajama pants will not be considered appropriate attire. Jerseys and all other apparel worn during such times are subject to the review and discretion of organizer officials. Organizer officials will have final approval over all apparel. Manager or coach must wear, at a minimum, business casual attire while at the studio. Business casual does not include: athletic wear, sneakers, team branded apparel, etc.
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4Arrival on time before Scheduled Featured Match
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4.1Teams are expected to travel on their own accord to the venue. Venue at The Pantheron, Subang Jaya
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4.2Teams must reached studio at 1 hour before the team scheduled match starts.
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4.3Once reached, teams should report to the organizer so they can prepare to setup for the pre-match interview and also hardware setting.
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5Game Rules
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5.1Stoppage of Play
If a player intentionally disconnects without notifying an Organizer official or pausing, an Organizer official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by an Organizer official.
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5.2Directed Pause.
Organizer officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the Organizer officials, at any time.
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5.3Player Pause.
Players may only request to pause a match immediately following any of the events described below, but must signal an Organizer official immediately after the pause and identify the reason. Acceptable reasons include:
- An Unintentional Disconnection
- A hardware or software malfunction (e.g. mobile phone power or peripheral disability or game glitch)
- Physical interference with a player (e.g., fan gank or broken chair)
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5.4Player Health.
Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert an Organizer official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the Organizer official, but not to exceed a few minutes. If the Organizer official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless an Organizer official, in his/her discretion, determines that the game is subject to an Awarded Game Victory (see General Section 8.0).
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5.5Resuming the Game.
Players are not permitted to resume the game after a pause. After clearance from an Organizer official is issued and all players are notified and ready at their stations, which will be contingent on the team captain confirming through in-game chat that both teams are ready to resume play, the in-client spectators will unpause the game.
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