A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ||
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1 | build 524.15 updated | CA-4 10mm | .357 Magnum | Diamondback Custom | TMP-18 | Widowmaker Tech-1 TX | Devastator | FR-27 S.F.R | Cote D'Azur | Model 762 | 762-TS Lancer | Longsword II 203 ERSR | G-87 MSGL | ||||||||||||||
2 | Weapon Type | Pistol | Revolver | Revolver | Sub Machine Gun | Shotgun | Shotgun | Assault Rifle | Assault Rifle | Battle Rifle | Sniper Rifle | Sniper Rifle | Grenade Launcher | ||||||||||||||
3 | Manufacturer | Zenith | Mustang Arms | Mustang Arms | Hurricane | Military Arms of Ostrava | Military Arms of Ostrava | FR | FR | Steiner-Bisley | Steiner-Bisley | Steiner-Bisley | Linebacker | ||||||||||||||
4 | Glycerin256 rating | Excellent | Very Good | Decent | Decent | Poor | Poor | Poor | Poor | Great | Great in role | Great | Decent | ||||||||||||||
5 | Range and Uses | Short, versatile, stealth | short+med combat | Long, AP dmg/shot | Short | Short, unarmored combat | Titan armor AP combat | short/med, | short/med, | All range combat | Long, versatile, stealth | Long, high DMG/shot | All combat, versatile | ||||||||||||||
6 | Damage Output | 15 (30 Max) | 50 (65 Max) | 70 | 20 (35 Max) | 70 (85 Max) | 70 (85 Max) | 35 (50 Max) | Permanent Suppressor | 60 (75 Max) | 85 (100 Max) | 70 (85 Max) | 80 (Max) | ||||||||||||||
7 | Suppressed Damage | 10 (25 Max) | Not Applicable | Not Applicable | 10? (25 Max) | 45? (60 Max) | Not Applicable | 10? (25 Max) | 15 | Not Applicable | 45? (60 Max) | Not Applicable | Not Applicable | ||||||||||||||
8 | Magazine Capacity | 15 (38 Max) | 6 (12 Max) | 5 | 30 (60 Max) | 6 (12 Max) | 32 (Max) | 30 (48 Max) | 60 | 10 (10 Max) | 3 (Max) | 5 (11 Max) | 6 (Max) | ||||||||||||||
9 | Rate of Fire | 25 (53 Max) | 25 (73 Max) | 25 | 80 (89 Max) | 33 (51 Max) | 50 (Max) | 60 (72 Max) | 80 | 10 (25 Max) | 5 (Max) | 12 (21 Max) | 40 (Max) | ||||||||||||||
10 | Accuracy | 20 (63 Max) | 55 (85 Max) | ?? (85 Max) | 30 (65 Max) | 15 (40 Max) | 30 (40 Max) | 45 (83 Max) | ?? (70 Max) | 50 (105 Max) | ?? (100 Max) | 65 (95 Max) | 50 (60 Max) | ||||||||||||||
11 | Recoil | 30 (17 Max) | 60 (50 Max) | ?? (55 Max) | 60 (40 Max) | 70 (40 Max) | 60 (50 Max) | 60 (37 Max) | ?? (30 Max) | 70 (60 Max) | ?? (60/50 Max) | 75 (65 Max) | 55 (35 Max) | ||||||||||||||
12 | Reload Speed | 50 (80 Max) | 30 (40 Max) | ?? (44 Max) | 45 (65 Max) | 20 (70 Max) | 20 (30 Max) | 30 (50 Max) | ?? (40 Max) | 40 (70 Max) | ?? (60 Max) | 30 (40 Max) | 10 (20 Max) | ||||||||||||||
13 | Slots Used | 2x3 | 2x3 | 2x3 | 2x4 | 2x5 | 2x5 | 2x5 | 2x5 | 2x6 | 2x6 | 2x7 | 2x4 | ||||||||||||||
14 | Silencer (effect) | Yes (-5DMG +3ACC -3RCL ) | Not upgradeable | Not upgradeable | Yes (-10DMG +3ACC -3RCL ) | Yes (-30DMG +3ACC -3RCL ) | Not upgradeable | Yes (-50%DMG +3ACC -3RCL) | Permanent Holosight | Not upgradeable | Yes (+3ACC, -10REC) | Not upgradeable | Not upgradeable | ||||||||||||||
15 | Laser (effect) | Yes (+30ACC) | Yes | Not upgradeable | Yes (+15ACC) | Yes (+15ACC) | Not upgradeable | Yes (+15ACC) | Not upgradeable | Yes (+10ACC) | Not upgradeable | Yes (+10ACC) | Not upgradeable | ||||||||||||||
16 | Optics (effect) | Not upgradeable | Not upgradeable | Permanent 4x optic | Yes (+10ACC) | Not upgradeable | Not upgradeable | Both (+10/+15ACC) | Permanent Suppressor | Both (+15/+15ACC) | Permanent 7x? optic | Permanent 7x? Optic | Not upgradeable | ||||||||||||||
17 | Fire Modes | Semi (and Automatic) | Single (+Hair Trigger) | Single Hair Trigger only | Burst (+Automatic) | Semi (+3 Round Burst) | Auto only | Automatic (and Single) | Automatic only | Semi only | Bolt Action Single only | Semi only | Single only | ||||||||||||||
18 | # of Parts to max | 0, comes maxed | 0, comes maxed | 0, comes maxed | 0, comes maxed | ||||||||||||||||||||||
19 | Visual Recoil | Negligible | Manageable | Almost unmanageable | Manageable | Manageable | Manageable | Noticable | Noticable | Manageable | Almost unmanageable | Almost unmanageable | Noticable | ||||||||||||||
20 | Vertical Spread | Manageable | Minimal | 10 out of 10 | Negligible | Negligible | Negligible | Negligible | Negligible | Manageable | Noticable | Noticable | Negligible | ||||||||||||||
21 | Horizontal Spread | Manageable | Negligible | Negligible | Manageable | Negligible | Negligible | Barely manageable | Barely manageable | Hardly Any | Negligible | Negligible | Negligible | ||||||||||||||
22 | Ammo Type | Pistol | Revolver | Revolver | Machine Pistol | Shotgun | Shotgun | Assault Rifle | Assault Rifle | Battle Rifle | Battle Rifle | Sniper Rifle | Grenade Launcher | ||||||||||||||
23 | Ammo Availability | Common, 200 per, 2x1 | Average, 200 per, 2x1 | Unusable | Common, 200 per, 2x1 | Average, 200 per, 2x1 | Unusable | Common, 200 per, 2x1 | Unusable | Average, 200 per, 2x1 | Unusable | Uncommon, 200 per, 2x1 | FRAG, Rare, 10 per, 2x2 | ||||||||||||||
24 | AP Ammo Avail. | Not available | Rare, 200 per, 2x1 | Average, 200 per, 2x1 | Not available | Unusable | Rare, 200 per, 2x1 | Average, 200 per, 2x1 | Unusable | Rare, 200 per, 2x1 | Rare, 200 per, 2x1 | Rare, 200 per, 2x1 | GAS, Rare, 10 per, 2x2 | ||||||||||||||
25 | EMP Ammo Avail. | Average, 200 per, 2x1 | Unusable | Unusable | Average, 200 per, 2x1 | Rare, 200 per, 2x1 | Unusable | Unusable | Rare, 200 per, 2x1 | Not available | Not available | Not available | EMP, Rare, 10 per, 2x2 | ||||||||||||||
26 | Glycerin256 Notes | Probably the most versatile weapon in the game, suppressor doesn't effect it much, full auto ROF and reload speed makes for immense potential DPS, very controllable with decent sights, 4-5 shots with emp ammo will 30sec disable almost anything, fun. Full auto is inefficent for ammo. can take down even armored targets easily at short range. Ammo is plentiful, and if you use it regularly, you'll need it | Very fun gun with AP ammo, fast shooting when upgraded, sights are very good. Headshot machine and armor takedown tool when in a firefight. Sometimes hard to find ammo. Good thing you don't need many shots to take something down. | Too much visual recoil and not enough damage for my taste, usually has ammo problems, too many trade offs, optic doesn’t help when the range of the weapon is just medium range. Not really long range viable. Regular 357 mag is better weapon with higher DPS (almost triple ROF and over double mag size) | Same suppressed damaged/shot as 10mm pistol, makes this weapon almost pointless. Lacks single shot which make lethal stealth gameplay more difficult than the pistol. Good in a straight firefight, but definitely a side grade to the pistol, just not worth the slot space in inventory, slow reload speed puts the DPS a little lower than the 10mm, but ammo efficency is better | Both shotguns are poor weapons, but in different ways. ADS seems to bring in the spread, but the sights are so restrictive that it makes it difficult to use in a firefight. Luckily, this has a laser attachment, which is very needed to put even a decent amount of damage down range. Generally just lacks damage without very short range headshots. fine for unarmored targets | Both shotguns are poor weapons, but in different ways. Again, you need to ADS to tighten the spread, but there is no optic available, so it is very restrictive. There is no laser either, so… yeah. Running titan armor with an "in your face" playstyle is the easiest weay to use this weapon. Ammo can be difficult to come by and easy to go through. fires slow enough to be considered semi auto. | not enough damage per shot, leads to ammo efficiency problems, hori spread is very bad, silencer cuts damage in half!!! Weapon doesn't feel responsive, poor weapon overall, waste of space, suppressed damage is less than TMP and 10mm! single shot is a waste of time. DPS is too low to be considered seriously when you include accuracy/spread in the calculation. I was told it looks cool... must use AP ammo to be halfway viable. | EMP ammo only, so very limited use, especially when the 10mm pistol can 30 sec disable anything with 4 shots. Looks cool… I guess. :/ Ammo is also pretty rare, so this weapon is simply a waste of space. | good damage per shot, can put both optics on at the same time and choose which to use (I prefer holo), feels fun and easy to use, headshots allow easy kills, good ammo efficiency, very fast reload alleviates small mag capacity, decent DPS, but 105 accuracy is key. downsides are finding ammo and not suppressed. still a great weapon that makes a firefight enjoyable. AP ammo puts the hurt down | There is something satisfying about sitting outside of detection range while suppressed and headshoting targets. If you like that, this is the gun for you. AP ammo puts down the hurt, even suppressed, making helmeted cops a breeze. Very slow ROF, so plan according. Must get out of ADS to cycle rifle to next shot. | Long range, high DMG/shot, full upgrades+AP ammo needs to be used to get the best out of this weapon. Very large weapon capable of taking down many targets while they try to close on your position. Lots of vert recoil can make fast shooting with optic difficult, luckily the laser hipfire is very accurate ;) | Concussion ammo is also available. Ammo can be hard to find and takes up a large amount of inventory. Has a special reticle on ADS to show grenade trajectory. Hard to determine if this worth taking vs just taking a crapload of grenades/mines. Grenades are more slot efficient, but don't explode on impact. | ||||||||||||||
27 | to devs: | plz nerf reload speed a tiny touch. | perfect, GJ. But how does a six shooter turn into a 12 shooter? Lol | fine where it's at | need slight ROF buff, fits role | Make holosight available | Make laser upgrade available, tighten hipfire spread. | needs buff, silencer should not effect damage as much, plz improve weapon feel | needs buff, silencer should not effect damage as much, plz improve weapon feel | perfect where its at, GJ | perfect where its at, GJ, fits role | Almost too good, but the 2x7 in inventory makes up for it. | The ammo boxes state "12 rounds" on them, but only hold 10… 12 would be much better. | ||||||||||||||
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