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build 524.15 updatedCA-4 10mm.357 MagnumDiamondback CustomTMP-18Widowmaker Tech-1 TXDevastatorFR-27 S.F.RCote D'AzurModel 762762-TS LancerLongsword II 203 ERSRG-87 MSGL
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Weapon TypePistolRevolverRevolverSub Machine GunShotgunShotgunAssault RifleAssault RifleBattle RifleSniper RifleSniper RifleGrenade Launcher
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ManufacturerZenithMustang ArmsMustang ArmsHurricaneMilitary Arms of OstravaMilitary Arms of OstravaFRFRSteiner-BisleySteiner-BisleySteiner-BisleyLinebacker
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Glycerin256 ratingExcellentVery GoodDecentDecentPoorPoorPoorPoorGreatGreat in roleGreatDecent
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Range and UsesShort, versatile, stealthshort+med combatLong, AP dmg/shotShortShort, unarmored combatTitan armor AP combatshort/med,short/med,All range combatLong, versatile, stealthLong, high DMG/shotAll combat, versatile
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Damage Output15 (30 Max)50 (65 Max)7020 (35 Max)70 (85 Max)70 (85 Max)35 (50 Max)Permanent Suppressor60 (75 Max)85 (100 Max)70 (85 Max)80 (Max)
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Suppressed Damage10 (25 Max)Not ApplicableNot Applicable10? (25 Max)45? (60 Max)Not Applicable10? (25 Max)15Not Applicable45? (60 Max)Not ApplicableNot Applicable
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Magazine Capacity15 (38 Max)6 (12 Max)530 (60 Max)6 (12 Max)32 (Max)30 (48 Max)6010 (10 Max)3 (Max)5 (11 Max)6 (Max)
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Rate of Fire25 (53 Max)25 (73 Max)2580 (89 Max)33 (51 Max)50 (Max)60 (72 Max)8010 (25 Max)5 (Max)12 (21 Max)40 (Max)
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Accuracy20 (63 Max)55 (85 Max)?? (85 Max)30 (65 Max)15 (40 Max)30 (40 Max)45 (83 Max)?? (70 Max)50 (105 Max)?? (100 Max)65 (95 Max)50 (60 Max)
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Recoil30 (17 Max)60 (50 Max)?? (55 Max)60 (40 Max)70 (40 Max)60 (50 Max)60 (37 Max)?? (30 Max)70 (60 Max)?? (60/50 Max)75 (65 Max)55 (35 Max)
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Reload Speed50 (80 Max)30 (40 Max)?? (44 Max)45 (65 Max)20 (70 Max)20 (30 Max)30 (50 Max)?? (40 Max)40 (70 Max)?? (60 Max)30 (40 Max)10 (20 Max)
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Slots Used2x32x32x32x42x52x52x52x52x62x62x72x4
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Silencer (effect)Yes (-5DMG +3ACC -3RCL )Not upgradeableNot upgradeableYes (-10DMG +3ACC -3RCL )Yes (-30DMG +3ACC -3RCL )Not upgradeableYes (-50%DMG +3ACC -3RCL)Permanent HolosightNot upgradeableYes (+3ACC, -10REC)Not upgradeableNot upgradeable
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Laser (effect)Yes (+30ACC)YesNot upgradeableYes (+15ACC)Yes (+15ACC)Not upgradeableYes (+15ACC)Not upgradeableYes (+10ACC)Not upgradeableYes (+10ACC)Not upgradeable
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Optics (effect)Not upgradeableNot upgradeablePermanent 4x opticYes (+10ACC)Not upgradeableNot upgradeableBoth (+10/+15ACC)Permanent SuppressorBoth (+15/+15ACC)Permanent 7x? opticPermanent 7x? OpticNot upgradeable
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Fire ModesSemi (and Automatic)Single (+Hair Trigger)Single Hair Trigger onlyBurst (+Automatic)Semi (+3 Round Burst)Auto onlyAutomatic (and Single)Automatic onlySemi onlyBolt Action Single onlySemi onlySingle only
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# of Parts to max0, comes maxed0, comes maxed0, comes maxed0, comes maxed
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Visual RecoilNegligibleManageableAlmost unmanageableManageableManageableManageableNoticableNoticableManageableAlmost unmanageableAlmost unmanageableNoticable
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Vertical SpreadManageableMinimal10 out of 10NegligibleNegligibleNegligibleNegligibleNegligibleManageableNoticableNoticableNegligible
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Horizontal SpreadManageableNegligibleNegligibleManageableNegligibleNegligibleBarely manageableBarely manageableHardly AnyNegligibleNegligibleNegligible
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Ammo TypePistolRevolverRevolverMachine PistolShotgunShotgunAssault RifleAssault RifleBattle RifleBattle RifleSniper RifleGrenade Launcher
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Ammo AvailabilityCommon, 200 per, 2x1Average, 200 per, 2x1UnusableCommon, 200 per, 2x1Average, 200 per, 2x1UnusableCommon, 200 per, 2x1UnusableAverage, 200 per, 2x1UnusableUncommon, 200 per, 2x1FRAG, Rare, 10 per, 2x2
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AP Ammo Avail.Not availableRare, 200 per, 2x1Average, 200 per, 2x1Not availableUnusableRare, 200 per, 2x1Average, 200 per, 2x1UnusableRare, 200 per, 2x1Rare, 200 per, 2x1Rare, 200 per, 2x1GAS, Rare, 10 per, 2x2
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EMP Ammo Avail.Average, 200 per, 2x1UnusableUnusableAverage, 200 per, 2x1Rare, 200 per, 2x1UnusableUnusableRare, 200 per, 2x1Not availableNot availableNot availableEMP, Rare, 10 per, 2x2
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Glycerin256 NotesProbably the most versatile weapon in the game, suppressor doesn't effect it much, full auto ROF and reload speed makes for immense potential DPS, very controllable with decent sights, 4-5 shots with emp ammo will 30sec disable almost anything, fun. Full auto is inefficent for ammo. can take down even armored targets easily at short range. Ammo is plentiful, and if you use it regularly, you'll need itVery fun gun with AP ammo, fast shooting when upgraded, sights are very good. Headshot machine and armor takedown tool when in a firefight. Sometimes hard to find ammo. Good thing you don't need many shots to take something down.Too much visual recoil and not enough damage for my taste, usually has ammo problems, too many trade offs, optic doesn’t help when the range of the weapon is just medium range. Not really long range viable. Regular 357 mag is better weapon with higher DPS (almost triple ROF and over double mag size)Same suppressed damaged/shot as 10mm pistol, makes this weapon almost pointless. Lacks single shot which make lethal stealth gameplay more difficult than the pistol. Good in a straight firefight, but definitely a side grade to the pistol, just not worth the slot space in inventory, slow reload speed puts the DPS a little lower than the 10mm, but ammo efficency is betterBoth shotguns are poor weapons, but in different ways. ADS seems to bring in the spread, but the sights are so restrictive that it makes it difficult to use in a firefight. Luckily, this has a laser attachment, which is very needed to put even a decent amount of damage down range. Generally just lacks damage without very short range headshots. fine for unarmored targetsBoth shotguns are poor weapons, but in different ways. Again, you need to ADS to tighten the spread, but there is no optic available, so it is very restrictive. There is no laser either, so… yeah. Running titan armor with an "in your face" playstyle is the easiest weay to use this weapon. Ammo can be difficult to come by and easy to go through. fires slow enough to be considered semi auto.not enough damage per shot, leads to ammo efficiency problems, hori spread is very bad, silencer cuts damage in half!!! Weapon doesn't feel responsive, poor weapon overall, waste of space, suppressed damage is less than TMP and 10mm! single shot is a waste of time. DPS is too low to be considered seriously when you include accuracy/spread in the calculation. I was told it looks cool... must use AP ammo to be halfway viable.EMP ammo only, so very limited use, especially when the 10mm pistol can 30 sec disable anything with 4 shots. Looks cool… I guess. :/ Ammo is also pretty rare, so this weapon is simply a waste of space.good damage per shot, can put both optics on at the same time and choose which to use (I prefer holo), feels fun and easy to use, headshots allow easy kills, good ammo efficiency, very fast reload alleviates small mag capacity, decent DPS, but 105 accuracy is key. downsides are finding ammo and not suppressed. still a great weapon that makes a firefight enjoyable. AP ammo puts the hurt downThere is something satisfying about sitting outside of detection range while suppressed and headshoting targets. If you like that, this is the gun for you. AP ammo puts down the hurt, even suppressed, making helmeted cops a breeze. Very slow ROF, so plan according. Must get out of ADS to cycle rifle to next shot.Long range, high DMG/shot, full upgrades+AP ammo needs to be used to get the best out of this weapon. Very large weapon capable of taking down many targets while they try to close on your position. Lots of vert recoil can make fast shooting with optic difficult, luckily the laser hipfire is very accurate ;)Concussion ammo is also available. Ammo can be hard to find and takes up a large amount of inventory. Has a special reticle on ADS to show grenade trajectory. Hard to determine if this worth taking vs just taking a crapload of grenades/mines. Grenades are more slot efficient, but don't explode on impact.
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to devs:plz nerf reload speed a tiny touch.perfect, GJ. But how does a six shooter turn into a 12 shooter? Lolfine where it's atneed slight ROF buff, fits roleMake holosight availableMake laser upgrade available, tighten hipfire spread.needs buff, silencer should not effect damage as much, plz improve weapon feelneeds buff, silencer should not effect damage as much, plz improve weapon feelperfect where its at, GJperfect where its at, GJ, fits roleAlmost too good, but the 2x7 in inventory makes up for it.The ammo boxes state "12 rounds" on them, but only hold 10… 12 would be much better.
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