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Pacing guide is based on five 50 minute class sessions per week
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core content
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core content
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capstone
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explorations
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optional content
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WEEK 1
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 1Lesson 1: Intro to Algorithms and Problem Solving
In-game content: Start at Intro: Up the Mountain and stop after you
finish Cutscene: The Spirit Lands
Concepts:
- algorithms
- sequences
-goals and sub-goals: decomposing problems
- coding
-computing systems: input/output

Activities:
-Ozaria: logging in, navigating
-Watch video cutscene: Up the Mountain
-Independent practice: students do first 8 practice levels
-Extension activity for fast finishers or as homework
Lesson 2: Debugging and Troubleshooting
In-game content: Start at Intro: Fixing the Light and stop after
finishing Practice Level: Crystal Clear

Concepts:
- syntax
- debugging syntax errors
- debugging logic errors
- loops

Activities:
-Review algorithms and sequences
- create troubleshooting guide
- Introduce loops and loops syntax
- independent practice: students do practice levels through "Repetition Inquisition"
-Extension activity for fast finishers or as homework
Lesson 3: Loops and Intro to Capstone Project

Concepts:
- loops

Activities:
- design a game
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WEEK 2
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 1Lesson 4: Capstone ProjectLesson 5: Explorations: Impacts of Computing
Topic: How technology solves and creates problems
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WEEK 3
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 2Module 1 Lesson 1: Algorithms and Syntax
In-game content: Start Chapter 2 with Cutscene: The Search for Star Wells
and stop after you finish Cutscene: The Debugger

Concepts:
- algorithms review
- syntax review
- objects
- methods
- arguments

Activities:
- Conept Check: objects, methods, arguments
- Concept Check: how to use Ozaria
- Independent Practice: students complete practice levels in Module
Module 2 Lesson 1:Debugging
In-game content: Start Chapter 2, Module 2 with Cutscene: Bugs, Bugs, Bugs
and stop after you finish Cinematic: A Hero’s Work

Concepts:
- debugging syntax errors
- debugging logic errors

Activities:
- Concept Check: debugging
- Independent Practice: students complete practice levels in Module 2
Module 2 Lesson 1: Debugging
Extension Activities:
- Review objects, methods, arguments, debugging
- Have students write a program using concepts above and include logic and syntax errors
- Have peers review eachothers' programs, identify errors, and debug
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WEEK 4
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 2Module 2 Lesson 2: Explorations: Impacts of Computing
Topic: How technology affects different careers
Module 3 Lesson 1: Variables
In-game content: Start Chapter 2 with Cinematic: The Moon Dancers and stop
after you finish Practice Level: Old Time is still a-flying
Concepts:
- Variables

Activities:
- Variables story builder
- Concept Check: variables
- Independent Practice: students complete practice levels up to "Variables and Strings"
Module 3 Lesson 1: Variables
Extension Activity:
- Story builder
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WEEK 5
33
Session 1Session 2Session 3Session 4Session 5
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CHAPTER 2 Module 3 Lesson 2: Variables with Strings
In-game content: Start with Cinematic: Variables and Strings and
stop after you finish Cinematic: Xing’chen
Concepts:
- Variables
- Value
- Methods
- Strings

Activities:
- Review variables
- Concept Check: Strings
- Concept Check: Methods
- Story builder with methods
- Independent Practice: students complete practice levels up to "Xing 'chen"
Module 3 Lesson 3: Explorations: Networks and the Internet
Topic: Breaking down and transmitting data
Module 3 Lesson 4: Explorations: Networks and the Internet
Topic: Network Protocols
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WEEK 6
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 2Module 4 Lesson 1: Introduction to Conditionals
In-game content: Start with Cinematic: Welcome to the City
and stop after you finish Challenge Level: The Suspec
t
Concepts:
- If/then conditionalsIn-game content:
- pseudocode

Activities:
- Write conditional statements using flowcharts
- Concept Check: Conditionals
- Independent Practice: students complete practice levels up to "The Thief"
- Extension activity for fast finishers or as homework
Module 4 Lesson 2: Comparators and Conditionals
In-game content: Start with Cinematic: Battle Horns
and stop after you finish Cinematic: Fighting Back

Concepts:
- Comparators
- Conditionals

Activities:
- Warm up activity: connect to Math
- Concept Check: Comparators
- Independent Practice: students complete practice levels up to "The Other Condition"
- Extension activity for fast finishers or as homework
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WEEK 7
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 2Module 4 Lesson 3: If/Else Conditionals
In-game content: Start with Cinematic: Conditional Casting
and stop after you finish Cinematic: The Truth
Concepts:
-If/then conditionals
-If/else conditionals

Activities:
- Concept Check: If/else conditionals
- Independent Practice: students complete all practice levels in Module 4
Module 4 Lesson 3: If/Else Conditionals
Extension Activity: Flowchart Story
Extension Activity: Conditional Card Game
Module 4 Lesson 4:Explorations: Computing Systems
Topic: How Computing Systems Work
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WEEK 8
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 2Modules 5 and 6: Capstone Project
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WEEK 9
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Session 1Session 2Serssion 3Session 4Session 5
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CHAPTER 3Module 1 Lessons 1-2: Review
In-game content: Start with Cutscene: The Phoenix Lands and stop
after you finish Cinematic: New Old Friends
Concepts:
-Variables
-Conditionals
-Variable arithmetic

Activities:
-Warm up: Coding Toolkit
- Concept Check: Variable arithmetic
- Independent Practice: students complete practice levels through "Found Again"
- Extension activity (Spell System) for fast finishers or as homework
- Extension activity (Variable Puzzle) for fast finishers or as homework
Module 2 Lesson 1: For Loops
In game content: Start with Cinematic: Gardening
and stop after you finish Cutscene: Lost Boy
Concepts:
-For Loops
-Syntax with loops

Activities:
- Concept Check: For Loops
- Concept Check: Syntax with Loops
- Independent Practice: students complete Chapter 3 Module 2 practice levels
- Extension activity for fast finishers or as homework
Module 3 Lesson 1: Review For Loops and Intro to Nested Loops
In-game content: Start with Cinematic: Mouse and stop after
you finish Practice Level: A Loop in the Fog
Concepts:
- for loops
- nested loops

Activities:
- Warm up: review for loops
- Concept Check: nested loops
- Independent practice: students complete practice levels through A Loop in the Fog
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Extension activity for fast finishers or as homewor
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WEEK 10
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 3Module 1 Lesson 2: Explorations: Computing Systems
Topic: The Roles of Hardware and Software
Module 3 Lesson 2: Review Conditionals and Intro to Nested Structures
In-game content: Start with Cinematic: I canMove
and stop after you finish Cinematic: Old Friend
Concepts:
- if/else conditionals
- if/then conditionals
- Nested structures

Activities:
- Warm up: review conditionals
- Concept Check: use pseudocode to write nested loop
- Independent Practice: students complete Chapter 3 Module 3 practice levels
- Extension activity for fast finishers or as homework
Module 3 Lesson 3: Explorations: Impacts of Computing
Topic: Cybersecurity
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WEEK 11
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 3Module 4 Lesson 1 While Loops
In-game content: Start with Cinematic: Haven Lost
and stop after you finish Cinematic: Salazar
Concepts:
- Nested loops
- Events
- While loops

Activities:
- Warm up: Use pseudocode to write code with while loops
- Guided Practice: solve a map using while loops
- Independent Practice: students complete all Chapter 3 Module 4 practice levels
- Extension activity for fast finishers or as homework
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WEEK 12
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 3Module 4 Lesson 2: Explorations: Networks and the Internet
Topic: Encrypting Information
Module 4 Lesson 3: Explorations: Data and Analysis
Topic: Encoding Schemes and representing data
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WEEK 13
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 3Module 5: Capstone Project
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WEEK 14
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Session 1Session 2Session 3Session 4Session 5
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CHAPTER 4Module 1 Lesson 1: Else/If Conditionals
In-game content: Start with Cinematic: The Outer Lands and stop
after you finish Practice Level: Splinters
Concepts:
- if/then and if/else conditionals
- else/if conditionals
- > and <
- <= >=

Activities:
-Warm up: dice roll game
- Guided Practice: conditional fortune telling
- Guided Practice: new comparators
- Concept Check: dice roll game
- Independent Practice: students play Chapter 4 Module 1 practice levels through "Platform Run"
- Extension activity for fast finishers or as homework
Module 1 Lesson 2: Compound Conditionals
In-game content: Start with Cinematic: Back Together and stop
after you finish Cinematic: The Leap Back Home
Concepts:
- Conditionals with "And, Or, Not"

Activities:
- Guided Practice: "Not" conditions
- Guided Practice: Combine conditions with "And"
- Guided Practice: Use "or" conditions
- Concept check: Programming a human using compound conditionals
- Guided Practice: Using correct syntax with compound conditionals
- Independent Practice: students play through Chapter 4 Module 1 through cinnematic "The Beginning"
- Extension activity for fast finishers or as homework
Module 1 Lesson 3: Explorations: Networks and the Internet
Topic: Network Security: Physical and digital security measures
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