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1 | Pacing guide is based on five 50 minute class sessions per week | |||||
2 | core content | |||||
3 | core content | |||||
4 | capstone | |||||
5 | explorations | |||||
6 | optional content | |||||
7 | WEEK 1 | |||||
8 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
9 | CHAPTER 1 | Lesson 1: Intro to Algorithms and Problem Solving In-game content: Start at Intro: Up the Mountain and stop after you finish Cutscene: The Spirit Lands Concepts: - algorithms - sequences -goals and sub-goals: decomposing problems - coding -computing systems: input/output Activities: -Ozaria: logging in, navigating -Watch video cutscene: Up the Mountain -Independent practice: students do first 8 practice levels -Extension activity for fast finishers or as homework | Lesson 2: Debugging and Troubleshooting In-game content: Start at Intro: Fixing the Light and stop after finishing Practice Level: Crystal Clear Concepts: - syntax - debugging syntax errors - debugging logic errors - loops Activities: -Review algorithms and sequences - create troubleshooting guide - Introduce loops and loops syntax - independent practice: students do practice levels through "Repetition Inquisition" -Extension activity for fast finishers or as homework | Lesson 3: Loops and Intro to Capstone Project Concepts: - loops Activities: - design a game | ||
10 | WEEK 2 | |||||
11 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
12 | CHAPTER 1 | Lesson 4: Capstone Project | Lesson 5: Explorations: Impacts of Computing Topic: How technology solves and creates problems | |||
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18 | WEEK 3 | |||||
19 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
20 | CHAPTER 2 | Module 1 Lesson 1: Algorithms and Syntax In-game content: Start Chapter 2 with Cutscene: The Search for Star Wells and stop after you finish Cutscene: The Debugger Concepts: - algorithms review - syntax review - objects - methods - arguments Activities: - Conept Check: objects, methods, arguments - Concept Check: how to use Ozaria - Independent Practice: students complete practice levels in Module | Module 2 Lesson 1:Debugging In-game content: Start Chapter 2, Module 2 with Cutscene: Bugs, Bugs, Bugs and stop after you finish Cinematic: A Hero’s Work Concepts: - debugging syntax errors - debugging logic errors Activities: - Concept Check: debugging - Independent Practice: students complete practice levels in Module 2 | Module 2 Lesson 1: Debugging Extension Activities: - Review objects, methods, arguments, debugging - Have students write a program using concepts above and include logic and syntax errors - Have peers review eachothers' programs, identify errors, and debug | ||
21 | WEEK 4 | |||||
22 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
23 | CHAPTER 2 | Module 2 Lesson 2: Explorations: Impacts of Computing Topic: How technology affects different careers | Module 3 Lesson 1: Variables In-game content: Start Chapter 2 with Cinematic: The Moon Dancers and stop after you finish Practice Level: Old Time is still a-flying Concepts: - Variables Activities: - Variables story builder - Concept Check: variables - Independent Practice: students complete practice levels up to "Variables and Strings" | Module 3 Lesson 1: Variables Extension Activity: - Story builder | ||
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32 | WEEK 5 | |||||
33 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
34 | CHAPTER 2 | Module 3 Lesson 2: Variables with Strings In-game content: Start with Cinematic: Variables and Strings and stop after you finish Cinematic: Xing’chen Concepts: - Variables - Value - Methods - Strings Activities: - Review variables - Concept Check: Strings - Concept Check: Methods - Story builder with methods - Independent Practice: students complete practice levels up to "Xing 'chen" | Module 3 Lesson 3: Explorations: Networks and the Internet Topic: Breaking down and transmitting data | Module 3 Lesson 4: Explorations: Networks and the Internet Topic: Network Protocols | ||
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46 | WEEK 6 | |||||
47 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
48 | CHAPTER 2 | Module 4 Lesson 1: Introduction to Conditionals In-game content: Start with Cinematic: Welcome to the City and stop after you finish Challenge Level: The Suspect Concepts: - If/then conditionalsIn-game content: - pseudocode Activities: - Write conditional statements using flowcharts - Concept Check: Conditionals - Independent Practice: students complete practice levels up to "The Thief" - Extension activity for fast finishers or as homework | Module 4 Lesson 2: Comparators and Conditionals In-game content: Start with Cinematic: Battle Horns and stop after you finish Cinematic: Fighting Back Concepts: - Comparators - Conditionals Activities: - Warm up activity: connect to Math - Concept Check: Comparators - Independent Practice: students complete practice levels up to "The Other Condition" - Extension activity for fast finishers or as homework | |||
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57 | WEEK 7 | |||||
58 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
59 | CHAPTER 2 | Module 4 Lesson 3: If/Else Conditionals In-game content: Start with Cinematic: Conditional Casting and stop after you finish Cinematic: The Truth Concepts: -If/then conditionals -If/else conditionals Activities: - Concept Check: If/else conditionals - Independent Practice: students complete all practice levels in Module 4 | Module 4 Lesson 3: If/Else Conditionals Extension Activity: Flowchart Story Extension Activity: Conditional Card Game | Module 4 Lesson 4:Explorations: Computing Systems Topic: How Computing Systems Work | ||
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66 | WEEK 8 | |||||
67 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
68 | CHAPTER 2 | Modules 5 and 6: Capstone Project | ||||
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73 | WEEK 9 | |||||
74 | Session 1 | Session 2 | Serssion 3 | Session 4 | Session 5 | |
75 | CHAPTER 3 | Module 1 Lessons 1-2: Review In-game content: Start with Cutscene: The Phoenix Lands and stop after you finish Cinematic: New Old Friends Concepts: -Variables -Conditionals -Variable arithmetic Activities: -Warm up: Coding Toolkit - Concept Check: Variable arithmetic - Independent Practice: students complete practice levels through "Found Again" - Extension activity (Spell System) for fast finishers or as homework - Extension activity (Variable Puzzle) for fast finishers or as homework | Module 2 Lesson 1: For Loops In game content: Start with Cinematic: Gardening and stop after you finish Cutscene: Lost Boy Concepts: -For Loops -Syntax with loops Activities: - Concept Check: For Loops - Concept Check: Syntax with Loops - Independent Practice: students complete Chapter 3 Module 2 practice levels - Extension activity for fast finishers or as homework | Module 3 Lesson 1: Review For Loops and Intro to Nested Loops In-game content: Start with Cinematic: Mouse and stop after you finish Practice Level: A Loop in the Fog Concepts: - for loops - nested loops Activities: - Warm up: review for loops - Concept Check: nested loops - Independent practice: students complete practice levels through A Loop in the Fog - Extension activity for fast finishers or as homewor | ||
76 | WEEK 10 | |||||
77 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
78 | CHAPTER 3 | Module 1 Lesson 2: Explorations: Computing Systems Topic: The Roles of Hardware and Software | Module 3 Lesson 2: Review Conditionals and Intro to Nested Structures In-game content: Start with Cinematic: I canMove and stop after you finish Cinematic: Old Friend Concepts: - if/else conditionals - if/then conditionals - Nested structures Activities: - Warm up: review conditionals - Concept Check: use pseudocode to write nested loop - Independent Practice: students complete Chapter 3 Module 3 practice levels - Extension activity for fast finishers or as homework | Module 3 Lesson 3: Explorations: Impacts of Computing Topic: Cybersecurity | ||
79 | WEEK 11 | |||||
80 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
81 | CHAPTER 3 | Module 4 Lesson 1 While Loops In-game content: Start with Cinematic: Haven Lost and stop after you finish Cinematic: Salazar Concepts: - Nested loops - Events - While loops Activities: - Warm up: Use pseudocode to write code with while loops - Guided Practice: solve a map using while loops - Independent Practice: students complete all Chapter 3 Module 4 practice levels - Extension activity for fast finishers or as homework | ||||
82 | WEEK 12 | |||||
83 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
84 | CHAPTER 3 | Module 4 Lesson 2: Explorations: Networks and the Internet Topic: Encrypting Information | Module 4 Lesson 3: Explorations: Data and Analysis Topic: Encoding Schemes and representing data | |||
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88 | WEEK 13 | |||||
89 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
90 | CHAPTER 3 | Module 5: Capstone Project | ||||
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96 | WEEK 14 | |||||
97 | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | |
98 | CHAPTER 4 | Module 1 Lesson 1: Else/If Conditionals In-game content: Start with Cinematic: The Outer Lands and stop after you finish Practice Level: Splinters Concepts: - if/then and if/else conditionals - else/if conditionals - > and < - <= >= Activities: -Warm up: dice roll game - Guided Practice: conditional fortune telling - Guided Practice: new comparators - Concept Check: dice roll game - Independent Practice: students play Chapter 4 Module 1 practice levels through "Platform Run" - Extension activity for fast finishers or as homework | Module 1 Lesson 2: Compound Conditionals In-game content: Start with Cinematic: Back Together and stop after you finish Cinematic: The Leap Back Home Concepts: - Conditionals with "And, Or, Not" Activities: - Guided Practice: "Not" conditions - Guided Practice: Combine conditions with "And" - Guided Practice: Use "or" conditions - Concept check: Programming a human using compound conditionals - Guided Practice: Using correct syntax with compound conditionals - Independent Practice: students play through Chapter 4 Module 1 through cinnematic "The Beginning" - Extension activity for fast finishers or as homework | Module 1 Lesson 3: Explorations: Networks and the Internet Topic: Network Security: Physical and digital security measures | ||
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