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1 | K-12 Computer Science, Evidence That Benchmarks Are Not Taught in Isolation Correlation | |||||
2 | M/J Grade 6 Digital Discoveries, EasyTech for Florida, 6th Grade | |||||
3 | If category does not apply to materials, please mark "N/A" | |||||
4 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
5 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.6.CC.2.1. | SC.6.PE.1.1., SC.6.PE.1.2., SC.6.PE.1.3., SC.6.PE.1.5., SC.6.PE.1.6., SC.6.PE.1.8., SC.6.PE.2.2., SC.6.PE.3.5., SC.6.PE.3.6. | |||
6 | ||||||
7 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
8 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.6.CC.2.1. | N/A | |||
9 | ||||||
10 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
11 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.6.CC.2.1. | N/A | |||
12 | ||||||
13 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
14 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.6.CC.2.1. | N/A | |||
15 | ||||||
16 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
17 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.6.CC.2.1. | SC.6.PE.1.1., SC.6.PE.1.11., SC.6.PE.1.2., SC.6.PE.1.3., SC.6.PE.1.5., SC.6.PE.1.6., SC.6.PE.1.9., SC.6.PE.2.1., SC.6.PE.2.2., SC.6.PE.2.3., SC.6.PE.3.6. | |||
18 | ||||||
19 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
20 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.6.CC.2.1. | N/A | |||
21 | ||||||
22 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
23 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.6.CC.2.1. | N/A | |||
24 | ||||||
25 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
26 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.6.CC.2.1. | N/A | |||
27 | ||||||
28 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
29 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.6.CC.2.1. | SC.6.PE.1.10., SC.6.PE.1.11., SC.6.PE.1.8., SC.6.PE.2.2., SC.6.PE.3.5., SC.6.PE.3.6. | |||
30 | ||||||
31 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
32 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.6.CC.2.1. | N/A | |||
33 | ||||||
34 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
35 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.6.CC.2.1. | N/A | |||
36 | ||||||
37 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
38 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.6.CC.2.1. | N/A | |||
39 | ||||||
40 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
41 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.6.CC.2.1. | SC.6.PE.1.1., SC.6.PE.1.10., SC.6.PE.1.2., SC.6.PE.1.3., SC.6.PE.1.5., SC.6.PE.1.6., SC.6.PE.1.8., SC.6.PE.2.2., SC.6.PE.3.5., SC.6.PE.3.6. | |||
42 | ||||||
43 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
44 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.6.CC.2.1. | N/A | |||
45 | ||||||
46 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
47 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.6.CC.2.1. | N/A | |||
48 | ||||||
49 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
50 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.6.CC.2.1. | N/A | |||
51 | ||||||
52 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
53 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.6.CC.2.1. | SC.6.PE.2.2., SC.6.PE.3.5., SC.6.PE.3.6. | |||
54 | ||||||
55 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
56 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.6.CC.2.1. | N/A | |||
57 | ||||||
58 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
59 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.6.CC.2.1. | N/A | |||
60 | ||||||
61 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
62 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.6.CC.2.1. | N/A | |||
63 | ||||||
64 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
65 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.6.CC.2.1. | SC.6.PE.1.1., SC.6.PE.1.2., SC.6.PE.1.3., SC.6.PE.1.5., SC.6.PE.1.6., SC.6.PE.2.2., SC.6.PE.3.5., SC.6.PE.3.6. | |||
66 | ||||||
67 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
68 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.6.CC.2.1. | N/A | |||
69 | ||||||
70 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
71 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.6.CC.2.1. | N/A | |||
72 | ||||||
73 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
74 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.6.CC.2.1. | N/A | |||
75 | ||||||
76 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
77 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.6.CC.2.1. | SC.6.CC.2.1., SC.6.PE.1.1., SC.6.PE.1.2., SC.6.PE.1.3., SC.6.PE.1.4., SC.6.PE.1.5., SC.6.PE.1.6., SC.6.PE.2.2., SC.6.PE.3.5., SC.6.PE.3.6. | |||
78 | ||||||
79 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
80 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.6.CC.2.1. | N/A | |||
81 | ||||||
82 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
83 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.6.CC.2.1. | N/A | |||
84 | ||||||
85 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
86 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.6.CC.2.1. | N/A | |||
87 | ||||||
88 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
89 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.6.CC.2.1. | SC.6.PE.1.1., SC.6.PE.1.2., SC.6.PE.1.3., SC.6.PE.1.5., SC.6.PE.1.6., SC.6.PE.2.2., SC.6.PE.3.5., SC.6.PE.3.6. | |||
90 | ||||||
91 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
92 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.6.CC.2.1. | N/A | |||
93 | ||||||
94 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
95 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.6.CC.2.1. | N/A | |||
96 | ||||||
97 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
98 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.6.CC.2.1. | N/A | |||
99 | ||||||
100 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||