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"Self-driving Cards"
Debt DurationCoins, Potions, DebtPay coins to do things. Do one thing per coin payed. Typically like reveal X cards where X is the payment.
Farming Village Equiv
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"Potion Overpay"Potion ReserveDurations and ReservesHave Potion (Fuel) in your hand to do things
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Potion + Debt
Shuffle Effect Reserve
Overpay with Potions
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"Collaborative" cards?
Likely stacks of cards like Castle
Duration cards that stay in effect if you pay the costs (potion, debt, coin)
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Durations with a shuffle effect
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Durations with a collab effect
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2 trap cards
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Attacks3/3Cost <= 22/3Cantrip no money2/42Ancient Library (3)Action - ReactionWhen you discard this card any time other than during Clean-up, you can reveal it for +1 Card.
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+1 Action
Draw until you have 5 cards in hand.
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Duration0/2Cost 36/4Cantrip money2/2Ancient Markets (4)Action - ReactionWhen you discard this card any time other than during Clean-up, you can reveal it to put a Copper from your discard pile into your hand.
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+2 Actions.
+2 Money.
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Reaction4/1Cost 48/6Curse1/21Ancient Temple (4)Action - Reaction - AttackWhen you discard this card any time other than during Clean-up, you can reveal it. If you do, each other player gains a Curse.
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+2 Cards
Choose one: Trash up to two cards from your hand; or,
Gain +1 VP token.
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Reserve0/1Cost 54/8Buys3/42Ancient Waterways (5)Action - ReactionWhen you discard this card any time other than during Clean-up, you can reveal it to gain a copy of Ancient Waterways.
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+1 Card.
+1 Action.
+1 Money.
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Treasure3/3Cost >= 62/2Gains5/5Archaeologist (4)Action +1 Action.
Discard the top card of your deck. If it is an action card, you may play it. If you do, trash it, Gain a card costing up to the cost of the trashed card, and put that card into your hand.
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Victory1/1Special Cost3/3Hand Reduce1/1Artifact (4)Treasure +1 Money.
While this is in play, when you buy a treasure, you can discard this card.
If you do, +1 Buy and put that treasure into play.
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Action15/15Cantrip draw22Cursed Idol (5)Treasure - ReactionWhenever an other player plays a Cursed Idol, you can reveal this from your hand.
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3 Money.
At the end of your turn, if any player revealed a Cursed Idol when you played this card, gain two Curses.
cost?
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Sifter2/2Digsite (5)Victory - ActionDiscard the top card of your deck.
If it is not a Victory Card, Trash this Digsite, and Choose one:
put the discarded card into your hand and gain +VP tokens equal to its cost;
or trash the discarded card and gain 2 VP.
cost?
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Terminal Draw3/31Earthmound Village (5)Action +1 Card.
+2 Actions.
Reveal your hand.
If you revealed no Copper:
+1 Buy
+1 Money
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Terminal Silver2/2Encroach (6)Action +2 Cards.
+1 Action.
Reveal a card from your hand. Gain a victory card costing less than the revealed card and put it on top of your deck.
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Trasher4/4Excavate (5)ActionDiscard the top 5 cards of your deck.
Put discarded treasures aside.
You may put all the treasures on the bottom of your deck.
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Villages3/3Graveyard (1)Action +2 Actions
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When you trash this, gain a card from the trash.
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4Inspector (3)Action - Attack +2 Cards
Discard 2 cards.
For each card you discarded, each other player with 4 or more cards in hand reveals a card with the same name from their hand and discards it (or reveals a hand with no matching cards.)
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Megalith (7)Action +3 Cards.
Discard any number of Curse or Victory cards from your hand.
+1 Money per card discarded.
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Mission House (5)Action +1 Buy.
+2 Cards.
Discard 2 cards.
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When you buy this, gain a Victory card costing up to 5 Money.
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Petroglyph (5)Action +1 Card.
+1 Action.
You may reveal your hand to Gain a card costing up to 3 Money + 1 Money per Victory Cards revealed. If you do, discard the Victory Cards.
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Profiteer (4)Action - ReactionIf you would gain a card during your action phase, you can discard this from your hand. If you do, gain a card costing 2 Money more instead.
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+1 Money.
+1 Buy.
Trash a non-Victory card in the supply.
+1 Money for each empty supply pile.
556?
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Prospector (2)ActionTrash a treasure from your hand.
Gain a treasure costing more than it, chosen by the player to your left.
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Pyramid (5)ActionYou may trash 2 cards from your hand.
+5 Money
Gain 2 Curses.
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Riches (4)Treasure4 Money
When you buy a card using this, trash all the other treasures you used to buy that card.
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Sarcophagus (6)Action - AttackChoose an action card in the supply costing up to 4 Money.
Play that card three times, then trash it.
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When you buy this, as an attack, each other player gains a Curse.
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Shipwreck (3)ActionDiscard a card.
If you did:
+2 Money
Put this on top of your deck.
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Spelunker (4)Action +2 Money
Discard the top card of your deck. If it is an:
Action or Treasure, trash it and gain a card of the same type costing up to 3 Money more.
Victory card, gain a Gold.
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Stoneworks (5)Action +2 Cards.
+1 Buy.
Reveal your hand.
If you revealed more than one card with the same name,
Cards with the same name as those cards cost 2 Money less
(But not less than 1 Money.)
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Tomb Guardian (4)Action - Attack +2 Money
You may gain a Curse card. If you did, +1 Action, +1 Money.
Each other player with 4 or more cards in hand discards a treasure (or reveal a hand without).
If they didn't discard a treasure, they reveal the top 4 cards of their deck, discard revealed treasures, and put the rest back.
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Ziggurat (4)ActionTrash a card from your discard pile.
If it is an..
Action Card, +1 Card, +1 Action;
Treasure Card, +1 Money;
Victory Card, +1 VP;
Curse card, Trash this card.
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Boulder (3)Boulder - ReactionSetup: Shuffle a copy of Boulder into each pile in the Supply.
If the Boulder is at the top of a pile, trash it.
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If you reveal this from the top of a Supply pile, put it on top of your deck.
-1 VP
When you discard this card any time other than during Clean-up, put this on top of the current player's deck.
If you trash this, gain a Gold. Each other player gains a Curse.
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