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Dead Cells - Enemy Scaling Tool - v3.5Notes
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This is a tool to calculate the HP and DMG of enemies and bosses for the 3.5 version of the game.- Enemy HP & DMG varies by up to ±10%.
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This was made possible though the access of in-game files and the help of a developer who provided the formulas.- The Bank has a seperate section due to the additional stats of the biome.
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- Enemies become stronger as you move towards the exits of the biome!
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Instructions
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To use this tool, click on the "Make a Copy" button under the "File" menu above. Afterwards use the two "Main" sheets and adjust the biome, difficulty and enemy to your needs.Credit
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Tool made by:SpeedyCookie
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Assisted by:Nihilistlemon
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Properties of this toolReadySalted
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Formula provided by:Orso (EE developer)
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- Contains all HP values for each enemy/boss.
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- Contains all attacks & their DMG values for each enemy/boss.History - v3.5:
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- Depending on the biome and difficulty selected, a dropdown of the possible enemies is available.
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- Mausoleum: mobAtkTier from 25 to 26, mobLifeTier from 30 to 37 and removed extraLifeTier & extraAtkTier on 3BC.
(Previously Scarecrow on 3BC had less HP than on 2BC.)
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To-Do:
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- The Crown: mobAtkTier from 38 to 36 on 5BC.
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- Add the new cursed enemies from 3.5 to (almost) all biomes.- Master's Keep: mobAtkTier from 38 to 36 on 5BC.
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- Add the boss-spawned enemies to the boss biomes.- Bank: mobAtkTier from 2 to 1 on 4 & 5 BSC and mobLifeTier from 1 to 0 on 2BC.
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- Throw Master: dmg reduced from 15 to 12.
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- 12.09.2025: Fixed Bank scaling in the "Data - Bank" tab
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