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Game Version (Example: [A17] ) Please include the BracketsWhat Category suits your mod best? The '/' indicates and/orYour Mod Version. (Example: 1.0)Your Mod Title. (Example: Gromponents!)Your screen name. (Example: CutiesDeathCab)Date UpdatedIf Yes What Mods?The link to your Ludeon Topic.The link to a Direct Download.Short Description of the Mod
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[A16]Minor Addition2.5.4AllowToolUnlimitedHugs04/01/2017HugsLibhttps://ludeon.com/forums/index.php?topic=17218https://github.com/UnlimitedHugs/RimworldAllowTool/releases/download/v2.5.4/AllowTool_2.5.4.zipToil no more and save your clicking finger- now you can claim all those raid goodies with one swipe of your mouse.
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[A16]Minor Addition1.11.2Remote ExplosivesUnlimitedHugs17/02/2017HugsLibhttps://ludeon.com/forums/index.php?topic=17285https://github.com/UnlimitedHugs/RimworldRemoteExplosives/releases/download/v1.11.2/RemoteExplosives_1.11.2.zipAt some point in our lives, we each ask ourselves questions like- "Who am I?", "Where did I come from?" and "Am I exploding as much stuff as I could be?". This highly introspective mod will help you answer at least one of these questions.
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[A16]Minor Addition1.5.1Map RerollUnlimitedHugs17/01/2017HugsLibhttps://ludeon.com/forums/index.php?topic=18073https://github.com/UnlimitedHugs/RimworldMapReroll/releases/download/v1.5.1/MapReroll_1.5.1.zipThat mountain looking funny at you? Nearest steam geyser miles away? Nuts to that! Now you can have the embark YOU want, without starting the game over about twelve thousand times.
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[A16]Minor Addition1.3.3Defensive PositionsUnlimitedHugs27/12/2016HugsLibhttps://ludeon.com/forums/index.php?topic=25535https://github.com/UnlimitedHugs/RimworldDefensivePositions/releases/download/v1.3.3/DefensivePositions_1.3.3.zipRaids are fun, but positioning your fleshy turrets for battle each single time gets old pretty fast.
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[A16]Tweak1.2.1Melee Skill Rebalanceoreganor27/03/2017https://ludeon.com/forums/index.php?topic=31287.0https://ludeon.com/forums/index.php?action=dlattach;topic=31287.0;attach=19535Introduces parrying mechanics to RimWorld which is influenced by melee skill; equipment is damaged upon a successful parry, and damage received is only halved for those that don't have a melee weapon. Also changes up skill gains per level to fit in line with this addition.
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[A16]Minor AdditionN/AEnhanced CraftingAlcoholV14/12/2016https://ludeon.com/forums/index.php?topic=27551.0https://github.com/AlcoholV/Rim.AcEnhancedCraftingTable bills have a user-set threshold at which they will be halted, and resume upon falling below it. Can choose which crafter does this bill somewhat Dwarf Fortress style too.
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[A16]Tweak2.0aWM Smarter Food SelectionWishmaster29/03/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30708.0http://bit.ly/2mSnuLQControl what food is given to your pawns (prisoners, animals, colonists...).
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[A16]Tweak1WM Too Many LeathersWishmaster02/03/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30708.0http://bit.ly/2lZfJ4uMerges all leathers with identical statistics from any mod.
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[A16]Minor Addition1WM MedivacWishmaster02/01/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30708.0http://bit.ly/2iQUcKAAllows you to put downed pawns into pods. Also improves the medical bed selection.
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[A16]Major Addition1.62Bionics and Surgery ExpansionRah23/03/2017HugsLibhttps://ludeon.com/forums/index.php?topic=28731.0Multiple Versions. See Topic.This mod aims to enrich the bionics and surgery gameplay as much as possible without being intrusive to the vanilla experience.
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[A16]User Interface1Plant Cutting is for Growers!XeoNovaDan02/01/2017https://ludeon.com/forums/index.php?topic=29002.0https://www.dropbox.com/s/75o7vc930fj3maa/Plant%20Cutting%20is%20for%20Growers%21.zip?dl=0Makes the job Plant Cutting's relevant skill Growing. Reason for date is because the 'update' was technically a rollback
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[A16]Tweaks/Minor Additon1.2Shooting Skill RebalancedXeoNovaDan16/02/2017https://ludeon.com/forums/index.php?topic=28939.0https://www.dropbox.com/s/idkaje60wa0sap9/Shooting%20Skill%20Rebalanced.zip?dl=0
Changes the Shooting Skill's post-processing curve, accuracy per level, aiming time per level (below 6 and above 8), and adds a new trait 'Proficient Fighter'.
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[A16]Tweaks1.0.0Ambush Readiness TwealMarvinKosh28/01/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/ambush-readiness-tweak/Changes caravan ambush points calculation.
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[A16]Tweaks1.0.1Clear The StockpilesMarvinKosh14/01/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/clear-the-stockpiles/
Stockpiles sometimes get blocked by dropped items. This mod makes sure that stockpiles are cleared of things which don't belong.
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[A16]Tweaks1.1.0Combat Readiness CheckMarvinKosh23/02/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/combat-readiness-check/
Considers colonists physical and mental capacities in raid calculations. Limited wealth in raid calculations to weapons, armour and buildings.
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[A16]Tweaks1.0.8Hunting RestrictedMarvinKosh24/01/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/hunting-restriction/
Hunters decide what kind of prey they are able to hunt and when to do it. Trigger happy hunters get closer before opening fire.
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[A16]Tweaks1.4.6Less Incident TrollingMarvinKosh09/02/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/less-incident-trolling/Changes some incidents so that more time passes before they fire or re-fire.
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[A16]Tweaks1.0.3Less Outdoor CleaningMarvinKosh14/02/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/less-outdoor-cleaning/Some types of dirt in the outdoors part of the home area will not be cleaned or cleaned as frequently.
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[A16]Tweaks1.0.1This Might Take A WhileMarvinKosh01/03/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/this-might-take-a-while/By default, increases the research cost of all research projects by a factor of 20. Configurable. Use with new game!
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[A16]Tweaks1.0.1More Obvious PlagueMarvinKosh23/12/2016https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/more-obvious-plague/Plague is detected at 10% severity instead of 40% severity.
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[A16]Tweaks1.0.0Nerf The Overpowered WoolMarvinKosh29/12/2016HugsLibhttps://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/nerf-the-overpowered-wool/Wool and camelhair have less insulating ability.
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[A16]Tweaks1.0.8No Doomed NewbiesMarvinKosh07/02/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/no-doomed-newbies/Newbies are prepared for difficult conditions and bring food if food is hard to grow.
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[A16]Tweaks1.0.0Oiled DoorsMarvinKosh27/01/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/oiled-doors/Doors are silent when opening or closing.
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[A16]Tweaks1.3.4Please Haul PerishablesMarvinKosh01/03/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/please-haul-perishables/Gives priority to hauling things which will rot or deteriorate.
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[A16]Patch1.0.0Randy FixMarvinKosh27/02/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/randy-fix/In vanilla, Randy doesn't target caravans. This patch allows him to do so.
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[A16]Minor Addition1.0.7We're All Out Of ThatMarvinKosh29/04/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/were-all-out-of-that/If a building can't be completed because of a resource shortage, you get an alert.
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[A16]Tweaks1.0.0Silenced Tiny BellMarvinKosh15/01/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/silenced-tiny-bell/No more 'ding' when you get an alert about minor break risk.
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[A16]Tweaks1.0.0Slower Onset PlagueMarvinKosh23/12/2016https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/slower-onset-plague/Plague is hidden until 40% severity like vanilla but takes longer to kill.
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[A16]Minor Addition1.0.0We Can't Hold Any More Of ThatMarvinKosh20/02/2017HugsLibhttps://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/we-cant-hold-any-more-of-that/Experimental mod to alert you when you're about to run out or have run out of space for a particular resource.
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[a16]Tweaks1.0.0Ugh You Got MeMarvinKosh30/12/2016https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/ugh-you-got-me/Modifies social fighting so that colonists can stop fighting before death.
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[A16]Tweaks1.0.0Blight Reloaded aka Screw The Rules - Have FoodMarvinKosh16/01/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/screw-the-rules-have-food/Crop blight is specific to one crop type. Blight can be replaced by bounty with Randy Random.
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[A16]Minor Addition1.0.1Sometimes Raids Go WrongMarvinKosh01/03/2017https://ludeon.com/forums/index.php?topic=30508.0http://marvinkosh.omniloth.net/mod/sometimes-raids-go-wrong/
Randy Random will randomly make raids go wrong by adding drop pod malfunctions, sudden rapid ageing, or manhunting wargs.
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[A16]Minor Addition0.3Dog Bowlsma34202/02/2017https://ludeon.com/forums/index.php?topic=30214.0https://drive.google.com/open?id=0B_8JXfTRI3aEXzl0RlpzOFROMXcAdds Dog Bowls
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[A16]Minor Addition1.13.2T-MoreFloorsTelkir02/01/2017https://ludeon.com/forums/index.php?topic=4373.0http://bit.ly/TMods-1132-NoTerraformAdds several dozen new flooring styles with customised beauty / materials required / work to make.
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[A16]Minor Addition1.13.2T-MoreBedsTelkir01/02/2017https://ludeon.com/forums/index.php?topic=4373.0http://bit.ly/TMods-1132-NoTerraformAdds five new colour styles for single, double, and royal beds. Can optionally change beds to require cloth to build.
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[A16]Tweaks1.13.2T-ExpandedClothTelkir01/02/2017https://ludeon.com/forums/index.php?topic=4373.0http://bit.ly/TMods-1132-NoTerraform
Tweaks RimWorld's cotton plants so they produce fibre, not cloth. Research cotton processing to build a workbench that lets you refine fibre into cloth.
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[A16]Minor Addition1.13.2T-ExpandedCropsTelkir01/02/2017https://ludeon.com/forums/index.php?topic=4373.0http://bit.ly/TMods-1132-NoTerraform
Adds 3 new crop types and 2 new meals that can be cooked with them via the added "model T" stove. Also adds bulk cookery recipes for sufficiently skilled cooks.
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[A16]Tweaks1.13.2T-RawCropThoughtsTelkir01/02/2017https://ludeon.com/forums/index.php?topic=4373.0http://bit.ly/TMods-1132-NoTerraformTweaks vanilla crop items to give specific colonist thoughts if they are eaten raw.
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[A16]Minor Addition1.13.2T-MiscStuffTelkir01/02/2017https://ludeon.com/forums/index.php?topic=4373.0http://bit.ly/TMods-1132-NoTerraform
Adds a "scrap metal wall" that is cheap and quick to build but easily broken. Also adds threat sensors and alert lamps for red alert-style mood lighting.
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[A16]Minor Addition2.2RimfireAlistaire04/01/2017HugsLibhttps://ludeon.com/forums/index.php?topic=9536.0https://www.dropbox.com/s/oe0rxujaotccni1/Rimfire_v2.2.zip?dl=0
Rimfire adds fourty-eight craftable and researchable, carefully balanced weapons to Rimworld along with a means to toggle whether certain weapons will spawn.
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[A16]Minor Addition1.0GromponentsCutiesDeathCab28/03/2017https://ludeon.com/forums/index.php?topic=31383.0https://www.dropbox.com/s/4rayrerftnbfhb1/%5BCDC%5D%20-%20Gromponents.zip?dl=0They are called Component Plants. These plants can only be grown in Hydroponics. Each plant will drop 2 Components at 100% growth.
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[A16]LIB2.4.3HugsLibUnlimitedHugs26/02/2017https://ludeon.com/forums/index.php?topic=28066https://github.com/UnlimitedHugs/RimworldHugsLib/releases/download/v2.4.3/HugsLib_2.4.3.zipHugsLib is a lightweight shared mod library for Rimworld. It is designed to provide a foundation for mods and deliver shared functionality.
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[A16]Major Addition1.3Mod List Backup scuba15607/02/2017HugsLibhttps://ludeon.com/forums/index.php?topic=29420.0https://github.com/scuba156/ModListBackup/releases/download/v1.3/ModListBackup.v.1.3.zipBackup and restore the currently loaded mods into 20 different nameable slots!
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[A16]Minor Addition16a.2Glass & Lightsjacob81407/03/2017https://ludeon.com/forums/index.php?topic=14870.0https://github.com/jacob814/Glass_N_Lights/archive/master.zipA mod that adds an assortment of lights to the game as well as glass to go along with it.
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