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Renaissance Zombies
What is this guide?
General Progression
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Credits
This guide is an additional source of information regarding the Renaissance zombies mod.
Rounds 1 - 6
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Partisan Executioner
Renaissance is notably a more difficult game than vanilla Black Ops zombies, so this guide
The first few rounds of the game progress the same as vanilla BO1 zombies.
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Slayerbeast12
shares strategies as well as more information about perks, power-ups, and guns to help
Shoot zombies a few times before knifing to maximize points earned. (Important for early game!)
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xSanchez78
you survive and get to higher rounds.
If possible, line zombies up to let bullet penetration stack up points for you.
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Kagamine Addict
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This guide assumes you have read the original UGX post about Renaissance, so it will
Let zombies through windows (but not too many!), to let power-ups spawn.
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Guide written by Anomalous13
not discuss things such as gameplay or perk changes to prevent redundancy.
At least 1-2 power-ups are guaranteed to drop in early rounds. This can impact early game progression a lot.
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https://www.ugx-mods.com/forum/mod-releases/121/renaissance-mod/17012/
Rounds 7 - 10
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Version HistoryRelease Date
Special zombies start spawning at round 9, so you will want more powerful guns by this time.
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1.0.1April 20, 2019
As a personal note, I wanted to thank the mod creators again for making an
Most guns will be fine, but avoid E-Tier guns if possible.
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1.1.1May 1, 2019
awesome mod! I hope this guide can be helpful to anyone reading this.
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1.2.1May 13, 2019
The power should be turned on during this period. Obtain Juggernog during this period as well.
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1.3.1May 31, 2019Challenges
If possible, obtain PHD Flopper as well to reduce damages from special zombies.
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1.4.1 (Final)June 1, 2019
Turn on Pack-A-Punch and have an upgraded weapon BY round 11.
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1.5.1Coming Soon
In every map, you can find a wooden board that lists 6 challenges for you to complete.
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Miscellaneous Info
You can only start challenges once the power is turned on and you pay 3500 points.
Rounds 11 - 20
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Challenges are done individually for every player, and are done mid to late game.
You should have an upgraded weapon, as well as Juggernog and PHD Flopper at this point.
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• On Moon, the teleporter is disabled
Completing a challenge rewards you, and completing all challenges rewards the Armour power-up.
Minibosses will start spawning (Exo Zombie, Scrakes, etc.) and you will need to be prepared.
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when the current round or next round
Special zombies start spawning more frequently as well, be careful!
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is a Hellhound round.
List of challenges:
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Get 15 melee kills.
Rounds 20 - 30
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• Using the GEMFX Shaders Mod
Get 115 headshots.
During this period, you should be getting 6 perks, and the guns you want for the rest of the game.
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significantly lowers the stability of
Share a weapon from the Mystery Box 10 times.
Also you should be either just starting or a quarter through your challenges.
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Renaissance. Use at your own risk!
Spend 30,000 Points
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Kill 25 Explosive Dogs without taking explosive damage
Rounds 30+
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Obtain 6 or more perks
You should have all your ideal guns and perks, as well as a lot of points in case you get downed.
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Pack-A-Punch 3 Times
Gameplay after this point is mostly repetitive, so find a reliable strategy and break some records!
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Ideally, you want to be either halfway or nearly done with the Challenges if you chose to complete them.
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