Totally Awesome Dragon Warlock Costume!
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Bucky Bloom15DragonbornMale?Worships Older Brother
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Character NameLevelRaceGenderAlignmentDiety
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MediumDark BrownHazel4'12"Too young for thatNoble
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SizeHairEyesHeightWeightBackground
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CORE INFORMATION
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ABILITY SCORESSAVING THROWSCLASSESCurrent XP
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STR16+3 STR+3 NameLvlHit DiceHPCon
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DEX13+1 DEX+1 Warlock1515d87830Portrait
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CON14+2 CON+2
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INT10+0 INT+0 MoveBase
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WIS8-1WIS+4 3030
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CHA20+5 CHA+10 Total:157830
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ProfMod
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+1ToSavingThrows
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SKILLSCOMBAT
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RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
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+1 Acrobatics (Dex)10814=13+1 Studded Leather12+1
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-1Animal Handling (Wis)Misc 1Misc 2Cloak of Protection1
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+5 Arcana (Int)Total: 13+1 0
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+3 Athletics (Str)
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+10 Deception (Cha)Hit DiceDeath SavesInspiratonAmmunition
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+5 History (Int)15d8SuccessArrows
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-1Insight (Wis)Failure
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+5 Intimidation (Cha)
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+0 Investigation (Int)Weapon & SpellsHit#AtkDamageRngTypeNotes
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-1Medicine (Wis)Pact Weapon+8 1Varies+3+5 necroticMelee/ReachVaries
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+0 Nature (Int)Eldritch Blast+12 31d10+5 per beam300ForceBeams can target same or separate creatures.
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-1Perception (Wis)
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+5 Performance (Cha)
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+10 Persuasion (Cha)
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+0 Religion (Int)
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+1 Sleight of Hand (Dex)
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+1 Stealth (Dex)Special AttacksSpecial Defenses
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-1Survival (Wis)Agonizing Blast: Add charisma modifier to damage rolls of eldritch blast.Entropic Ward: When a creature makes an attack roll against me, reaction to impose disadvantage on that roll. If the attack misses me, my next attack roll against that creature has advantage if I make it before the end of my next turn. Once per short/long rest.
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Lifedrinker: When hitting a creature with pact weapon, creature takes extra necrotic damage equal to Charisma modifier.Thought Shield: My thoughts can't be read by telepathy or other means unless I allow it. Resistance Psychic damage, and whenever a creature deals psychic damage to me, that creature takes the same amount of damage that I do.
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+9 Passive InsightEldritch Spear: Eldritch Blast range is 300 feet.
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+9 Passive PerceptionDamage Resistance: Acid
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+5 Proficieny Bonus
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PROFICIENCIES/LANGUAGESFEATURES & ABILITIES
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Common, Draconic, ElvenRace / Background / FeatsClass
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Light armor, simple weaponsDraconic Ancestry: BlackPatron: Great Old One
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DragonchessBreathe WEapon: Acid, 5 by 30 ft. line (Dex Save) DC 14 4d6 damage. Once per short/long rest.Pact Magic
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Pact of the Blade: Use action to create pact weapon in hand, any melee, proficient while wielding it, counts as magical for overcoming resistance and immunity to nonmagical attacks and damages.
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Devil's Sight: See normally in darkness, both magical and nonmagical, up to 120 feet.Mystic Arcanum
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Eldritch Sight: Cast Detect Magic at will, without expending a spell slot.Awakened Mind: Communicate telepathically with any creature I can see 30 feet range, don't need to share a language for it to understand, must be able to understand at least one language.
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Otherworldly Leap: You can cast jump on yourself at will, without expending a spell slot or material components.Create Thrall: Use action to touch incapacitated humanoid. That creature is charmed by me until a remove curse spell is cast on it, the charmed condition is removed from it, or I use this feature again. I can communicate telepathically with charmed creature as long as we are on the same plane of existence.
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Witch Sight: You can see the true form fo any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of me and within line of sight.
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