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ySolution ASolution BSolution C
2
Item SwapOnly allow while battleground preparation.

PROS:
already works in arena (familiar)
should be easy to implement
don't disavantage players with the starter build
least coding
Solution A + allow while dead

PROS:
more flexible, can adapt mid game
players will use more spells (might raise skill cap)
might encourage more situational builds, you know you don't have to commit to a build for the whole battleground
Can swap item normaly but apply a penalty (CD on items, death sickness effect, other...)

PROS:
Freedom
3
MountNormal mount

PROS:
no code
loads mounts available (add a lot of cosmetic possibilities)
allow big battlegrounds to be played
50% speed + Dismount in combat

PROS:
A compromise between A & C
Allow speed spells (ghost wolf, hunter cheeta and travel form) to be still very good but less overpower
No mount

PROS:
Make dying and positioning in battleground more important
4
ArenaNormal Arenas

PROS:
no code
familiarity
solo Q, use skirmish as arena, allow players to create teams of arena solo and reward rating from solo q

PROS:
I know it's doable in code without client changes
works with low population
allow to queue both BG and arena
allow to play with anyone while still having a ranking
5
ProgressionGemmes and enchant vendors

PROS:
Easy to do
Relativly small upgrade, do not penalise starter pack players
No gemmes and enchants

PROS:
not mandatory
Unlocking more passive / talent though honor / quest / grinding

PROS:
More builds and flexibility
Give players a greater goal, leads too more play time overall
6
JewelryUse jewelry instead of gear for items buff

PROS:
more flexibilty / build choices
More choices for skin
Simpler, we don't have too pick skins
Restrict items that players can see

PROS:
more readability of the game
able to predict what other players have / can do

Use jewelry instead of gear for items buff but allow cross faction long range inspect

PROS:
Both A & B pro's but a bit wierd and more work
7
Trinkets3 choices: PvP trinket / Tanky buff / burst buff

PROS:
add a bit more choice, tanky vs burst
also add a trap for noobies to skip the pvp trinket
give everyone human racial + no use on trinkets, use them for something else ?

PROS:
since we can't see what trinket the user has equiped, this avoid the issue
Use them for skills
8
Racialsno racials, find another way to give needed buffs.

PROS:
LGBTQ+ friendly because of race equality
Be who you want to be
keep active racials

PROS:
familiarity
add more meaning to your race
9
First Aidfull HP first aid, twink style

PROS:
I like it
it makes dps comps more potent
no bandages

PROS:
makes healer more important
familarity, players will probably complain about it being OP
normal bandages
10
Foodgraccu for everyone (+5% life/mana)

PROS:
(too?) fast regen, making healers less frustrating to play
make keeping enemies in combat more important
use a 2-3% food

PROS:
Still pretty fast, but reasonable
make mage summon it and cry
11
Buffsno buffs

PROS:
Is buffing an interesting part of the game ?
A lot less buffs:
priest -> stamina
paladin -> king
mage -> intell
druid -> patte

Dispell r1?

PROS:
guard a bit against dispels ?
keep server spirit (keep it simple)
Full buff

PROS:
Dispell is the same
12
Stance / FormGive everything to everyone

PROS:
Ez to implement
Clear for the players, nothing hiden
Give stance/form based on current spells

PROS:
Spec identity
more control / possibilities
13
Glyphno glyphs

PROS:
Allow to use glyph effects as gear passive
more control / possibilities
less stuff to learn -> better accessibility
glyph vendor

PROS:
more progression
familiarity
no code
14
Warrior torse-nuOui

PROS:
Onow content
Non

PROS:
None
15
Inteface web
pour creation
build (aka deck)
+
shareable
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