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Print#IssuedCountryFormPagesArticleAuthorsTypeDescriptionSystem
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Adventure Gaming5Nov-1981USPrint30-31Coming of Age on Cidri: Pre-Adventuring Experience in THE FANTASY TRIP©Harry WhiteRulesProvides a "job" to represent a character's experience prior to achieving adulthood.TFT
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Alarums & Excursions26Sep-1977USPrint152Memos from MorchostGareth KantzReviewOne section of the newsletter has brief reviews, including Melee.Melee
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Alarums & Excursions60Aug-1980USPrintTFT
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Alarums & Excursions67Mar-1981USPrintTFT
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Alarums & Excursions72Aug-1981USPrintTFT
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Alarums & Excursions81May-1982USPrintTFT
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Alarums & Excursions98Oct-1983USPrintTFT
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Alarums & Excursions100Dec-1983USPrint28-29Agents of Fortune XXXSteve GilmanNotesThe piece "It's Only Technomagic" talks about mixing magic and technology in a setting; TFT is an example.TFT
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Alarums & Excursions104Apr-1984USPrint83-88The Sporadic VikingTorbjörn RagnesjöRulesThe author provides a variant set of TFT rules, changing attack rolls, experience point costs for Talents/Spells, and adding Fatigue Points. Includes weapons and armor charts.TFT
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Alarums & Excursions104Apr-1984USPrint112-114Sapristi Nockos! #11Peter da SilvaNotesA writeup of the last adventure the author ran on Cidri, and rules for gaining XP from saving throws. Mentions a program a group of Berkeley hackers wrote called SOLO, which let them program TFT solitaire adventures.TFT
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Alarums & Excursions105May-1984USPrint125The Second Sporadic VikingTorbjörn RagnesjöRulesPresents a system for Wizard to use Talents-as-Spells.Wizard / TFT
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Alarums & Excursions187Mar-1991USPrint40Vardshuset...John G. RobillardNotesComments (including comment to Lane re: increasing CO2 levels due fossil fuel burning); The Fantasy Trip notes. [From RPGGeek]Melee / Wizard
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Alarums & Excursions200Apr-1992USPrint75Vaershuset "Kung Bores Blaast" #39John G. RobillardNotesNatter; comments on The Fantasy Trip; Comments [From RPGGeek]Melee / Wizard / TFT
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Alarums & Excursions567Feb-2023USPrint
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Arēs3Jul-1980USPrint30GamesEric GoldbergReviewA favorable review of In the Labyrinth.TFT
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The Beholder (SV)V6 #2Dec-1989SVPrint14-17Jag gick upp en GenerationCarl CramérReviewThe author presents a system of defining RPGs into generations. TFT is placed in the 2nd generation.TFT
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The Beholder21Dec-1980USPrint10-11ReviewsReviewReview: In the Labyrinth.TFT
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Cauldron0Dec-2012USPrint / PDF4-8FEATURE: Heroes & Other Worlds Basic RulesC.R. BrandonRulesBrief sample rules for Heroes & Other Worlds, a game of adventure.HOW
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Cauldron0Dec-2012USPrint / PDF9Adventurers Assemble! Sample CharactersC.R. BrandonNPCs5 sample characters that can be used as NPCs. NPCs: Narenos, Archer; Rowhad, Rogue; Nocksja, Ranger; Xygag, Barbarian; Darnbon, Mercenary. Includes a note on using fire as a weapon.HOW
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Cauldron0Dec-2012USPrint / PDF10-13Filthy Lucre: Blood HarvestC.R. BrandonAdventureAn introductory scenario, meant as an introduction. A bandit and some wolves have been threatening the farmers of Bruen; you must deal with them.HOW
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Cauldron0Dec-2012USPrint / PDF15-18Beliefs & Believers: Veneration of the AncientsC.R. BrandonRules, SpellsHow to venerate the ancestors and what effects that can have. Spells: IQ 10: Ancestral Oracle, Summon Cursed (Minor); IQ 12: Ancestral Intervention, Summon Cursed (Major). Monsters: The Cursed, The Bone Collector, Black Hand Acolyte, Black Hand Enforcer, The Keeper of the Veil.HOW
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Cauldron0Dec-2012USPrint / PDF19-20Faculties & Staff: Grimoire of ShadowsC.R. BrandonSpellsSix spells from the Seekers of Shadow. Spells: IQ 10: Shadow Darts, Shadow Form (self), Summon Shadow Bat; IQ 11: Swarm of Shadows; IQ 12: Shadow Blade, Shadow Form (other).HOW
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Cauldron0Dec-2012USPrint / PDF21Tooth & Claw: Frost WalkerC.R. BrandonMonstersMonster: Frost Walker.HOW
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Cauldron0Dec-2012USPrint / PDF23-29Adventure: Rise of the WickermanC.R. BrandonAdventureSome craftsmen disappeared while constructing a tomb; you have been hired to find and retrieve them. An adventure for 4 to 6 players.HOW
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Cauldron0Dec-2012USPrint / PDF30-32Clone Conversion: Retro-Clone to Heroes & Other WorldsC.R. BrandonConversionConverting characters from D&D to HOW.HOW
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Cauldron1Jun-2013USPrint / PDF7-11Zero to HeroE.P. DonahueRulesWeaker starting characters with -100 XP. Includes a revised parents' occupation table and ten guidelines.HOW
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Cauldron1Jun-2013USPrint / PDF12-14Caught in a Sticky BindE.P. Donahue, A.J. StoneAdventureThe town of Sondekara is in trouble -- taxes are due and the treasury has become overrun by monstrous spiders. An adventure for zero-level heroes.HOW
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Cauldron1Jun-2013USPrint / PDF15-17Arms & ArmorT.M. ArnoldRulesAlternate rules for arms and armor, requiring d4s, d6s, d8s, and d10s.HOW
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Cauldron1Jun-2013USPrint / PDF18-24Your Kingdom to DustSean WillsAdventureThe catacombs beneath Aziz contain centuries of interred dead and their treasures. You plan to explore it and profit. A one-on-one adventure for one referee and one player.HOW
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Cauldron1Jun-2013USPrint / PDF25-31Alchemist's EmporiumC.R. BrandonEquipmentRules for Alchemy. Potions: IQ 8: Acid, Amnesia, Charm, Cure Minor Wound, Dexterity, Invisible Ink, Strength, Water Proof Ink; IQ 9: Alchemist’s Glue, Dark Vision, Enfeeble, Fear, Purify Water, Scaleskin, Speed, Spider Climb; IQ 10: Alchemist's Fire, Amnesia, Cure Major Wounds, Fog Cloud, Remove Paralysis, Repel Undead, Sleeping, Slippery; IQ 11: Antidote, Choking Cloud, Heal Disease, Invisibility, Poison, Speak to the Dead, Water Breathing.HOW
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Cauldron1Jun-2013USPrint / PDF32-41The (not-so-empty) Crypt of BaljessorGarrison JamesAdventureThe Crypt of Baljessor has been frequently-looted and explored by young adventurers. It's become tradition to leave a holy symbol or other emblem behind after exploring the place. Time to follow tradition!HOW
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Cauldron1Jun-2013USPrint / PDF42-43Tooth & ClawE.P. DonahueMonstersMonsters: Torch Tanager, The Land Blight.HOW
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Cauldron1Jun-2013USPrint / PDF44-49A Season of DespairE.P. DonahueAdventureYour party is ashore near the village of Boldenshek to do some trading, but the local farmers tell you of misfortunes befallen them. This threatens trade! Can you take care of the problem?HOW
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Cauldron1Jun-2013USPrint / PDF50DoorsC.R. BrandonNotesRules for doors and latches.HOW
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Cauldron1Jun-2013USPrint / PDF51-57Gone to GroundSean WillsAdventureYou've been tasked by the Duke to bring the foul sorcerer Gidras to justice. Rumor has it he's in Wildridge, a wild town on the northern frontier.HOW
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Coat of Arms19/20Feb-1983USPrint19-22GamebitsReviewA brief paragraph about TFT in a bunch of brief reviews of various RPGs on the market.TFT
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Different Worlds7Apr-1980USPrint27Game Review: In the LabyrinthSteve PerrinReviewA favorable review of In the Labyrinth.TFT
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Different Worlds8Jun-1980USPrint46Review: Advanced Melee & WizardSteve PerrinReviewA favorable review of both Advanced Melee and Advanced Wizard.Melee / Wizard
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Different Worlds15Oct-1981USPrint27A Modest ProposalDavid R. DunhamRulesSome modifications for The Fantasy Trip, adding HP (Hit Points), KN (Talents/Spells Known), and SC (Spell/Attack Chance) attributes, and adjusting experience points.TFT
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Different Worlds16Nov-1981USPrint12-13Mythological Monsters for The Fantasy TripRonald Mark PehrMonstersMonsters: Harpy, Mummy, Minotaur, Lamia, Chimera, Gorgon.TFT
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Different Worlds17Dec-1981USPrint18-19The Horse-Clans PlayerRonald Mark PehrCharactersRules for making horseclans characters, adapted from the Horseclans series by Robert Adams.TFT
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Different Worlds28Apr-1983USPrint8-11Winged HumanoidsRobin Wood, Morgan WoodwardRaceA race of winged humanoids described in detail with character statistics for The Arduin Grimoire, AD&D, EPT, C&S, RQ, Stormbringer, TFT, and T&T. Race: Gwaefir.TFT
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Dragon32Dec-1979USPrint18Some Spells for the Very Smart SorcererBrad McMillanSpellsSpells: IQ 17: Freedom, Heat Metal, Slip, Stun, Tongues, Weakness; IQ 18: Animate Dead, Apport, Blind, Paralyze; IQ 19: Enchant Weapon, Magic Sword, Polymorph Others, Polymorph Self; IQ 20: Earthquake, Raise Dead, Wither.Wizard / TFT
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Dragon33Jan-1980USPrint53-54, 77The Dragon's AuguryBrad McMillan et alReviewReviews: Wizard.Wizard
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Dragon41Sep-1980USPrint9-11Melee I: Playing the numbersRoberto CaminoNotesAnalysis of the various possibe weapon choices in Melee.Melee
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Dragon41Sep-1980USPrint11-12Melee II: All fighters are not created equalGeorge PaczoltRulesAdjusting experience point gain based on the difficulty of the fight, to prevent skilled characters from steamrolling a bunch of novice characters to advance.Melee
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Dragon41Sep-1980USPrint13-14Melee III: Dueling dragonsRoberto CaminoRulesExpanded combat options for dragons, based on Jack Vance's The Dragon Masters. Monsters: Dragons (Jugger, Fiend, Blue Horror, Striding Murderer, Long Horned Murderer, Termagant).Melee
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Dragon41Sep-1980USPrint15Melee IV: Ready, aim, firearm!George PaczoltRulesRules for firearms in Melee.Melee
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The Dungeoneer11May-1979USPrint55-60The Lost LairJennell JaquaysAdventureYour party invades a dragon's lair to seize several valuable magic items. Includes rules for terrain effects on combat; published prior to In the Labyrinth.Melee / Wizard
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The Dungeoneer18Jul-1980USPrint43-50The Oldcastle InnMark WatsonAdventure[For TFT or AD&D] You and your band of adventurers have just come back from looting a dungeon and decide to stop at an inn and loot its occupants. A short Choose-Your-Own-Adventure for TFT and AD&D.TFT
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Fantasy Forum1Jun-1987USPrintThe Editor's SoapboxLester W. SmithNotes[Courtesy of HerkNav]TFT
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Fantasy Forum1Jun-1987USPrintEncounter CardHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum1Jun-1987USPrintRapier to Rapier: Fencing in The Fantasy TripJoe Kaul, Lester W. SmithRules[Courtesy of HerkNav]TFT
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Fantasy Forum1Jun-1987USPrintIn The Thorsz's Service: Ground ZeroHoward TrumpAdventureProgrammed Adventure [Courtesy of HerkNav]TFT
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Fantasy Forum2Aug-1987USPrintThe Editor's SoapboxLester W. SmithNotes[Courtesy of HerkNav]TFT
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Fantasy Forum2Jun-1987USPrintBazaar Item: SquibHoward TrumpMagic Item[Courtesy of HerkNav]TFT
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Fantasy Forum2Jun-1987USPrintPaper WealthHoward TrumpRules[Courtesy of HerkNav]TFT
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Fantasy Forum2Jun-1987USPrintEncounter CardHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum2Jun-1987USPrintIn The Thorsz's Service: Troll's LairVon CampbellAdventureProgrammed Adventure [Courtesy of HerkNav]TFT
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Fantasy Forum3Sep-1987USPrintThe Editor's SoapboxLester W. Smith[Courtesy of HerkNav]TFT
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Fantasy Forum3Sep-1987USPrintEncounter CardHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum3Sep-1987USPrintArmor, Weapon, and Spell ExpansionsPerrin D. Long[Courtesy of HerkNav]TFT
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Fantasy Forum3Sep-1987USPrintBazaar Item: MegaphoneHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum3Sep-1987USPrintIn The Thorsz's Service: Knight's TourHoward TrumpAdventureProgrammed Adventure [Courtesy of HerkNav]TFT
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Fantasy Forum4Jan-1988USPrintThe Editor's SoapboxLester W. Smith[Courtesy of HerkNav]TFT
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Fantasy Forum4Jan-1988USPrintBazaar Item: BolsterHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum4Jan-1988USPrintTemple of the TesseractLester W. Smith[Courtesy of HerkNav]TFT
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Fantasy Forum4Jan-1988USPrintTales of PaegantanciaPerrin D. Long[Courtesy of HerkNav]TFT
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Fantasy Forum4Jan-1988USPrintIn The Thorsz's Service: Tree of LifeHoward TrumpAdventureProgrammed Adventure [Courtesy of HerkNav]TFT
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Fantasy Forum5/6May-1988USPrintThe Editor's SoapboxLester W. Smith[Courtesy of HerkNav]TFT
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Fantasy Forum5/6May-1988USPrintA Player's Guide to the Etan CampaignErol K. Bayburt[Courtesy of HerkNav]TFT
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Fantasy Forum5/6May-1988USPrintMore Than Meets The EyeLester W. Smith[Courtesy of HerkNav]TFT
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Fantasy Forum5/6May-1988USPrintIn The Thorsz's Service: Black AugurHoward TrumpAdventureProgrammed Adventure [Courtesy of HerkNav]TFT
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Fantasy Forum7Jul-1989USPrintThe Editor's SoapboxDavid Brannan[Courtesy of HerkNav]TFT
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Fantasy Forum7Jul-1989USPrintThe Creation of Barsoomian CharactersVon Campbell[Courtesy of HerkNav]TFT
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Fantasy Forum7Jul-1989USPrintMore Uses For Experience in TFTRick Smith[Courtesy of HerkNav]TFT
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Fantasy Forum7Jul-1989USPrintTin Soldier Howard TrumpAdventureProgrammed Adventure [Courtesy of HerkNav]TFT
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Fantasy Forum8Jan-1990USPrintThe Editor's SoapboxDavid Brannan[Courtesy of HerkNav]TFT
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Fantasy Forum8Jan-1990USPrintBarsoom, Part IIVon Campbell[Courtesy of HerkNav]TFT
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Fantasy Forum8Jan-1990USPrintThought-Powered SpellsHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum8Jan-1990USPrintAcid Ice Flows, Their Ecologies, and Other StrangenessRick Smith[Courtesy of HerkNav]TFT
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Fantasy Forum8Jan-1990USPrintVenture CapitolHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum8Jan-1990USPrintThings to Come[Courtesy of HerkNav]TFT
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Fantasy Forum9Sep-1990USPrintThe Editor's Soapbox[Courtesy of HerkNav]TFT
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Fantasy Forum9Sep-1990USPrintSavage Creatures of BarsoomVon Campbell[Courtesy of HerkNav]TFT
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Fantasy Forum9Sep-1990USPrintChimeras in TFTRick Smith[Courtesy of HerkNav]TFT
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Fantasy Forum9Sep-1990USPrintMakings Solitaire AdventuresHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum9Sep-1990USPrintIn The King's ServiceDavid Brannan[Courtesy of HerkNav]TFT
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Fantasy Forum9Sep-1990USPrintThings to Come[Courtesy of HerkNav]TFT
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Fantasy Forum10May-1992USPrintThe Editor's SoapboxDavid Brannan[Courtesy of HerkNav]TFT
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Fantasy Forum10May-1992USPrintGlyphs in TFTRick Smith[Courtesy of HerkNav]TFT
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Fantasy Forum10May-1992USPrintWarlord of Mars Part IVVon Campbell[Courtesy of HerkNav]TFT
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Fantasy Forum10May-1992USPrintArticles on The Fantasy TripJeff Mirando[Courtesy of HerkNav]TFT
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Fantasy Forum10May-1992USPrintArmor and ShieldHoward Trump[Courtesy of HerkNav]TFT
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Fantasy Forum10May-1992USPrintNew TalentsCraig Bowyer[Courtesy of HerkNav]TFT
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Fantasy Forum10May-1992USPrintThings to Come[Courtesy of HerkNav]TFT
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The Fantasy Gamer4Feb-1984USPrint14-23The Solimar QuestW.G. Armintrout, Bill JacksonAdventure[For AD&D and TFT] A fantasy adventure in which the prize the players seek is godhood.TFT
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The Fantasy Gamer4Feb-1984USPrint28-29TFT Gaming Notes for "Vampire Trap"Steve JacksonMagic Items, Monsters, SpellsGaming stats for the items from the Timothy Zahn short story in this issue, "The Vampire Trap." Monster: Djinn. Spells: IQ 13: Bind Spirit; IQ 14: Whirlwind. Magic Items: bound spirit items.TFT
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The Fanzine Trip1Sum-2021USPrint / PDF5Two Wild New CreaturesHenry CobbMonstersMonsters: The Lich, Reptile-Man/Spider Crossbreed.TFT