CDEFGHIJK
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Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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19
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Random from Discarded:Total Deck:
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19
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:0
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Recovery:
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Enora's Cure
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BloodscentHealing Text:
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[ooc]Korundo has all cards in his discard pile healed: [i](Riding Allosaurus, Blessing of Angradd, Quarterstaff of Vaulting, Animal Call)[/i]. Deck shuffled.[/ooc]
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 2
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1d8+4
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(Optional) Current Location:Campsite
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Korundo] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 19 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Current Location: [/b]Campsite
[b]Hero Points:[/b] 2
[b]NOTES:[/b]
[b]Other: [/b]Leryn is giving Korundo Perception: Wisdom +2.
[/quote]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
[i]Melee: Strength +2[/i]
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence d4[/b] [ooc]☐ +1[/ooc]
[b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
[i]Divine: Wisdom +3[/i]
[i]Survival: Wisdom +2[/i]
[b]Charisma d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]

Favored Card: [b]Ally or Spell[/b]
[b]Hand Size: [/b]4 [b]☑ 5[/b] [ooc]☐ 6[/ooc]
[b]Proficiencies:[/b]
[i]Divine, Weapons, ☐Armor[/i]
[b]POWERS:[/b]
At the start of your turn (☑ or when you encounter a bane), you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. (☐ After the roll, you may additionally recharge that card to add its adventure deck number)(☐ or discard it to reroll the dice and take the new result).

☑ Add 1d4 to your check that invokes the Animal trait.
☐ You may recharge a card (☐ or reveal a card that has the Animal trait) to add the Animal trait to your check.
☐ When you attempt an Acrobatics, Fortitude, Perception or Stealth check, you may discard (☐ or recharge) a card to use your Survival skill instead of the listed skill.
☐ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (☐ or to exchange your displayed Hunter Class Deck cohort for another Hunter Classs Deck cohort from the box).

[/spoiler]
[ooc]Korundo ends his turn.[/ooc]

[ooc]Korundo attempts to recover all cards in his Recovery pile.[/ooc]
[dice=Enora's Cure: Divine #]1d8+4[/dice] -> [ooc][b]Enora's Cure recharged discarded[/b].[/ooc]
[dice=Bloodscent: Divine 8]1d8+4[/dice] -> [ooc][b]Bloodscent recharged discarded[/b].[/ooc]

[ooc]Korundo resets his hand.[/ooc]
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Leryn is giving Korundo Perception: Wisdom +2.
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[quote=Korundo] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] KorundohisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 19 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Campsite
[b]Hero Points:[/b] 2
5DivineENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Other: [/b]Leryn is giving Korundo Perception: Wisdom +2.
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[i]Melee: Strength +2[/i]
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[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Constitution d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Intelligence d4[/b] [ooc]☐ +1[/ooc]
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[b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
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[i]Divine: Wisdom +3[/i]
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[i]Survival: Wisdom +2[/i]
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[b]Charisma d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Favored Card: [b]Ally or Spell[/b]
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[b]Hand Size: [/b]4 [b]☑ 5[/b] [ooc]☐ 6[/ooc]
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[b]Proficiencies:[/b]
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[i]Divine, Weapons, ☐Armor[/i]
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[b]POWERS:[/b]
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At the start of your turn (☑ or when you encounter a bane), you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
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For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6 and add the Animal and Melee traits. (☐ After the roll, you may additionally recharge that card to add its adventure deck number)(☐ or discard it to reroll the dice and take the new result).
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☑ Add 1d4 to your check that invokes the Animal trait.
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☐ You may recharge a card (☐ or reveal a card that has the Animal trait) to add the Animal trait to your check.
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☐ When you attempt an Acrobatics, Fortitude, Perception or Stealth check, you may discard (☐ or recharge) a card to use your Survival skill instead of the listed skill.
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☐ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (☐ or to exchange your displayed Hunter Class Deck cohort for another Hunter Classs Deck cohort from the box).
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[/spoiler]
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