Army Traditions and Character Skills
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Camp Administrator+1 Cunning
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+2 Cunning
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4 Cunning
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Drillmaster10 xp per turn to units1.5% Morale
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15 xp per turn to units3% Morale
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20 xp per turn to units4.5% Morale+1 Cunning
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Mercenary Connections-5% Merc. Recruitment
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-10% Merc. Recruitment-6% Merc. Upkeep
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-15% Merc. Recruitment-12% Merc. Upkeep5% Mercenary Morale+1 Cunning
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Patron of the Military-5% Normal Recruitment
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-8% Normal Recruitment-8% Normal Upkeep
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-10% Normal Recruitment-12% Normal Upkeep+1 Cunning
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Military Logistician+1 Cunning
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+2 Cunning
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4 Cunning
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Master of Scouts+1 Line of Sight+5% Chance to Detect Agent
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+2 Line of Sight+10% Chance to Detect Agent
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+3 Line of Sight+15% Chance to Detect Agent+10% Ambush Detect.+1 Cunning
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Military Conscriptor+5% Army Replenishment
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+8% Army Replenishment-5% Auxiliary Recruitment
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+12% Army Replenishment-10% Auxiliary Recruitment+2 Province Growth+1 Cunning
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Quartermaster+10% Ammunition2.5% Armor
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+25% Ammunition4% Armor2.5% Melee Attack
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+50% Ammunition+10% Armor5% Melee Attack+1 Cunning
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Skilled Tactician+1 Cunning
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+2 Cunning
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4 Cunning
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Effective Ambusher+5% Ambush Success
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+10% Ambush Success+10% Ambush Detect.
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+15% Ambush Success+15% Ambush Detect.+10% Morale (Ambushing)+1 Cunning
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Night CommanderEnables Night Battles
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Enables Night Battles+1 Cunning
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Relentless Attacker2.5% Melee Attack
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4% Melee Attack2.5% Morale (Attacking)
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6% Melee Attack5% Morale (Attacking)+5% Movement Range+1 Cunning
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Siegecraft Expert-5% Attrition (Attack/Defend)
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-8% Attrition (Attack/Defend)+1 Turn Siege Hold-Out
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-10% Attrition (Attack/Defend)+2 Turn Siege Hold-Out-2 Turn Enemy Hold-Out+1 Cunning
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Tenacious Defender2.5% Melee Defense
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4% Melee Defense2.5% Morale (Defending)+3% Missile Range
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6% Melee Defense5% Morale (Defending)+6% Missile Range+1 Cunning
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Capable Bureaucrat+1 Zeal
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+2 Zeal
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4 Zeal
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Adept Tradesman+5% Trade Edict
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8% Trade Edict3% Trade Income3% Industry Income
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10% Trade Edict6% Trade Income6% Industry Income+1 Zeal
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Agriculturist5% Agriculture Building Cost+1 Food (Province)
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10% Agriculture Building Cost+2 Food (Province)8% Agriculture Income
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15% Agriculture Building Cost+3 Food (Province)12% Agriculture Income+1 Zeal
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City Governor3% Tax (Province) 3 Public Order
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6% Tax (Province)8% Culture Income5 Public Order
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9% Tax (Province)12% Culture Income8 Public Order+1 Zeal
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Political Reformer-1% Corruption (Faction-wide)+4 Research Points
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-2% Corruption (Faction-wide)+8 Research Points2 Public Order
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-3% Corruption (Faction-wide)+12 Research Points4 Public Order+1 Zeal
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Ferocious Warrior+1 Zeal
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+2 Zeal
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4 Zeal
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Experienced Archer+4% Missile Range+4% Missile Damage
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+8% Missile Range+8% Missile Damage+3% Missile Rate
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+12% Missile Range+12% Missile Damage+5% Missile Rate+1 Zeal
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Skilled Cavalryman3% Cavalry Charge2% Cavalry Attack
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6% Cavalry Charge4% Cavalry Attack/Defense
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9% Cavalry Charge6% Cavalry Attack/Defense+6% Cavalry Missile Rate+1 Zeal
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Trained Swordsman2% Infantry Melee Defense
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4% Infantry Melee Def/Atk
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6% Infantry Melee Def/Atk5% Charge Bonus+1 Zeal
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Veteran Marine+5% Assault Ship Atk/Def
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+10% Assault Ship Atk/Def+5% Support Ship Range+5% Support Ship Missile Rate
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+15% Assault Ship Atk/Def+7% Support Ship Range+7% Support Ship Missile Rate+1 Zeal
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(Also + 20% Ramming Bonus)
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Commander of Men+1 Authority
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+2 Authority
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4 Authority
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