|Mana||CMC||Color||Archetype||Designer||Types||Subtypes||Rarity||Rules text||Flavor text||Power||Toughness||Notes / Comments|
|Body Vanguard||3W||4||W||WB||Piar||Creature||Spirit||C||Whenever Body Vanguard or another creature you control dies, you gain 1 life.||2||3|
|Bury in Sand||W||1||W||RW||Ryder||Instant||C||Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.||Usually in a desert, the only sure safe route is down.|
|Declaw||W||1||W||GW||Piar||Instant||C||Choose one - |
• Prevent all damage that would be dealt by target creature this turn.
• Prevent all damage that would be dealt to target creature this turn.
|Ryder: @TC Move this to GW and reflavor.|
Leo 8/4: moved from WB to GW, reflavor will follow, see thread.
Leo 9/29: I'm not sure this needs a reflavor anymore...
|Enlarging Claws||1W||2||W||WU||Leo||Instant||C||Target creature gets +1/+1 and gains first strike until end of turn. If that creature has flying, it gets an additional +1/+1 until end of turn.||When you're dealing with Frostflat birds of prey, you realize that claws alone can hurt, but claws and beaks hurt more.|
|Farsand Sentry||W||1||W||RW||Ryder||Creature||Sandbug Scout||C||T, Sacrifice Farsand Sentry: Untap target creature you control.||The nests are kept safe partially thanks to the Glasskippers, whose adrenaline rush lets them bring the warning in time before dying from exhaustion.||1||1|
|Flight Companion||2W||3||W||WU||Leo||Creature||Bird||C||Flight Companion has flying as long as you control another creature with flying.||The Frostflat Ice Sheets are so cold that it never flies alone. It just needs the warmth of another body near its own to survive.||2||3|
|Forsake||1W||3||W||WB||Piar||Instant||C||Each opponent sacrifices an artifact or enchantment.|
|Foulmeadow Scavenger||2W||3||W||WB||Piar||Creature||Hound||C||Whenever Foulmeadow Scavenger attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Foulmeadow Scavenger.||It's a dog eat dog world.||2||2|
|Glassburst||1W||2||W||RW||Ryder||Instant||C||Destroy target attacking creature with power 4 or greater.||If there were rules on the Glassdunes, there would have only been one: tread lightly.|
|Majestic Eagle||3W||4||W||WU||Leo||Creature||Bird||C||Flying||Its resilience to predators and the cold environment makes it the undisputed king of the Frostflat sky.||1||5||FUNCTIONAL REPRINT|
|Mutating Bird||2W||3||W||WU||Leo||Creature||Bird Mutant||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
Mutating Bird has flying as long as it has no +1/+1 counters on it.
|2||2||Leo 8/4: rearranged all cards and archetypes in WUBRG order. I think now the 101 commons are ready for playtest: 20 per color (5 per archetype in each color) + 1 artifact. We can start thinking about uncommons, while waiting for Ryder to return.|
|Redeem Flesh||4W||5||W||WB||Piar||Instant||C||As an additional cost to cast Redeem Flesh, sacrifice a creature or exile a creature card from your graveyard.|
Put three 1/1 white Rodent creature tokens onto the battlefield.
|"It'd be more accurate to say they don't eat the moving."|
|Rockhide Ox||3W||4||W||GW||TC||Creature||Ox Mutant||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
As long as Rockhide Ox has a +1/+1 counter on it, it has defender.
|Sandbug Nestguard||2W||3||W||RW||Ryder||Creature||Sandbug Soldier||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
Sandbug Nestguard has first strike as long as it has no +1/+1 counters on it.
|Sandscour Digger||2W||3||W||RW||Ryder||Creature||Sandbug Scout||C||Raw ─ When Sandscour Digger enters the battlefield, if only white mana was spent to cast it, you may return target artifact card from your graveyard to your hand.||“Dig, dig, dig, dig, dig, dig, dig, dig, dig dig dig dig dig DIG DIG... oooh!”||2||2|
|Spirited Stag||1W||2||W||GW||TC||Creature||Elk Elemental||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
When Spirited Stag dies, if it has no +1/+1 counters on it, put a 1/1 white Spirit creature token with flying onto the battlefield.
Sacrifice Spore Moth: Prevent all combat damage that would be dealt this turn.
2W: Sun Pegasus gains vigilance until end of turn.
|The sun can’t even melt the ice of the Frostflat Ice Sheets, but it still sends its envoys nonetheless.||2||1|
|Sunleaf Lion||1WW||3||W||GW||TC||Creature||Cat Elemental||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
Sunleaf Lion has lifelink as long as it has no counters +1/+1 counters on it.
|Urge to Graze||1W||2||W||GW||TC||Enchantment||Aura||C||Enchant creature|
Enchanted creature can't attack or block and has "T: Gain 1 life."
|In the desert, a patch of grass is a blessing for herbivores and carnivores alike.||TC: Art is a of a lion nomming on some grass near some gazzele.|
Vaporkin can block only creatures with flying.
|The cold in the Frostflat Ice Sheets is so intense that the vapor from the waterfalls condenses immediately, forming elementals capable of reaching the highest skies with their vapor arms.||2||1||REPRINT|
|Sky-Watching Dolphin||2U||3||U||UW||Leo||Creature||Fish||C||Sky-Watching Dolphin enters the battlefield with a +1/+1 counter on it if you control a creature with flying.||Its dream has always been to fly like a bird. Each time it sees birds migrating through the Frostflat sky, it tries to join them by jumping out of the water as high as it can.||2||1|
When Frostflat Drake enters the battlefield, draw a card.
|The trajectories of drakes and other fliers in the Frostflat sky are highlighted by the dancing mana trails they leave behind themselves.||1||4|
|Counterflight||1U||2||U||UW||Leo||Instant||C||Cast Counterflight only if you control a creature with flying. |
Counter target spell.
|The Frostflat Ice Sheets are a quite inhospitable environment, both because of the very low temperature and of its highly territorial birds, that never let strangers pass through their territory unpunished.|
|Spell Freezing||2U||3||U||UW||Leo||Instant||C||Counter target spell unless its controller pays 3.|
Raw — If only blue mana was spent to cast Spell Freezing, counter that spell instead.
|The summoned bird was hit by a freezing ray even before it was completely formed.|
|Mindrending Screech||1U||2||U||UB||Ryder||Sorcery||C||Each player puts the top four cards of his or her library into his or her graveyard.|
Ferocious ─ If you control a creature with power 4 or greater, draw a card.
|Wave of Torpor||2U||3||U||UB||Ryder||Instant||C||Tap target creature and each other creature with the same name. Those creatures don't untap during their controllers' next untap steps.||Water is life. If you drink it.|
|Spherespawn Oppressor||3UU||5||U||UB||Ryder||Creature||Horror||C||Whenever Spherespawn Oppressor attacks or blocks, target creature gets -3/-0 until end of turn.||At least some of the Spherespawn have emotions. They love watching their prey try to resist.||3||3|
|Draw the Essence||1U||2||U||UB||Ryder||Sorcery||C||Draw two cards, then discard a card unless you reveal two creature cards from your hand.||Thousands of souls gathered, yet only hundreds given a purpose.|
When Winged Deformer enters the battlefield, switch target creature's power and toughness until end of turn.
|Nature makes mistakes.||1||1|
|See Anemone||1U||2||U||UR||JG / Leo||Creature||Jellyfish||C||Defender|
When See Anemone enters the battlefield, scry 2.
|It doesn’t hurt you until you leave it alone.||1||4||Ryder: Make it lose Raw?|
Leo 8/4: removed raw, changed toughness from 3 to 4 to not be strictly worse than Omenspeaker, see thread.
|Keen-Eyed Darter||1U||2||U||UR||JG / Leo||Creature||Bird||C||Flying, prowess||It has a very powerful sight. Once it locks its target, its acid spits rarely miss it.||1||1|
|Nocturnal Serpent||3U||4||U||UR||JG / Leo||Creature||Serpent||C||Nocturnal Serpent gets +2/+2 as long as it isn't your turn.||Hunting at night is one of the best ways to catch your prey while the dark hides you from your predators.||2||2|
|Sneak Up||2U||3||U||UR||JG||Sorcery||C||Target creature you control can't be blocked this turn. |
Ferocious - If you control a creature with power 4 or greater, up to one other target creature you control can't be blocked this turn.
|Seeker of the Perfect Shell||2U||3||U||UR||JG / Leo||Creature||Crab||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
T: Draw a card, then discard a card. Activate this ability only if Seeker of the Perfect Shell has no +1/+1 counters on it.
|1||1||Leo: I think a P/T bonus might be a little confusing for some players with adaptive. Could this be a candidate to be bumped to uncommon?|
Ryder: This could help finalize UR's blue card list
Groove: suggesting a hexproof version. If that doesn't work, I don't mind cutting at all.
Piar: Hexproof version seems too similar to the green Rowdy Shroudy (does basically the same thing at a higher cost +p/t)
Leo: True, I didn't notice this until now that you pointed it out! These two are definitely not compatible. One has to either change or be killed.
Ryder: This needs to be fixed somehow.
Leo 8/4: looking at the color/effects analysis, we miss looting effects, so I'm trying to change this to a looter. Might need reflavoring.
Groove: Bit of a silly reflavoring, but there might be room for one animal mindset joke of that type at common.
Leo 8/7: works for me.
Ferocious - When Waverider Snapjaw enters the battlefield, if you control a creature with power 4 or greater, you may untap another target creature.
|2||1||Leo: Could we find a better name?|
|Waverider Snapjaw||4U||5||U||GU||TC||Creature||Crocodile||C||Flash |
Predator (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)
|Waves often carry logs to be washed up on the beach. This one's not a log.||2||4|
|Sudden Undertow||1U||2||U||GU||TC||Instant||C||Return target creature to its owner’s hand.|
Raw - If only blue mana was spent to cast Sudden Undertow, put that creature on top of its owner’s library instead.
|Shimmering Mists||3U||4||U||GU||TC||Instant||C||Creatures your opponents control get -3/-0 until end of turn. Scry 3.||The mists roll down the mountains into the sea, carrying with it shimmering wakes of what it encountered.|
|Quieting Chill||1U||2||U||GU||TC||Enchantment||Aura||C||Enchant creature|
When Quieting Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Enchanted creature has “Tap three untapped creatures you control: Untap enchanted creature.”
|Soulmeld Miscreation||1B||2||B||UB||Ryder||Creature||Horror||C||When Soulmeld Miscreation enters the battlefield, each player discards a card.||Most of the time, the primitive essence of nonsentient beings cannot be fully remodeled by the Sphere.||2||1|
1B: Regenerate Bleak Hunter.
|The souls aren't just drawn to the Sphere. There is always something to 'watch' over them.||1||2|
|Deathstarved Spherespawn||3B||4||B||UB||Ryder||Creature||Horror||C||Raw ─ When Deathstarved Spherespawn enters the battlefield, if only black mana was spent to cast it, target creature gets -2/-2 until end of turn.||Birth from death, death from birth.||3||2|
|Earth Rot||B||1||B||UB||Ryder||Enchantment||Aura||C||Enchant land|
Whenever enchanted land becomes tapped, its controller loses 2 life.
|The Spherespawn are not the only reason the Voidlands are uninhabited.|
|Wretched Banquet||B||1||B||UB||Ryder||Sorcery||C||Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.||It is only natural that the strong outlive the weak.||REPRINT|
B: Crypt Ripper gets +1/+1 until end of turn.
|Breathstone stores an abundance of mana, and draws those entities that can still channel it.||2||2||REPRINT|
|Quarry Wasp||2B||3||B||BR||Piar||Creature||Insect||C||Flying, deathtouch||Though territory in the quarry pits is hotly contested, the swarm is the undisputed owner of the skies.||2||1|
|Raised Beast||1B||2||B||BR||Piar||Creature||Zombie Beast||C||Raised Beast enters the battlefield tapped.||The felseed infects animals that eat it, killing them and then reanimating them to spread the seed further.||3||1|
|Toxic Fumes||2B||3||B||BR||Piar||Sorcery||C||Target opponent discards two cards.|
Raw - If only black mana was spent to cast Toxic Fumes, that player loses 2 life for each land card discarded this way.
|Virulent Rat||1B||2||B||BR||Piar||Creature||Rat||C||Menace, deathtouch||1||1|
|Soul Vanguard||2B||3||B||WB||Piar||Creature||Spirit||C||Whenever Soul Vanguard or another creature you control dies, scry 1.||At the moment when the soul departs, those nearby are offered a glimpse of what may come.||2||2|
|Deviant Abomination||3B||4||B||WB||Piar||Creature||Beast Horror||C||When Deviant Abomination enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.||Some Spherespawn wander too far from its influence, drawn instead to another darkness.||3||3|
Whenever Ravenous Buzzard attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Ravenous Buzzard.
|Foulmeadow is a feasting ground for scavengers, who must be careful to not become a feast themselves.||2||2|
|Tales of the Dead||1B||2||B||WB||Piar||Sorcery||C||As an additional cost to cast Tales of the Dead, sacrifice a creature or exile a creature card from your graveyard.|
Draw two cards.
|Wisdom comes with age, and the dead are the oldest of all.|
|Death's Approach||B||1||B||WB||Piar||Enchantment||Aura||C||Enchant creature|
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
|As they grow old and feeble, all animals are inexplicably drawn to the sepulcher's dark embrace.|
|Aleafgator||3B||4||B||BG||JG||Creature||Crocodile||C||Raw - Whenever Aleafgator enters the battlefield, if you spent only black mana to cast it, return target creature card from graveyard to your hand.||4||2||Ryder: I completely don't get this one's flavor|
|Deadpool Raptor||2B||3||B||BG||JG||Creature||Beast Bird||C||Flying|
Predator (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)
Whenever Deadpool Raptor deals combat damage to a player, you lose 2 life.
|2||2||Ryder: Seriously this has space for flavor text? Checked in MSE, it does not.|
|Deadpool Infection||2B||3||B||BG||JG||Enchantment||Aura||C||Enchant creature|
Enchanted creature gets -2/-2.
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
|Scavenging Bug||3B||4||B||BG||JG||Creature||Insect||C||When Scavenging Bug enters the battlefield, return target creature card from your graveyard to your hand. You gain life equal to its toughness.||1||2||Ryder: Can this be a creature without Raw?|
Leo 8/4: was Reabsorb the Dead, changed to creature, see thread.
|Savage Feast||3BB||5||B||BG||Piar||Instant||C||Destroy target creature. If it had one or more +1/+1 counters on it, put a +1/+1 counter on up to one other target creature.||Leo 8/4: trying this as an instant, we can always revert to sorcery in playtest.|
|Underground Escape||2R||3||R||RG||Leo||Sorcery||C||Creatures target player controls can’t block this turn.||Creatures living in the Cindersprout Tunnels instinctively know that the most efficient way to escape predators is underneath.|
Predator (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)
|Its diet based on glowing fungi gives it an unnatural energy.||2||2|
|Sunsewn Blades||R||1||R||RW||Ryder||Enchantment||Aura||C||Enchant creature|
Sacrifice Sunsewn Blades: Enchanted creature gets +1/+0 and gains first strike until end of turn.
|Sandbugs didn't need centuries to learn the art of shaping glass.|
|Suncrazed Skirmisher||1R||2||R||RW||Ryder||Creature||Sandbug Warrior||C||Menace (This creature can't be blocked except by two or more creatures.)||Fearing nothing and being feared like nothing, the bugs have reached the top of the chain, in their own way.||2||1|
|Slagswale Salamander||2RR||4||R||BR||Piar||Creature||Lizard||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
R: Slagswale Salamander gets +1/+0 until end of turn. Activate this ability only if Slagswale Salamander has no +1/+1 counters on it.
|Electric Eel||2R||3||R||UR||JG / Leo||Creature||Elemental Fish||C||When Shocking Eel dies, it deals 2 damage to target creature or player.||It defends from its predators by shocking them.||2||2||Ryder: Convert Ferocious to death trigger?|
Leo 8/4: done, see thread.
|Sandbug Suncaster||3R||4||R||RW||Ryder||Creature||Sandbug Soldier||C||Whenever Sandbug Suncaster attacks, target creature can't block this turn.||“If the Sun had a friend, we would die a horrible death.”|
|Sandbug Battlerager||1R||2||R||RW||Ryder||Creature||Sandbug Warrior||C||Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)|
Sandbug Battlerager can't block as long as it has a +1/+1 counter on it.
|Quarry Crasher||3R||4||R||BR||Piar||Creature||Goat Beast||C||Menace, haste||3||2||Leo 8/4: in from reserve, see thread.|
Leo 8/7: Ryder rightfully noticed this as a 4R 4/3 is too similar to the Hellion. Trying to change this to a 3R 3/2. If it doesn't work in playtest, we might change this to a vanilla insect.
|Predatory Instinct||2R||3||R||RG||Piar||Enchantment||Aura||C||Enchant creature|
Enchanted creature gets +2/+2 and has predator. (At the beginning of each end step, if enchanted creature dealt damage this turn, put a +1/+1 counter on it.)
|Ryder: This can be RG.|
Leo: I agree, it might very easily be my missing red card. Piar, would you mind if I stole this from you?
Leo 8/4: moved from BR to RG, see thread.
|Parasitic Intrusion||2R||3||R||BR||Piar||Sorcery||C||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Remove a counter from it.|
|Kreksor Lion||1RR||3||R||RG||Leo||Creature||Cat||C||First strike||It made its lair in those glowing tunnels reaching the Kreksor Mountains from below.||2||2|
|Strike Terror||1R||2||R||UR||JG / Leo||Enchantment||Aura||C||Enchant creature|
Enchanted creature gains +2/+0 and has menace. (It can't be blocked unless by two or more creatures.)
|Any prey fears its predators.|
|Geyser Eruption||2R||4||R||UR||Piar / Leo||Sorcery||C||Add an amount of R to your mana pool equal to the greatest power among creatures you control.||Geysers in the Crackling Reef erupt at unpredictable times, but when they do, a huge burst of mana is released together with the steam.||Ryder: @Jimmy: Move this to UR and reflavor please|
Leo 8/4: moved from BR to UR, reflavor will follow, see thread.
|Dancing Geyser||2R||3||R||UR||JG / Leo||Creature||Mutant Lizard||C||Raw - When Dancing Geyser enters the battlefield, if only red mana was spent to cast it, it gets +2/+0 and gains haste until end of turn.||The trajectories of the geysers in the Cracking Reef are as unpredictable as the period of their eruptions.||2||2|
Deepsand Hellion attacks each turn if able.
|Even the quicksands of Glassdunes don’t bite.||4||3|
|Breathstone Radiation||3R||4||R||BR||Piar||Sorcery||C||Breathstone Radiation deals 3 damage to target creature and 3 damage to that creature's controller.||Ryder: Bump the cmc and effect, cut Raw?|
Leo 8/4: this has lost raw and went up one mana.
Piar 8/18: Changed from instant to sorcery (Compare against Punish the Enemy)
|Boiling Blast||1R||2||R||UR||JG / Leo||Instant||C||Boiling Blast deals 2 damage to target creature and 1 damage to another target creature.||Only a few animals native to the Crackling Reef have such a bond with it that they’re able to magically deviate the geysers eruptions right onto their preys, burning them.||Ryder: Cut Raw, it's bad on a 2cmc spell anyway, convert to creature-only Arc Trail?|
Leo 8/4: done, see thread.
|Beast’s Hideout||3R||4||R||RG||Leo||Sorcery||C||Put a green 3/3 Beast creature token with haste onto the battlefield.||Beasts are rarely the prey, but when they are, the rocks of the Cindersprout Tunnels give them a perfect place to hide.|
|Ashmouth Marauder||2R||3||R||BR||Piar||Creature||Hound||C||Whenever a creature blocks Ashmouth Predator, Ashmouth Predator deals 1 damage to that creature.||2||2||Ryder: Cut Predator?|
Leo 8/4: not only I'm cutting predator, but I'm also changing the toughness from 1 to 2 to not make it strictly worse than Ashmouth Hound. As this doesn't have predator anymore, also changing the name from Ashmoth Predator to Ashmouth Marauder. See thread.
|Cindersprout Beast||2G||3||G||RG||Leo||Creature||Beast||C||Predator (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)||The beasts living near the Tunnels enter them only for food. If they have a prey, they bring it there to eat it safely. If their hunt was unsuccessful, they can still eat some glowing fungi.||2||2|
|Glowing Fungus||G||1||G||RG||Leo||Creature||Fungus||C||T: Add R or G to your mana pool.||In the Cindersprout Tunnels, natural fungi can be found that are glowing because of all the mana and geothermal energy they absorb. All forms of life in the Tunnels have adapted to use them as their primary food source.||0||1|
|Spiked Baloth||3G||4||G||RG||Leo||Creature||Beast||C||Trample||Its spikes are glowing as the fungi it eats, and they inadvertently warn its preys when it gets closer to them.||4||2||REPRINT|
|Territory Marking||1G||2||G||RG||Leo||Sorcery||C||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. If you control five or more lands, untap that land.|
|Feral Hunt||2G||3||G||RG||Leo||Sorcery||C||Target creature you control gets +1/+1 until end of turn. Then that creature fights target creature you don’t control.||It’s no good hunt that which ends without a prey.|
1G, sacrifice Curious Lynx: Destroy target artifact or enchantment.
|A seeking lynx is like an eye on the sky||2||2||Ryder: Do we cut it?|
Leo: I'd say either that or remove the mana ability. We could always push this to the second set if needed.
Groove: Created a version without the mana abiilty. We can still cut that one if needed, no biggie.
Leo: I like this one much better.
Leo 8/4: returned to the set as the missing GW card. We're still going to need an artifact/enchantment removal effect at common.
|Bestial Calf||GG||2||G||GW||TC||Creature||Beast||C||Newborns are supposed to be an easy prey. They move slowly. They know little of the world they were brought into. Their best defense is not to fit into a predators mouth.||2||3||Leo: Obviously, this needs a real name.|
|Rootwalla||2G||3||G||GW||TC||Creature||Lizard||C||1G: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.||It's not clear if it's meant to scare away predators or to look safe before its prey.||2||2||REPRINT|
|Leafscale Chameleon||2GG||4||G||GW||TC||Creature||Lizard||C||Adaptive 2 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put two +1/+1 counters on it. Otherwise, you may remove all +1/+1 counters from it.)|
Leafscale Chameleon has hexproof as long as it has no +1/+1 counters on it.
|Tusked Baloth||5G||6||G||GW||TC||Creature||Beast||C||Adaptive 2 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put two +1/+1 counters on it. Otherwise, you may remove all +1/+1 counters from it.)|
Tusked Baloth has trample as long as it has no +1/+1 counters on it.
|4||4||Leo: Obviously, this needs a real name.|
|Thrive||XG||1||G||BG||TC||Sorcery||C||Put a +1/+1 counter on each of X target creatures.||While some things die, others grow stronger.||REPRINT|
Ryder: Swap with Stalker's Mist
Leo 8/4: moved to BG, see thread.
Ferocious — If you control a creature with power 4 or greater, you may cast Pondshaker as though it had flash.
|Seedsower Ant||2G||3||G||BG||JG||Creature||Insect||C||When Seedsower Ant enters the battlefield, look at the top four cards of your library. You may reveal a land card revealed this way and put it into your hand, then put the rest into your graveyard.||2||1|
|Vigor in the Leaves||2G||3||G||BG||JG||Sorcery||C||Target land becomes a 3/3 green Elemental creature until end of turn. It's still a land.|
Whenever a creature you control dies, you may return Vigor in the Leaves from your graveyard to your hand.
|Bite the Hand||G||1||G||BG||JG||Instant||C||Target creature gets +2/+2 until end of turn.|
Ferocious - If you control a creature with power 4 or greater, that creature gets +4/+4 until end of turn instead.
|Stalker's Mist||2G||3||G||GU||JG||Instant||C||Prevent all combat damage that would be dealt this turn except by target creature you control.||Some organisms breathe mist out to the air like squids use ink the water.||Leo: this can't give lifelink, it's not a green ability. It can make you gain some life though. Do we want to change the ferocious ability to "you gain N life" (even though we already have enough lifegain in white), or do we cut the ferocious ability?|
Groove; Agreed. It's already complex enough fo a common without that.
Ryder: Move to GU?
Groove No objections here.
Ryder: Ok, let's hold on a bit with this one, atm GU is full, but I'm sure we can find some place for it in the end.
Ryder: GREEN LIGHT FOR GU TRADE!
Leo 8/4: moved from BG to GU, see thread.
|Sawtooth Hopper||G||1||G||GU||TC||Creature||Frog Mutant||C||Flash|
When Sawtooth Hopper enters the battlefield, target creature gets +1/+1 until end of turn.
|A frog is only made dangerous by what it eats||1||1|
Whenever another creature dies, you may put a +1/+1 counter on Carnivorous Kelp.
|The Brinefronds seaweed, thick and bouyant, is home to many species. The carnivorous kelp, almost identical, is home to many extinct species.||1||4|
|Brinefronds Shorerazer||4G||5||G||GU||TC||Creature||Beast||C||Predator (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)|
Whenever a creature an opponent controls dies, untap Brinefronds Shorerazer.
|Shorerazers know that the battle isn't over after they kill their prey. They must protect the meat.||3||3|