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SR CG 6.35
[WIP: Created by Aria, built on the SR5 version which had lots of input from others. Input: estradling for FS input, jacx7 for CRB spells page notes, Play Testers: Jack Spade, Markelphoenix, Arky, ZeroSum, jacx7. Massive thanks to gargaMONK for the new sheet tab and excel automation beyond my skills! Kenjitsu for his input too]
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To use this file please download a copy to your computer, you won't be able to amend it on Google Docs
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Hi folks, to use this Excel generator please start on the '1 Priorities' Tab
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This is split into 12 sections, starting with Basics, Character Gen method, the table itself, select race etc.
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Typically the file has grey boxes with dark outlines to select stuff like the one below
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When you put a numer in it the cell changes to blue so you can easily see it
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Yellow boxes require you to input values/text because the calculations are beyond my skills or there are too many potential variables to program
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Cells in orange are the same as yellow but usually because they are not normally available at character gen
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Filling in the Priority Table may look something like this, C in Race, Attributes A, Magic E, Skills D and Resources B… or however you want to split it. Sum-10 is likely to be explained in a future SR sourcebook
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Go through this Tab and then head to '2 Attributes', '3 Skills' etc to calculate the rest of the character
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When it comes to gear, licenced or illegal gear above availibility 6 is not normally permitted at char gen and the cell will be pink as below
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I suggest you right click on tabs that you will not use for this character (eg. Adepts, Spells etc for a mundane) and 'Hide' them… don't delete them as that might cause calculation errors
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Output comes on the 'Sheet CLR or BW' for paper copy, 'Sheet Text' for forum output (like SG) or 'Sheet OP' for Obsidian Portal output
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These will autopopulate with attributes (and calculated attributes), skills, qualities, adept powers and spells. Gear etc will need to be manually copy/pasted from the relevant sections or infilled by hand.
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Thanks to gargaMONK for the automation!
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If you want to print the whole document I suggest Ctrl clicking the tabs you want to print rather than the whole thing… I've set the print settings as best I can but it will still be a lot of paper!
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If you have any questions or comments you can contact me at aria.emerging@gmail.com or as Aria on Shadowgrid or Dumpshock. Enjoy!
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Revision History
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CG 6.01
Original [SR6] plus No Future [NF]
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CG 6.02
CRB errata Jan 2020, Adversary [Ad]
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CG 6.03
SOTA 81 (German) [s81], Age of Rust [AoR], Firing Squad [FS] - draft, game stats to follow in 6.04
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CG 6.04
Firing Squad [FS] game stats
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CG 6.05
Krime Katalog [KK] and Ingentis Athletes [IA] added
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CG 6.06
Output improvements
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CG 6.07
Error corrections
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CG 6.08
Critical Strike added to melee DV, other minor tweaks
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CG 6.09
Mentor spirit adept powers added to Adepts tab. Stolen Gear Quality amended to have a karma cost not addition. Bug fixes
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CG 6.10
Bug fix on weapons tab. Slip Streams [SS] added
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CG 6.11
Missing FS accessories and mods added. SRM missions FAQ for Stolen Gear damage between runs
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CG 6.12
Matrix edge actions added, Banshee's Matrix FAQ houserule for commlinks added, explosives power houserule calculated
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CG 6.13
Collapsing Now [CN] added
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CG 6.14
More PACKS added. Adept power lvls cap houserule added. Adepts from Street Wyrd [SW] added, spells etc to follow in v .15
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CG 6.15
Street Wyrd spells etc added, preparations and rules details to follow in v .16
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CG 6.16
Street Wyrd spell details added, alchemical preparations added (rules to follow)
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CG 6.17
Street Wyrd traditions added
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CG 6.18
Power Plays [PP] added. Bone lacing calculation removed from Bod bonuses and added to damage res only
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CG 6.19
Shadowrun Missions [SRM] spells added. PP Knockoff calculation added to Weapons Tab
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CG 6.20
Critical strike corrected on unarmed DV
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CG 6.21
Core City Edition Errata added [SR6C for new content]
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CG 6.22
Double Clutch [DC] added. Analytical mind / Attribute Mastery houserule added
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CG 6.23
In-use Log Tab added. Some sample vehicles and custom vehicles added. Metamagic notes added. Stolen Gear updated to Missions FAQ 1.5
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CG 6.24
In-use Log Tab finessed. MCT Gnat price is per 1 not 10. Kechibi Code [KC] added. Lifestyles tweaked
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CG 6.25
Lofwyr's Legions [LL] added, Emerald City [EC] added, bugs fixed
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CG 6.26
Sixth World Companion [SC] part 1 added (Point Buy, Qualities) races to follow along with PACKS etc
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CG 6.27
Sixth World Companion [SC] part 2 added (races, changelings, some house rules) infected, lifestyle, contacts etc to follow
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CG 6.28
Sixth World Companion [SC] part 3 added (contacts, lifestyle)
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CG 6.29
Hobbes' bug checks added. Some Infected qualities added
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CG 6.30
Hack and Slash [HS] added, Shadow Cast [Cst] to follow in .31
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CG 6.31
Shadow Cast [Cst] added
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CG 6.32
Whisper Net [WN] Monad rules added
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CG 6.33
Error corrections
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CG 6.34
Bestial Nature [BN] added (Body Shop [BS] to follow shortly)
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CG 6.35
Shoot Straight [SS] & Body Shop [BS] part 1 added (cyber & bioware)
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