Arc 2 Skill Cost Chart
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ABC
1
ARC TWO
2
Last Edit: 2/13/19
3
Advantages & Disadvantages
4
5
AdvantagesPrerequisitesCost
6
Disease Resistance5
7
Empathy8
8
Fortune1/3/5/7/10
9
Heightened Sense - Hearing3
10
Heightened Sense - Sight3
11
Heightened Sense - Smell3
12
Increased Stamina6
13
Increased Wealth1/2/3/4/5
14
Light Sleeper4
15
Pain Resistance5
16
Rapid Healing8
17
Strong Will5
18
True Faith4
19
Web Way Affinity5
20
21
DisadvantagesCost
22
Chemical Addiction1/2
23
Chemical Addiction, Severe2/4
24
Diminished Healing - Drugs4
25
Diminished Healing - Psionics4
26
Fast Bleeder5
27
Frail4
28
Hunted/Wanted1/2/3/4
29
Illiterate2
30
Intolerance1/2/3/4
31
Lame3
32
Monstrous1/2/3
33
Mute3
34
Pain Intolerance2
35
Sickly3
36
Slow Healer3
37
Biopattern Fracture2/3
38
Weak Will2
39
40
41
Combat Manuevers
42
43
Critical StrikesPrerequisitesCost
44
Critical Strike +1A weapon skill10/5/5
45
Critical Strike +33 Critical Strike +1 attacks15/10/10
46
Critical Strike +53 Critical Strike +3 attacks20/15/15
47
Mortal Strike3 Critical Strike +5 attacks, 6 total Offensive and/or Defensive Maneuvers20/20/20
48
Death Strike 3 Mortal Strike attacks, 9 total Offensive and/or Defensive Maneuvers20/20/20
49
Weapon Specialization3 Death Strike attacks30
50
51
Master Critical StrikesPrerequisitesCost
52
Master Critical Strike +1 A weapon skill12/7/7
53
Master Critical Strike +3 3 Master Critical Strike +1 attacks17/12/12
54
Master Critical Strike +53 Master Critical Strike +3 attacks22/17/17
55
Master Mortal Strike3 Master Critical Strike +5 attacks, 6 total Offensive and/or Defensive Maneuvers22/22/22
56
Master Death Strike 3 Master Mortal Strike attacks, 9 total Offensive and/or Defensive Maneuvers22/22/22
57
Master Weapon Specialization 3 Master Death Strike attacks35
58
59
Offensive ManeuversPrerequisitesCost
60
Armor Pierce3 Critical Strike +1 attacks10/10/10
61
Hamstring Strike3 Critical Strike +1 attacks10/10/10
62
Weapon Break3 Critical Strike +3 attacks10/10/10
63
Disarm Strike3 Critical Strike +3 attacks10/10/0
64
Feint3 Critical Strike +5 attacks10/10/10
65
Knockdown Strike3 Critical Strike +5 attacks10/10/10
66
67
Defensive ManeuversPrerequisitesCost
68
Parry3 Critical Strike +1 attacks with a melee weapon10/10/10
69
Missile Dodge3 Critical Strike +1 attacks with a missile weapon10/10/10
70
DodgeNone20/30/40
71
Combat Dodge3 Critical Strike +5 attacks10/10/10
72
73
Other ManeuversPrerequisitesCost
74
BlindsideA melee weapon skill10
75
Trick ShotBow/Crossbow/Thrown Weapon/Firearms5/5/5
76
77
78
Cybernetics
79
80
Cybernetic - Neural InterfacePrerequisitesCost
81
Consumer Grade Neural InterfaceNone10
82
Commercial Grade Neural InterfaceOne Location w/ Consumer Grade Always On or 3 Uses of a Per Day/Combat15
83
Military Grade Neural InterfaceOne Location w/ Commercial Grade Always On or 3 Uses of a Per Day/Combat20
84
Cybernetic - Arm EnhancementsPowerCost
85
Consumer Grade - BladeRetractable Weapon (Claws)5 (small) or 10 (short)
86
Consumer Grade - BlasterDart (Energy or Stun)4/4/4
87
Consumer Grade - MedicalAccelerate Healing Injector4/4/4
88
Consumer Grade - StrengthCybernetic Strength (+1)2/2/2
89
Commercial Grade - BladePain Strike15
90
Commercial Grade - BlasterArrow (Energy or Stun)6/6/6
91
Commercial Grade - MedicalHeal Minor Wounds Injector6/6/6
92
Commercial Grade - StrengthGreater Cybernetic Strength (+3)4/4/4
93
Military Grade - BladeEnergized Claws20
94
Military Grade - BlasterLance (Energy or Stun)8/8/8
95
Military Grade - MedicalHeal Grievous Wounds Injector8/8/8
96
Military Grade - StrengthIncredible Cybernetic Strength (+5)6/6/6
97
98
Cybernetic - Full Body EnhancementsPowerCost
99
Consumer Grade - Artificial Respiratory & Circulatory SystemsIntegrated Breathing Apparatus (Environmental Adaptation)10
100
Consumer Grade - Enhanced Cerebral & Nervous SystemsEnhanced Sensory System10
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