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Name
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Notes / WeaknessesTalent / RatingHeavy WeaponsExplanationLight WeaponsExplanation
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T0CannonMay have marking mechanic, targeting logic for ranged attacks is unclearStun AttackT0Heavy Weapon ShieldGod of shield gen, must-bring even if enemies have shield pierceMelee AttackAoE + shredding backline HP
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T0Grenade LauncherHitting multiple normal enemies creates overlapping fire poolsShreds backline HPT0Stun AttackHard counterMobbed Damage ReductionCore talent
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SPRotating TurretSwitch modes until MG mode targets priority enemiesEnter 8 range and kill backline; gets tauntedT0Weak Point TargetingFree 10.25% Dmg from any sourceLight Weapon ShieldAverage performance, better than the others but worse than MDR
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T0Lightweight Rapid-Fire RailgunPut in slot furthest from the enemy for pierce angleShreds backline HPT1Heavy Weapon WeakeningMediocreMelee ThreatRange too small
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SPPhased-Array RadarMap skill-T1Heavy Weapon ChargeCapped at 1 stack, only for debuffing FPLight Weapon WeakeningTarget tiebroken by on ID within team (it's complicated); can stack all 6 debuffs
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SPAutomotive Night VisionSpecial skill; missing means no shields, no fire pools, no knockback-T1Pre-emptive SuppressionAs abovePre-emptive SuppressionImmediately debuffs all enemies, proccing Debuff Amp from the start
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T1Shield GeneratorActive cannot stack; dropped a tier after being nerfed-T1Mobbed Damage ReductionAs aboveDebuff AmplificationAs long as the MA itself applies debuffs
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SPSlat ArmorSpecial skill-T1Melee ThreatRange too smallEmergency AmplificationGive the enemies a middle finger
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SPCamouflage NettingMap skill-T2Emergency ShieldMediocreLight Weapon ChargeOnly target the middle, hitbox too narrow
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T1Missile Launcher MK1Great at generating shields, but going all-shields is pretty mehHeavy Weapon ShieldsT2Debuff AmplificationOnly available on laser weapons, points docked for thatMarker Amplification-
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T1Missile Launcher MK2Shield gen / mediocre DPS-T2Marker AmplificationAs aboveRapid Enhancement-
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T1Small MortarMediocre shield genEmergency Amplification to take out dangerous enemiesT2Emergency AmplificationAs aboveAnti-Unarmored Unit Specialization-
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T1Anti-Armor Sniper RiflePrioritizes backline (armour prio is a lie)Depends on enemy, prioritize backlineT2Anti-Dummy-Linked Unit SpecializationPure shield defense set focused on high-threat backline linkedAnti-Doll Specialization-
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T1Machine Gun TeamMediocre shield gen; applies Weak Point Targeting for DPSLight Weapon Shield/Weak Point/Melee AttackT2Anti-Armor SpecializationPure shield defense set focused on high-threat backline armouredSingle-Target Specialization-
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T1Vehicle-Mounted ShotgunNeeds to hit to knockback; has 75 RoF cap; Weak Point + ShieldsKB / mvspd debuff, depends on enemyT2Anti-Mechanical Unit SpecializationPure shield defense set focused on cherubsLight Weapon Support-
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T1Heavy Machine GunPierce mode to hit backline; not enough Acc/APTo hit backline, needs AP/Eva debuff crutchesT3Random WeakeningPoor performanceEmergency Shield-
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T1Gatling GunSurehit, cannot critOptimal for AoE mobbingT3Elite AttackHarsh proc conditionsRandom Weakening-
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T1JammerDebuff only applied once per activation, can be cleansed; uptime too short-T3Heavy Weapon SupportInferior to specializations
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T1Smoke Grenade LauncherDebuff can't be cleansed during uptime, radius too smallBring Cleansing Shield + Eva stat buffsT4Heavy Weapon DetonationUnimpressive set performanceLight Weapon DetonationCan use on HMG, at the cost of major survivability
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T1Signal ReceiverPros and cons compared to Laser Rangefinder-Functional ComponentsExplanationDefense ComponentsExplanation
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T1Laser RangefinderUsed for high Arm/Eva enemies; more hits => more shieldsHMG / Grenade Launcher DPS buffsT0Stun AttackHard counterShield DeflectionFree damage reduction
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T1Automated Defense SystemUsed when you have enough shields / against shield pierceEva statSPCleansing ShieldSometimes equivalent to massively buffing Eva/AccCleansing ShieldEquivalent to buffing Eva, can sometimes do more than 20% dmg red
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T2Armored CannonUse components with +6 Armour talent-T1Pre-emptive ShieldGood for many consecutive fightsPre-emptive ShieldGood for many consecutive fights
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T2RailgunBring Stun Attack-T1Debuff AmplificationMore DPS is also a stratDebuff AmplificationMore DPS is also a strat
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T2Universal Machine Gun MK-1(Put in slot closest to enemy) needs you to buy the Steel Claw skinDon't buy skins for this shitT1Emergency AmplificationEven more DPS than the one aboveEmergency AmplificationEven more DPS than the one above
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T2Light Machine GunUnusable for Mech in long fights; first target it locks on to is frontline-T1Pre-emptive SuppressionOnly one takes effect if you bring multiplePre-emptive SuppressionOnly one takes effect if you bring multiple
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T2Jammer GunSingle-target; pure Stun SD build-T1Elite AmplificationSpecial elites having debuff immunity is very reasonable, right?Melee ThreatRange too small
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T2Drone CompartmentDrones are bugged and can't be targeted at allT3全看设计师面子T1Charge Conversion+33.1% ArmorMobbed Damage ReductionJust put it on Rotating Turret, unless you need to fight up close
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T2Explosive Reactive ArmorSlat exists nowT1Stunned Self-DestructGood for killing links if you can stunEmergency ShieldAverage performance
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T3Impulse Cannon(Put in slot closest to enemy) needs you to buy the KV skinT2Faction AmplificationStrong buffsShielded Damage BoostStrong buffs
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T3Anti-Aircraft CannonCompletely inferior to Small Mortar-T2Marker AmplificationSlow to kill single-link enemiesMarker AmplificationSlow to kill single-link enemies
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T3Laser WeaponGive to the tank for some shield genSteel Claw and Sinner skinsT3Random WeakeningPoor performanceRandom WeakeningPoor performance
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T3FlamethrowerFrontline surehit, only for single target; fears armour, 75 RoF capSinner skin severely buggedT3Stunned and ExposedCan be decent when paired with Stun Penalty
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T3Laser Suppression SystemSingle target; poor performanceAll the T3 components are really niche, up to userT4Marker DetonationUse with Weap Detonation if you like wasting talent slots
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Both weap types converted to RoF to calculate frame breakpointsT5Malfunction StunSuper buggyCleanses all debuffs. Including the stun.
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RoF = (300 + Reload * Reload coeff)/30, rounded up
Frames per attack = 1500/RoF, rounded down
All of the random debuff skills can apply FP/Acc/RoF/Mov/Arm/Eva
Acc is the most useless talent slot
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Max attack interval for heavy weaps capped at 100f
This means the only good heavy weapon that even benefits from Reload is AGL
Precision increases heavy weap hit rate
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Note!The "AA-02 Sinner" mech skin's front
cannon is too far forward and can't hit
What 5 range (e.g. Melee Threat) looks like:
Precision formula:
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enemies right in front of the mech.
Trash skin 0/10.
hit rate = max(40%, precision / (precision + eva * 8))
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Original author NGA acc:
[@ly895916428]加框
i.e. every 8 points of precision is equivalent to 1 point of acc, hit rate floored at 40%
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Bilibli acc:
阿库西斯_↙加下划线
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For fights where the high-threat enemies are in your face,
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you can use Melee Threat + Jammer for double FP debuffs
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has killed all ds no dmg so far
Blue line is Tarantula width
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dm him if a new ds comes out
Red circle is Tarantula mainframe
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Red line is 5 range from the mech
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See this sheet for more technical details (by Randomqwerty)
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How to balance armour and DPS for chips!!
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1: How to setup conventional mixed off/def chips for the mech
2: How to setup chips for shield spam
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1. First, find out how much Damage the enemy does (e.g. 31-44 in the image below).
(see the left for how to setup armour) after hitting Armour reqs, bring Reload.
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2. Then bring 40± armour (total of chips + other defensive tools)
1. Replace Lightweight Railgun with Shotgun/HMG with Light Weap Shields; DPS comes purely from AGL burn pool.
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Don't forget about Charge Conversion, Armoured Cannon, or other similar sources of armour
Heavy Weap > Firepower > Reload > Full-speed ≈ Precision, burn pool ignores Armour.
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3. Armour talent slots are mandatory, Eva can be swapped out for Prec/Crit as needed.
2. What if I need to use Missile Mk1 to replace AGL for thicker HP shields?
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Use Eva + Cleansing Shield to cleanse debuffs (bring neither if insufficient Arm)
Check the weapons' Reload and Precision.
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If you have Charge Conversion for the Armour but no Cleansing Shield, and the enemy has
The Reload to RoF formula is given in the section above to the left. Heavy Weap chip with Reload talent gives 16 Reload, Full-speed chip gives 12 Reload.
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many Eva debuffers/surehitters, bring Prec/Crit.
Check whether the 4 Reload deficit will affect the RoF bracket.
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4. After hitting Armour reqs, bring Light Weap > Firepower > RoF > Crit.
3. The reason for bringing Precision is covered in the section above to the right.
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The priority is to make sure the Lightweight Railgun and Rotating Turret kill the backline.
The mech's melee mode attacks are true AoEs, and aren't affected by Reload.
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If the heavy weapon's DPS is insufficient, melee attacks can be used to thin out the frontline (can be regarded as a slightly weaker Shield with more DPS).
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